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Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sat, Mar 12, 2005 11:43 PM UTC:
I am glad to hear that Michael Nelson's ZRF coding for Odin's Rune Chess
is going well. I am anxious to see the result.  Thank you Michael, for
undertaking the task. 

Michael wrote: is it legal to use the Valkyrie swap to make a null move?
That is if a Valkyrie on c6 swaps the other Valkyrie at c9 back to c6,
then you have made a move but the position on the board hasn't changed.

Michael is correct to not allow a 'null-swap.'  But also it is important
to note that the 'move/relocate' aspect does not mean the relocated piece
has to land on the start square of the Valkyrie [or King acting like a
Valkyrie]  it can be any square in that Valkrie piece's travel.  Someone
might then wonder, 'Couldn't the one Valkyrie relocate the other to a
square other than its start square?  Or the Valkyrie King relocate the
other King in the same manner?'   As for relocating the second Valkrie
[to other than the 1st Valkyries' start square] this would be the same as
if we simply moved the 1st Valkyrie to that relocate square, so it makes no
sense to do such a swap. Technically that move would be allowed; but there
is no point in it. 

Michael stated 'In most CV's the answer is 'No', so I have coded
accordingly: a Valkyrie cannot swap positions with the other Valkyrie and
a King using a Valkyrie move connot swap positions with the other King.'

Yes, that is the correct assumption.  But for other pieces note that it
need not be a position exchange.  The relocate square can be any through
wich the Valkyrie traveled, plus its start square. 

Another issue may need pointed out.  If one side cannot move, it is not a
stalemate.  The non-moving side simply losses. - gkg