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H. G. Muller wrote on Fri, Feb 23 12:10 PM UTC in reply to Lev Grigoriev from 12:01 PM:

You should define separate pieces, with and without the sideway move, and then promote the latter to the former when it reaches 5th rank trough a morph.


Lev Grigoriev wrote on Fri, Feb 23 01:04 PM UTC in reply to H. G. Muller from 12:10 PM:

I don’t know how to embed morph. It is probably not enough to write just morph, but something else.


H. G. Muller wrote on Fri, Feb 23 02:19 PM UTC in reply to Lev Grigoriev from 01:04 PM:

Well, it is explained here. Just write morph=... on the line after the one that defines the piece, with ... a FEN-like representation of the board, indicating on which squares it promotes to what.


Lev Grigoriev wrote on Sun, Oct 6 02:57 PM UTC in reply to H. G. Muller from Fri Feb 23 02:19 PM:

Please help. Where to write morphing, after which line and with which symbols, after or before, I should embed it? https://www.chessvariants.com/play/pbm/play.php?game=Different+Pawns+Random+Chess&settings=diffpawnrandom-coded&submit=Edit


H. G. Muller wrote on Sun, Oct 6 05:55 PM UTC in reply to Lev Grigoriev from 02:57 PM:

Why would you need morphing for this variant? This is just a number of pawns all promoting in the same way in a regular zone, right?


Diceroller is Fire wrote on Sun, Oct 6 07:23 PM UTC in reply to H. G. Muller from 05:55 PM:

Xiangqi pawn.


H. G. Muller wrote on Sun, Oct 6 07:33 PM UTC in reply to Diceroller is Fire from 07:23 PM:

Ah, I see. Define different Pawns for each side of the River, and if X is the piece ID of the fsW type write on the line below the definition of the fW type morph=X/X/X/X (meaning it morphs into X on the furthest 4 ranks). Then convert the Diagram definition to GAME code.


Lev Grigoriev wrote on Mon, Oct 7 07:16 AM UTC in reply to H. G. Muller from Sun Oct 6 07:33 PM:

All is cool, but I master GC preset.


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