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The squares are not in fact skewed, like Ultra-Slanted Elevator has squares offset. It's the programming, I can visualize it fine. Nine piece-types is minimal for 144 squares. Six of them sound FIDE-like but mostly they're not. Bishops and Rooks enhanced by four-way one-steps their other way (Shogi-promotion-like), and up-to-three-step Pawns make sense. Knight enhanced is where this falls apart: in addition to own Knight-squares, N goes more or less to Camel AND Gilman's (1,5) Zemel squares. (Gilman never intends Zemel squares actually to be used.) There are Rook-modified 'Catapults', rifle-like 'Archers', and quasi-Sissa-like 'Prince'. Enough said, P-rated.