Comments/Ratings for a Single Item
I think the way to think about the life of OrthoChess regina rabiosa is as arithmetic progression. Think of Chaturanga-Shatranj as living from year 600 to 1500, 900 years. Then that OrthoChess mad-queen 8x8 lasts years 1500-2000. Most know it is dead, whether declared as such in 1996 or 2000 or 2016. Well, that is 500 years. The progression is 900, 500, 100 years. Probably what Chesses emerge over the next few years will last the century only, then themselves be supplanted. What 2 or 10 can CVPage come to recommend for this 21st century, realizing as Hutnik says that once defined, they have a lifetime label. // Obama said recently about McCain an individual needs to be able to concentrate on more than one thing at once. This topic is specific embodiments for Next Chesses perhaps to help Hutnik, or myself, evaluate and hierarchize.
Bastion of Orthodoxy more even than FIDE is the Chess Variant Pages? I think grandmasters would tend to scoff at Shatranj, in spite of Kramnik's publicly playing similar Makruk. FIDE 8x8 just has tremendous historical leverage, and it is variantists' prerogative to tilt back. Or is Chess Variant Page just to have another generation of orthodoxists? Come on, hundreds of CVs are better than OrthoChess. It is matter of selecting and organizing the right ones appropriate for timely evolution. Possibly that is what Duniho and Muller are covertly leading up to, talking about readiness of the several engines. It is the reason I constantly rate and evaluate CVPage material. Hold a CV up to FIDE mad queen and maybe 10% of the time the CV is better altogether, but just does not get proper recognition. Of the 9 nominated here so far, I rate Centennial, Mastodon, Eurasian, and Switching better than standard 8x8.
Track One for year 2012: Big Board 10x10, Courier 'de la Dama' 8x12, Eight-Stone 9x8. Concretely we also have Modern, Mastodon, Eurasian for 2009; Centennial, Templar, Unicorn Great for 2010; and Switching, Seirawan, Black Ghost for 2011. Acknowledge that about half the elements within CVPage are hostile to any ''next chesses,'' and CVPage is stuck as bastion of orthodoxy after its early glory years 1995-1999. Numbering perhaps a hundred frequenters, the variant-Orthodoxists prefer CV artwork, impossible to be played extensively, and if they are not designers themselves, appreciation of art for art's sake in CVs. The activity's significance is akin to figurative orthogonal basketweaving, trying one by one, by one by one every possible pattern and material without prejudgment. Some very few among them, the very idea of abandoning OrthoChess 8x8 as the standard reference physically sickens, there is evidence. Now also perhaps an equal number hundred readers, the other half, are openminded to outright reform and inclined to let evidence pile up, as to what CV-types may be more logical evolution of old Crazy Queen 8x8, by organizing, hierarchizing, and then advocating. The dilemma of OrthoChess herself, despite her smallness in mere 64 squares, is that she is more satisfyingly-complete form within herself and not immediately suggestive of natural spinoffs, than clever excellent Xiangqi (10x9) or mediocre regional, captivating Shogi (9x9). It is easier for CVers to demarcate Mad Queen from Mad Queen variants, or put an occasional 8-square rules-set as reformative not revolutionary, than it is for either Xiangqi or Shogi. The two main Eastern standards have never had the compelling logic of 500-year-old Scacca Alla Rabiosa.
These are all Track One. Year 2013: Wildebeest(10x11), Fantasy Grand Chess(10x10), Venator(68 squares). As much play as possible of each of these three enlargements during 2013 will help sort them among the CV pantheon. Intervening years already have scheduled: 2009 Modern, Mastodon, Eurasian; 2010 Centennial, Templar, Unicorn Great; 2011 Switching, Seirawan, Black Ghost; 2012 Big Board, Courier de la Dama, Eight-Stone. Wildebeest poses whether an improved return to some Turkish Great Chess model could be solution. Fantasy Grand is the author's creation of a Betza Chess Different Armies on 10x10. Unfortunately for Betza, he never did that and stayed with 8x8 97% of the time, so I do not foresee any ''Betza'' here besides Black Ghost during the '8x8' year 2011. Finally, admittedly Fantasy Grand Chess is Track Two also (Joyce and I have debated the area of overlap), but deliberately we want one where sides are different, so be sure to play FGC at least once all during 2013.
Let's discuss Black Ghost Chess [a 'George 2011' proposal]. Which variant did you have in mind? I was one of those who played a standard black ghost game, and came to the conclusion that the piece overbalances the game to black. Use of ghosts for both sides is problematical for a mainstream game because it adds 2 totally different pieces to the standard orthochess mix that behave differently than the other pieces, and are basically used to get in the way of the other player. I guess I have an aesthetic objection as much as anything else. The game didn't feel as 'serious' as chess does to me, because the added pieces are gadflies rather than troops. While a fascinating idea, ghosts are as much a kludge as castling or pawn double steps and en passant. It's a feeling of 'add-on' rather than integration. At least, that's my opinion. If [enough] people agree with that opinion, that would disqualify games with a ghost. In general, I'd argue that the 'next chess' would not use outre pieces - and by that I mean outre for chess players, not us chess heretics. I'd also argue that the changes would not be of an add-on nature, for aesthetic reasons. This is my problem with games like Seirawan or the 68-square boards. There is an 'add-on' or a 'lets take this and stick it into chess' feel about these games that doesn't sit quite right with me. I'm looking for a good, conservative re-design to upgrade, not an aftermarket kit bolted to antiquity, for the next chess contenders. I honestly feel the 80 square 8x10 is a better board for the games proposed by their creators as good candidates. These games are not disqualified from being the next chess, but they do have a mark against them.
I'd also argue that the changes would not be of an add-on nature, for aesthetic reasons. This is my problem with games like Seirawan or the 68-square boards. There is an 'add-on' or a 'lets take this and stick it into chess' feel about these games that doesn't sit quite right with me. I'm looking for a good, conservative re-design to upgrade, not an aftermarket kit bolted to antiquity, for the next chess contenders.
I agree. Seirawan has the advantage of being a baby step for Chess players who want to try something different, but it has no chance of replacing Chess, because it is just Chess with extras, not an integrated alternative with its own separate identity.
The thing with Seirawan Chess (or IAGO Chess, if you want to have more flexibility in what you do with it), is that it is one of multiple STEPS that need to be considered. I will speak of IAGO Chess here, because you are free to mess with it. With IAGO Chess, you get a way to bring reserves into the game. There is also more board types, pieces types, and also mutators that also should be considered. You can also consider shuffles (Chess960) as another element. I can also say, add different formations, as seen in Near Chess and Near vs Normal Chess. You do ALL of these. Don't try to presume one minute you can roll out a single set of rules declared from on high and assume that a community of players will adopt it. This approach has been tried over and over, and doesn't work. You get certain types picking up a certain following, but not the whole. The reason is that the community of players don't own the set of rules, some person does, or some business does. I will say here the 'Next Chess' isn't going to be something with its own identity. What it will be is an evolutionary extension of chess. It may evolve and eventually break away, but to go 'poof' and deliver it ex-nihilo hasn't shown itself as viable in the centuries of chess being around. The only way chess did become distinct by Shatranj was by a community of players adding different elements, that were experimented with and adopted. And, I will add here, unless this CV community works to an evolutionary approach, you are going to be blocked from having a say in the chess world, by the chess world settling upon Speed Chess, and playing around with Bughouse and Chess960 (MAYBE Seirawan also sneaks in). When this gets settled into, and expect it over the next 10 years for it to be so (if not sooner), expect the Chess community to totally ignore you until at least he 22nd century. In other words, everyone here will all be dead. Ok, I will get off my soapbox here by saying, can't people come up with a list of interchangeable standard parts and everyone experiment and let whatever configuration arise be the Next Chess? Or is this topic so bound by egos that the Next Chess has to belong to one person or one company?
Chess evolved from Shatranj, because Shatranj was BORING to the extreme. Many pices were useless, or almost nearly so. So there was a great incentive to replace them. Today we face an entirely different problem: Chess is a magnificent game, but it has been played so often that most of its possibilities have been exhausted, and can now be mastered by rote learning. As the problem is different, it is not obvious at all that the solution can be the same, i.e. replace some pieces by other pieces. It is true that replacing, say, Bishops by Cannons, or Knights by Ferz+Dabbaba pieces would make all opening theory useless, but today we have computers. And these computers can play the millions of GM-level games that led to the current level of opening theory within a year. There are only a few hundred Human GMs, but one Chess program of the level of the World Champion can easily run on 100,000 PCs... So I guess what we need is more complexity, not different pieces per se. Chess960 is an attempt to drive up the complexity 960 fold with the same material, but it is ugly, ugly, ugly... The beautiful symmetry and meticulous tuning of the opening array, where each piece starts on a square that is not awkward, and traffic jams in the opening can be easily avoided, is completely destroyed in most Chess960 setups. A game where Knights start in the corner, or Bishop on b1/g1 is just no fun. One way to get more complexity, is to start with more pieces. I am not sure gating in pieces like Seirawan does is a good way: IMO the board gets to crowded. Wider boards would be more natural. But this does pose the problem of equipmet, as in some of the less fortunate parts of the World boards larger than 8x8 are not easy to come by. An alternative is the Superchess approach: this is played on a normal 8x8 board, with the normal number of pieces to avoid crowding. But the pieces you play with are not the same in every game, as you start the game by selecting pieces from a bigger set. Although Superchess does not mention this as a requirement, you could refine the rules such that the prelude of selecting the pieces creates an esthetically pleasing quasi-symmetric array, and fobid certain classes of pieces on certain squares (something that Superchess already does) to avoid awkward bottlenecks in development. The complexity then would come from the large number of pieces you could select from. The way I envision it, would be to have a list of Queen replacements, a list of Bishop replacements, etc. These lists would be chosen in such a way that developing the pieces does not cause awkward problems.
One can argue, in one sense, that chess is a victim of its own success. Despite some kludginess in the rules, individuals could stumble across the rules, and play, and find a game that could keep them busy a lifetime. It is when you get a community behind a game that they do wear it out. This is the nature of abstract strategy games, is that they set themselves up to be solved. The more popular the game, the sooner it wears itself out. What I will say is happening is the chess community is gravitating towards Speed Chess as the solution to a lot of its ills. Reducing the time to play a game offers the biggest bang for the buck. So, do expect that to become more of the norm as time goes on. Of course, the opening book being stale is another issue, but it seems to be not that important to the chess community normally. Chess960 has show enough there. However, there does appear to be some backlash. It will likely, by default, be the way to address opening book staleness, unless a better solution is offered. And, all this being said, I believe the variant community should look into its strengths and try to come up with some alternative that can speak to the conversation. By the way, the issue I see with Superchess is that it s a proprietary product, that doesn't get enough exposure, and I personally find the pieces far too confusng. Nice idea, but it is set up where it won't spread and get needed exposure.
Rich: | By the way, the issue I see with Superchess is that it s a | proprietary product, that doesn't get enough exposure, and I | personally find the pieces far too confusng. Nice idea, but it | is set up where it won't spread and get needed exposure. I am not sure we are talking bout the same form of Superchess, then. AFAIK for the version I was referring to, only the name is protected as trademark, which apparently is is pretty poor protection, considering the number of variants listed here that have the same name. :-))) Of course it is to people like us to give it the exposure it needs. Superchess is not a commercial endeavor, and I would be very surprised if the person behind it would mind to get more exposure. But I was not mentioning Superchess because I think te exact rules described in the booklet make it the ultimate variant. I only mentioned it because of the aspect which seems to address the opening-book problem: picking pieces from a larger list. I think this is a vey useful general mechanism, offering the possibility to have the players do this in a controlled way, which protects the quality of the initial position. It has some desirable properties that alternatives like gating or dropping re missing. There is no danger of overcrowding, the players don't have to worry about the very specific tactical possibilities that piece drops introduce in the game, and the complexity (and duration) of any single game is not different from what tey are used to.
Regarding SuperChess, I believe that it is part of the Chess Variant community's answer to what the Next Chess can be. I will state again I believe everything should be look at, not just the stale openings, but the excess of draws, and also the desire to innovate, as seen by the CV community. The Variant Community (not just people who are here, but all), have a chance to come up with a system approach that would enable it to have a say in a game that continues to develop. I believe this approach needs to stop treating each and every single innovation as a separate game, but as part of something larger. A game can be thought of as a scenario in a larger framework.
Regarding some recent comments: 'Super Chess' (two words) is part of a proprietary name used on the web page Cardinal Super Chess, which states: 'Because of the Cardinals' unique movement, a combination of a knight and a bishop, it gathers the initiative into one sweeping action.' This naturally leads to the mistaken conclusion that it is the usual B+N piece. But the second web page given for this commercial variant shows the move to be a non-leaping Camel. I once tested the piece on the applet provided and saw the program move a Bishop to block my Cardinal check.
This nonleaping Camel strikes me as almost as bad an idea as the original Shatranj Elephant. Faced with these four Elephants, which together can attack only 32 squares on the board, players had a strong incentive to invent something better. Five years ago I started my NextShatranj project, resulting in several variants being posted here. I actually prefer playing Shatranj variants on this site to the CapaChess and Grand Chess variants - but that is a topic that deserves its own thread.
All games are 'scenarios in a larger framework'. This is why they are called 'variants'. The are all Chess, that is the framework. I don't think orthodox Chess has an excessive draw rate. 25-30% draws between equal players is quite reasonable. That the draw rate between GMs is much larger is again a result of the opening knowledge they have, which enable them to steer the game at a very early stage towards a dull position, in which not much can happen anymore, (to them), after wild, but totally pre-analyzed play. They could not do that without their opening book, as one of them would likely lose foot in the wild stage that now brings them to a known safe haven.
On Black Ghost, Joe, how about allowing only 1, 2 or 3 drops and otherwise B.G. moves as uncapturing King? Right, year 2011 is mostly in deference to Seirawan and Betza. Poor great grandmasters will lose significance of titles in their lifetimes, and we fully respect every past effort at the obsolescence, Crazy Queen 64 squares. CVPage can still be determiner of all the replacements, the dozen or two new standards, and that is what NextChess2 and NextChess3 are about. To get away from prolificism with assemblage of prospective replacements for actual play. Otherwise some different entity(ies) will do so. Running through David Pritchard's 1994 'ECV' is theme that 64 squares is inadequate and unsalvageable, so the fact has been known fifteen years. The last to realize it will be the hardcore OrthoChessists, still having 99% support, before anything will have snowballed. Shatranj was perfectly popular up to the end, and anyone reads great enthusiasm in Arab world composition for Shatranj 800-1200. Something clearly better came along finally, and there were still holdouts composing in the old style of Shatranj mid-16th century, described by Murray 'History of Chess'.
Running through David Pritchard's 1994 'ECV' is theme that 64 squares is inadequate and unsalvageable, so the fact has been known fifteen years.
I have a copy of this book. Would you please give me page numbers for some of the disparaging remarks Pritchard made about Chess in this book? I haven't found any myself.
The Capablanca serious discussion alone for two pages in 1994 'ECV'. 64 squares is history as Track One: the small, small board compared to Shogi's amd Xiangqi's. Let us get with the original program of Chess Variant Page. Less flippantly my copy is elsewhere, so I will mention other of Pritchard's logical, reasonable anti-OrthoChess biases next week. Thanks everyone for continued interest in NextChess. It is tough call to select each group of 3 ''Track Ones'' for every subsequent year.
Chess drawing as high as it does at the highest level is a problem. In regards to the 'variant' phrase, this would be fine for standardized terminology, if it doesn't decide to make Xiangqi fit into this. Into the larger framework I describe, a 'variant' would have consistent terminology and piece names, as other games that are considered 'variants'.
Ritch: | Chess drawing as high as it does at the highest level is a problem. Yes, it is, but IMO the excess draw rate is due to the large body of opening theory available, and not intrinsic to the design. Remove the opening knowledge (something which is desirable for other reasons anyway), and the problem disappears. | In regards to the 'variant' phrase, this would be fine for | standardized terminology, if it doesn't decide to make Xiangqi fit | into this. Into the larger framework I describe, a 'variant' would | have consistent terminology and piece names, as other games that are | considered 'variants'. Standard naming of pieces would be nice, but even the orthodox pieces often have multiple names, and of course different names in different langages. In Dutch, for instance, a Bishop can be called 'Loper' (runner) or 'Raadsheer' (advisor), a Rook 'Toren' (tower) or 'Kasteel' (castle), a Queen 'Dame' (lady) or 'Koningin' (queen). So multiple naming is unlikely to go away completely, ever. Even if we would make recommendations for the most common pieces here, they would still only be English names, and certainly not being used in other languages. So I think this is not a realistic requirement to make. I admit that Xiangqi is a bit of a 'flyer' amongst the Chess variants, with its zonal board, lack of promotions, and hopper piece. So although it is definitely a Chess variant in the broader sense, it does not seem crazy to make a sub-division of the evolutionary tree of Chess into a Western and Asian 'kingdoms'. (I would classify Shogi as belonging to the Western kingdom, though.) Witin each ingdom, a major subdivision would occur between variants with and without piece drops But. although piece drop have a major impact on the 'feel' of the game, they have little evolutionary relevance, as vaiants seem to acquire this trait quite easily and independently in very late stage of their evolution (e.g. Crazyhouse).
George, on the Black Ghost, I'm afraid I have to out-conservative you on this one. I have specific criteria I judge games on, and both mode of movement/capture and 'feel' of game are very important to me. To me, Black Ghost, in any variation, fails on both counts, as a next chess. I truly feel that one of the key features of *chess* is that all pieces capture, by replacement, the way they move. That is a very basic part of the 'feel' of the game. Play any of the Ultima family of variants, and you get a different feel. Maybe this expresses it a little: chess is a war game, Ultima isn't. Chess is a power game, Ultima is an influence game, if you will. This is not to say that the idea or the game is bad. It's just that I think the discussion should lean very strongly toward rock-hard hidebound conservatism. I'm assuming, for this argument, that orthochess players are terrified of change, afraid of new pieces, and unwilling to think outside the board. While this may not be a totally fair characterization of the people, the consensus here seems to be that it is a fair characterization of the general attitude. Fergus is quite right when he talks of 'baby steps' to change. And maybe 1 in 100 might take that baby step. I look at this discussion as finding those people a comfortable place to land after a wobbly baby step or two.
As to the baby-step approach: I am currently looking at the possibilities to modify state-of-the-art Internet Chess Server software (in particular the 'chessd' ICS, used at FICS, where many thousands of people visit everyday to play on-line Chess), to have it support variants. Supposing I succeed, it would be great if we could convince FICS to make use of this extension, and offer some more variants beside those they already do. (They currently offer variants like Crazyhouse, Suicide, Atomic.) This would create a great opportunity for offering the variant-unaware Chess player a possibility to make the baby steps. We could for instance offer variants like 8x8 Chancellor Chess or Cardinal Chess, where a single un-orthodox piece replaces the Queen, just to get them acquainted with the piece in question, and prepare them for other Capablanca variants. Similarly, we could run games on bigger boards (10x8, 10x10) with only normal pieces, but perhaps more of them. (e.g. 4 Bishops, such that you also have Bishops on like colored squares, with which you can form batteries.) This to get them acquainted with different boards. By offering both, we would discover atomtically which deters ortho-Chess players most: othe roards, or other pieces. But whatever they refer, it would make the next step smaller.
HG, that's an interesting and excellent idea. I wish you the very best of luck in getting it to work. You've got my support from 3 perspectives. As a designer, I'm always happy to see my games and my friend's games get more exposure. Speaking as an editor, a goal of this site is to bring CVs to the masses, so to speak, which means more, easier, and more acceptable ways to connect the game-playing public with chess variants. I'm also involved with IAGO, and this is exactly the sort of thing any abstract strategy game organization would promote. Sadly, none of these 3 people is a programmer, so I can only encourage you on a personal level. :-) This is something of great general interest here. Please keep us informed about any progress.
I am a resonable C,C++ coder, not very good though!, I would be happy to help.
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