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AAUUGHH! Chess. After every move, there's a 1 in 18 chance of the rules switching to another in a list of variants. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Anonymous wrote on Tue, Nov 11, 2003 09:38 PM UTC:Excellent ★★★★★

Anonymous wrote on Mon, Mar 29, 2004 08:09 PM UTC:
On step 2, at the site http://www.chessvariants.com,
there is no link to 'Games Played With Regular Pieces'.

Charles Gilman wrote on Thu, Apr 15, 2004 04:27 PM UTC:Good ★★★★
The term used on the Main Menu is 'Chess variants with usual equipment', directly beneath 'Other boards with an unusual shape'. Aesthetically a second G in the name would be nice, to match the other double letters. Just one question: what happens if the new rules put the player who just played in check?

Anonymous wrote on Thu, Apr 22, 2004 08:51 PM UTC:
If neither double 5 nor double 6 before White's first 
move, what spot on the list does play start at?

Adam Norberg wrote on Thu, Apr 22, 2004 10:13 PM UTC:
Ack, sorry I didn't cover it. I wrote this variant years ago. Start out on 'Regular Chess.' A variant of the variant, of course, would be to roll the dice to decide where to start. And, of course, the 5-5 or 6-6 version listed here gives a 1/18 chance of a shift every player-move; if that's too low or high, change it. <p>If a player is immediately in check- umm, didn't think of that. This is ChessVariants.com- invent your own rules! I'd suggest that the player abruptly in check, if it's not his or her move, gets an extra turn, but with it being such a special case, it seems an awkward, fiddly, and overall stinky rule. Thoughts?

Michael Nelson wrote on Thu, Apr 22, 2004 11:28 PM UTC:
An elegant rule solving this problem:

If the player is in check when it is not his turn due to a rule change,
the effect of that rule change is delayed until it is his turn--the old
rules will apply to his opponent's turn.

Charles Gilman wrote on Wed, Jun 16, 2004 07:40 AM UTC:Good ★★★★
Having given some thought to this in connection with some future variants of my own using dice, I have thought of a possibly even more elegant solution: rolling the dice at the START of each move determines what the rules become at the END of it. This way players can move under the 'old' rules to avoid being in check under the 'new' ones, though not necessarily under the 'old'! The only question that then arises is differentiating checkmate from stalemate when no such move is available.

Joshua Morris wrote on Tue, Dec 9, 2008 10:02 PM UTC:Good ★★★★
This is too funny. Sounds like a recipe for entertaining chaos. :)

Hafsteinn Kjartansson wrote on Wed, Jun 22, 2011 06:17 PM UTC:Excellent ★★★★★
This sounds great!

Anonymous wrote on Fri, Feb 24, 2012 04:48 PM UTC:
I have a suggestion: If a rule change puts a player into check, the rule does not apply until the start of his turn.

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