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<P>A CV in which the players have goals is my Hi-Lo Chess, in which each player secretly selects one of the goals W, L, D, WL, WD, LD, or WLD.<P>In order to get more variety in the selection, we used to write a pack of paper slips with goals and require the players to shuffle and use the top goal from the pack.<P>
There must be a 'mate me' rule and a 'perp me' rule -- if at the end of your move your opponent has a mate in 1 or a perpetual check, you can require that it be played.<P>
Scoring: if you have one goal and achieve that goal you get 1 point for the game; if you have 2 goals you get 1/2 point if you succeed. If you have all 3 goals, you get 1/3 point no matter what -- you can gain by preventing your opponent from achieving his goal.<P>
Inspiration: High-Low Poker.<P>
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Hi-LO Chess is extremely well tested, I have played more than a hundred games face-to-face with a human opponent. Fro the number of games played, you can guess that it's an enjoyable game.<P>
It's a game of incomplete information. You try to guess your opponent's goal while concealing your own; and then you can plan and execute a brilliant combination the purpose of which is to checkmate yourself.<P>
I don't remember the date of Hi-Lo, but it's probably late 1960s.<P>