Roberto Lavieri wrote on Tue, Apr 19, 2005 02:46 PM UTC:Excellent ★★★★★
This is a very interesting game, far from easy to play in a good manner.
Material advantage should be good, but it is much less important than in
FIDE-Chess. Defensive schemes can be good for a team in a slight
disdvantage, because the superior team, if wants a victory, must attack,
and always some weaknesses can appear, because pieces used in attacks
can´t defend weak positions in many cases. The superior team can´t
construct easely the victory positionally step by step as in FIDE-Chess.
In Chess, the main mennace is the convertibility of the advantage in Pawns
which can promote to Queens, here it is not the case, promotions add a bit
more power, but not enough for a victory in many cases. Openings must be
played carefully, conversions to Nightriders can cause serious damages to
the enemy if he plays with some ingenuity about these pieces. isolated
pieces are not good, and unprotected Kings are worse. Positions must
change dinamically and mantaining reasonable solid structures, don´t stay
with the same structure and pieces types all the time, some structures are
more sensitive to some piece types, and other structures to other pieces.
Every player must try to cover his weak points before attacks, or
counter-attacks can be devasting... I have launched the idea of redefining
the Super Cardinal as a class 6 piece, but it seems there is not consense.
This is not only the most powerful piece in its class, but its power is
almost the same as the class 6 Super-Chancellor. Super-Cardinals can cause
demolishing effects in many ends, due the usual sparsity of the pieces, and
a Queen is not equally comparable with it, because it is not only the
mobility in consideration, but the potential attacks against the enemy
King, considering that this piece can be dropped. Classes 7 and 8 seems to
be unnecessary, in my opinion. I know that many players are not gained with
the idea of re-defining the classes, but I want hear more opinions about
it.