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Thanks for the comments, Joe. I was thinking of adding a note on using random assignment of the final destination hex as a variant, but in the end decided that the Quantum concept was already radical enough in itself.
Play testing has been minimal. I used Zillions running a non-quantum version to test and refine the transfer of Ultima to a hex board, but have not yet been able to get a working Quantum version. I have just finished constructing a non-enforcing pre-set and would be happy to push a few pieces around at a leisurely pace.
Is enthronement supposed to work with your Regents or opponent's Regents or both? According to the note about castling, it seem to be for your own. But a variant might be to use with both (note that capturing opponent's regent on your first turn will put you in check).
About using randomness, an idea I have is for each player to hold a few cards that cannot be seen by their opponent. If you make a long move, then your opponent selects and plays one of the cards in their hand to determine which destination, and then discards that card and pick up another card from the draw pile. (If no valid card is held, they can reveal all their cards, discard them, pick up a new hand of cards, and select one as in the standard game, or if you prefer, roll a dice.) And then maybe combine this with the backgammon doubling cube rule.
Enthronement
The intention is that this is allowed only with respect to your own Regents.
Randomness
The use of cards or dice to determine the final landing square is certainly worth exploring.
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