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:it's freaky.a good freaky!
Is there a reason why the starting ranks do not line up with the rest of the board?
The squares are not in fact skewed, like Ultra-Slanted Elevator has squares offset. It's the programming, I can visualize it fine. Nine piece-types is minimal for 144 squares. Six of them sound FIDE-like but mostly they're not. Bishops and Rooks enhanced by four-way one-steps their other way (Shogi-promotion-like), and up-to-three-step Pawns make sense. Knight enhanced is where this falls apart: in addition to own Knight-squares, N goes more or less to Camel AND Gilman's (1,5) Zemel squares. (Gilman never intends Zemel squares actually to be used.) There are Rook-modified 'Catapults', rifle-like 'Archers', and quasi-Sissa-like 'Prince'. Enough said, P-rated.
Some things are unclear here. The knight is partly lame (only able to leap over opposing pieces), so we need to know which spaces it passes over: can it be blocked by a friendly piece on an orthagonally adjacent square? A diagonally adjacent square? Also, the archer's rifle capture can be used against any piece 5 squares away in a straight line, but is that limited to the queenwise directions or any angle (can it capture at a (1,2))?
The skewed look is because the images of empty dark squares are too big. The width and length need setting to the same as the other squares.
The Camblam 'Knight' actually has the destinations of four simple oblique leapers - the Camel, Zemel, Antelope, and Rector. Regarding the 'pass-through' squares where allies can block it, I assume that they are in the order specified fo a move. Thus an ally up to and including 4 squares away orthogonally will block it from the 2 Camel and 2 Zemel destinations in that general direction, and an ally up to and including 4 squares away diagonally will block it from the 2 Antelope and 2 Rector destinations in that general direction.
The Camblam 'Knight' actually has the destinations of four simple oblique leapers - the Camel, Zemel, Antelope, and Rector. Regarding the 'pass-through' squares where allies can block it, I assume that they are in the order specified fo a move. Thus an ally up to and including 4 squares away orthogonally will block it from the 2 Camel and 2 Zemel destinations in that general direction, and an ally up to and including 4 squares away diagonally will block it from the 2 Antelope and 2 Rector destinations in that general direction.
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