Greg Strong wrote on Tue, Feb 8, 2005 02:45 AM UTC:
I find the Sissa incredibly confusing. The Crooked Bishop a little less
so, but only a little. The raven is straight-forward enough, and perhaps
similar to a Sissa in strength ...
From a programming perspective, Knight-riders are fairly tricky, and you
incur a significant performace penalty when you generate moves for them.
Multi-path pieces incur a *huge* penalty in cost of computation, even well
beyond that of Knight-riders.