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George Duke wrote on Thu, Dec 17, 2009 05:05 PM UTC:
In the project by the time the 21 CVs are ordered two weeks hence, we will be in this new
NextChess7, or a NextChess8, because over 25 comments begins overflow in any
thread. To be added are one each from Fourriere, Aronson, Gifford, Gilman,
and John Smith. The latter was proliferating as the other nominees formed a
year ago and is now indicated among 5 more projected CVs. I take full
responsibility for finding those 5 CVs, plus Fischer Random Chess is to be
thrown in and slotted. That total will be 27. What up to 3 more can be included with conviction, one per comment, on larger than 8x8 for logical plausible Next Chesses?
Please suggest any omitted here. The author can be duplicated as one
already is among the 21 core CVs, or a self-nomination. Virtual priority given to any first
mentioned if reasonable candidate, but of course it risks later being critically analysed and placed at any spot.

George Duke wrote on Fri, Dec 18, 2009 05:24 PM UTC:
Score: Mastodon > Unicorn Great > Centennial > Eurasian > Black Ghost > Templar > Modern > Switching > Seirawan. 
http://www.chessvariants.org/index/displaycomment.php?commentid=24303
Sedulously availing all the symbolic help possible, legendary superannuated
Betza is enlisted but not for Chess Unequal Armies, the Next Chess selected
by himself before he skedaddled -- coincidentally in July 2003 the very
month and year Charles Gilman as prolificist and myself as archivist began
propounding wider and deeper perspectives, carrying the day, no longer
beholden predominantly to the 1500-year 64-square philosopher's stone.
Rather, Betza's Black Ghost, already 14 years old, steeped in Orthodoxy
become otherworldly, exhibits a subtle, peculiar Mutator. The two other
Mutators, Switching and Seirawan, have not fared well, landing in the last
two spots thus far above. Non-capturing, teleporting Black Ghost purportedly helps equalise Black's opening dis-advantage. Does it overcompensate? Yes, according to consensus in the comments there. Regardless, some modified Black Ghost, such as allowed only so many times like 3 per game, might ultimately equalise. Belonging only to Black -- see other experimentation with White Ghost too -- Black Ghost is aesthetically unbalancing, however
sliced and implemented. Why should White's first move necessarily be
considered a problem anyway? First-move advantage, or dis-advantage at
times in other CVs, as a rule ought to be just taken for granted as part of
the landscape. So, interesting Black Ghost probably does not really address, let alone answer, any important issue of the day. It should be worth more ongoing study than Templar, and Templar's rather uninteresting up to two-step limited Bishop; and there Black Ghost is slotted.
Mastodon > Unicorn Great > Centennial > Eurasian > Black Ghost > Templar > Modern > Switching > Seirawan.

George Duke wrote on Sat, Dec 19, 2009 04:17 PM UTC:
Score: Mastodon > Unicorn Great > Big Board > Centennial > Eurasian > Black
Ghost > Templar > Modern > Switching > Seirawan. 
http://www.chessvariants.org/index/displaycomment.php?commentid=24303
[http://www.chessvariants.org/index/displaycomment.php?commentid=23406 -- sorry, this number was by accident in completely random error, but leave it anyway to capture one forgotten prior state of affairs for relief at nearing halfway point...]
2 Queens, 3 Rooks, 4 Bishops, 5 Knights. Within the strict paradigm of
those pieces alone, as Next Chess, Big Board may be as good as it gets,
having good keen density on 10x10. Separate from the main-phase game-play,
the preliminary set-up phase poses an entire unknown strategy -- that may
outwit a program. For example, a Pawn set up in Rank 5 still has a nice
two-step option once game-play commences. The set-up phase may be too
time-consuming for maximum appreciation. There is also the similarity of
Big Board to 'ECV' past CVs also randomizing by players' deliberate
placements. Yet this looks awfully promising and would somehow be
completely inadequate on old-style 8x8. Throwing caution to the winds,
insert less-familiar dark horse Big Board with or above by a rank imperfect
Centennial.
Mastodon > Unicorn Great > Big Board > Centennial > Eurasian > Black Ghost
> Templar > Modern > Switching > Seirawan.

🕸Fergus Duniho wrote on Sun, Dec 20, 2009 06:12 PM UTC:

Big Board Chess seemed interesting. So I made a rule-enforcing Game Courier preset for it: Big Board Chess on Game Courier.


George Duke wrote on Sun, Dec 20, 2009 08:34 PM UTC:
Score: Mastodon > Unicorn Great > Big Board > Centennial > Eurasian > Black
Ghost > Templar > Modern > Courier de la Dama > Switching > Seirawan.
Mobilization phase related to Big Board's set-up phase harks back to mediaeval Courier Chess
as well as mediaeval assizes on regular 8x8 in Shatranj, having pre-modern
Queen like Ferz and Alfil limited to 1/4 the squares.  
http://en.wikipedia.org/wiki/short_assize
Mobilization and
assizes can range from token like a single switch of two pieces for a
different initial array to radical like Big Board. (Think of Big Board scaled back to half or fourth or twelfth its 24 pieces: even only 2 pre-mobilized of 24 would still be Big Board for its unique piece-mix.) The one Bodlaender notes
for Courier has 3 Pawns and Queen pre-placed to fixed locations beyond the first two ranks. 
http://www.chessvariants.org/historic.dir/courier.html
Obvious difference from assize-mobilization -- Ethiopian Chess being another example -- is the players choose locations in set-up phase like Big Board's. How the
one-diagonal Queen gets from g1 to g3 in 8x12 Courier may not be explained
even in Murray. Courier de la Dama mimics the Variant Chess CV by Byway
called Modern Courier, linked by Cruz, in adding Queen to Courier Chess.   The two CVs of Cruz and Byway are almost the same, as Cruz may have discovered late in his process; and of course the ''Modern'' among our finalists above and below is the different Modern 9x9 by Maura. Neither Cruz nor Byway seem to carry
over the mediaeval mobilization, which is one of the two interesting
features of the German Middle Age 8x12 Chess, the other being the full-line Bishop himself.
In olden days 8x8 and 8x12 chiefly coexisted for some centuries. For Next
Chess purpose, as one more to look at, Courier de la Dama goes alongside the Puerto Rican Modern as constructive combination of all earlier elements with no afterlife. Mastodon > Unicorn > Big Board > Centennial > Eurasian > Black Ghost > Templar > Modern > Courier de la Dama >  Switching > Seirawan.
http://www.chessvariants.org/index/displaycomment.php?commentid=24303

George Duke wrote on Mon, Dec 21, 2009 04:18 PM UTC:
Happy Solstice.  Score: Mastodon > Unicorn Great > Big Board > Centennial > Eurasian > Black Ghost > Eight-Stone > Templar > Modern > Courier de la Dama > Switching > Seirawan.  Responsive to discussion, Big Board like all of them is inclusive of its variants broadly interpreted, each one easily 100s of variants keeping its core intact. Also, correction: to any picayune, Modern and Courier de la Dama are reversed per original intent.
The Stones are not Mutator so much as extraneous elements or maybe what
Gilman was just investigating ''non-pieces'' or quasi-pieces. 
http://www.chessvariants.org/large.dir/contest/eightstones.html
http://www.chessvariants.org/index/displaycomment.php?commentid=24303
Representative Eight-Stone poses: what can be done in Next Chess medium by
way of externalities? Lavieri's Promoter; Betza's Black Ghost -- that we did just call a mutator;
Thompson's Trampoline; Aikin's Stones. Eight-Stone is the chosen example
of thorough monkey-wrenching, spanners in the works. Actually though as
much a novelty CV as Rococo, the Eight-stone would excel whenas
systematizing Track Two CVs, as one of just a few present nominees really belonging on that
interface Track One/Track Two. The Stones block, period, and never
disappear, as players move them and move pieces. Playground tactics. Why not? Did Aikin test them on still larger boards? If Stones were to number one only, is not that approximately the Black Ghost of 1997 uncaught and uncapturable instead? Stones are like multiple Ghosts of indifferent colour. Like the Shirley MacLaine-Sellers oldie, Stones and Black Ghost tell of ''Being There,'' or having been, as in ''been there done that.'' The way to place Eight-Stone is ask, how much more research is warranted? For NextChess, hard-to-classify Eight-Stone belongs right there with Black Ghost, Betza's taking priority in the decremental ladder of imperfection.
''In 1772 a committee, of which Lavoisier was member, was appointed by the French Academy, to investigate a report that a stone had fallen from the sky at Luce, France. The falling of large stones from the sky, without any assignable cause of their previous ascent...'' --Fort, 'Book of the Damned' 1919

George Duke wrote on Mon, Dec 21, 2009 10:15 PM UTC:
Mastodon > Unicorn Great > Big Board > Centennial > Eurasian > Wildebeest >
Black Ghost > Eight-Stone > Templar > Modern > Courier de la Dama >
Switching > Seirawan.
http://www.chessvariants.org/index/displaycomment.php?commentid=24303
Big Board and set-up phase are interesting diversion and very possible long-term
solution with new tactics. Would players hold a Queen, or a Pawn, for the final seventh-turn single drop? However, opening theory of standard Chesses Shatranj, Strong Queen, Xiangqi, Shogi and others constitutes half their literature and presumed appeal. Big Board pushes opening theory to unfamiliar set-up rather than play. What is your opinion at Big Board or any of the other ''setting-up CVs''? Reminiscent of Turkish Great Chesses, fixed line-up Wildebeest has rotational symmetry and no mirror
symmetry in unusual type of array for CVs. 
http://www.chessvariants.org/large.dir/wildebeest.html
Wildebeest is Knight + Camel, commonplace within
'ECV'. Otherwise conventionally developed, it's a good embodiment having
logical Pawn three-step option. Bishops are simply adjacent, assuring their
opposite colours. Eleven-wide is also unusual. Wildebeest is a regular big
form with somewhat more attention deserved than the dark horses descending
from Black Ghost.
http://hem.passagen.se/melki9/bifurcation.htm

George Duke wrote on Mon, Dec 21, 2009 11:28 PM UTC:
About to substantiate beside the others in arbitrary order of their having been named a
year ago are: Fantasy Grand, Venator, Great Shatranj, King's Court,
Three-Player (Zubrin), Schoolbook, Melee, and Sissa. Then also one each
from Aronson, Fourriere, Gifford, Gilman, and John Smith, plus Fischer
Random Chess.
Please name one of your own here, with or without justification, for
guaranteed inclusion as a #28, #29, or #30.

Joe Joyce wrote on Tue, Dec 22, 2009 07:23 AM UTC:
I think I could recommend Gary Gifford's Time Travel chess as an excellent
example of 'what if' chess. Every one of us has wanted to make different
moves in the same game, and this variant lets us do that. Given the
criterion of a simple, unique change that's easy to understand and shows
something of the extent of chess variants, I think this game of Gary's
just might fit.

As for placement games, they have their good points. Modern FIDE chess is a
speed game, with every piece pre-placed so that 1 move can bring it into
contact with the other side. As a wargame, it narrows conflict down to the
one decisive point of the war, starting just before the 'moment of
truth'. This eliminates many aspects of warfare, some of them important
but dreary, like logistics, some of them important but slow, like the
marching and counter-marching before the battle as the armies jockey for
position. Even the deployment of the troops is taken care of in FIDE before
the game starts. 

Big Board Chess brings the deployment back. That's an interesting touch
and provides a different experience, as the players now have 2 games to
play, deployment and combat. That's something I've looked at in some of
my own games, although not necessarily successfully, goChess being a good
example of a less than successful game. In those successful games, what I
do is offer pieces that are very short range compared to the board size.
Chieftain is the obvious one. The pieces need a few turns to come into
contact, and since the games are multi-movers, you can re-arrange a
significant portion of your army in a few turns. 

This advance to contact feature is obvious in the large multi-move
chieftain variants, but it also operates, although much less obviously, in
the game to be evaluated here, Great Shatranj. I think you would find some
evidence of the need to deploy and advance to battle in any game which,
like shatranj, allows the possibility of totally separate battles occurring
at the same time in 2 different board areas. Slower pieces add a more
strategic character to the game, as you must decide in advance what to send
to each area of the board before knowing what the enemy will have available
to oppose you when you get there. It's a chess game of a different flavor.

M Winther wrote on Tue, Dec 22, 2009 01:06 PM UTC:
Non-tedious big-board drop variants.
I have invented 3 big-board drop variants in which tediousness is 
avoided, I think. Pawns and rooks are already positioned, which speeds 
up the dropping process. But a pawn can be *relocated* by dropping a 
piece on it. This means that the pawn chain is not defined at the outset.

Mammoth Chess (8x10):
http://hem.passagen.se/melki9/mammothb.htm
Mammoth Chess:
http://hem.passagen.se/melki9/mammoth.htm
Scandinavian Chess:
http://hem.passagen.se/melki9/scandinavian.htm

Mats

George Duke wrote on Tue, Dec 22, 2009 05:11 PM UTC:
Thanks Joe, I'll study your comment, and that therefore Time Travel is automatically #28. Preliminarily I have had Gifford's
Indistinquishable Chess, so he may end up with two. That's because ones of Aronson, Fourriere, Gifford, Gilman, and J. Smith are not finalized yet -- in their case the inventor is only nominated.

George Duke wrote on Tue, Dec 22, 2009 05:25 PM UTC:
Mastodon > Unicorn Great > Big Board > Centennial > Eurasian > Wildebeest > Fantasy Grand > Black Ghost > Eight-Stone > Templar > Modern > Courier de la Dama > Switching > Seirawan. Betza says CDA is THE Next Chess, and differing forces do indeed have a place now at the table of the Chess cafes.
http://www.chessvariants.org/index/displaycomment.php?commentid=614
Fantasy Grand is the most significant development modelled on Chess
Different Armies. 
http://www.chessvariants.org/large.dir/fantasygrandchess.html
Both make different armies out of differing piece-types,
where each army has even-balanced total power.  Any CV played has its first move unbalance, so CDA and FG are just logical steps, an argument might run. Other CVs have made different starting arrays the two sides out of the very same pieces.  That off-center deployment of forces even rarely may be necessitated by unusual board itself lacking any symmetry.
Rather than pieces, how about rules being different but equal? (For ideas, see Betza's  http://www.chessvariants.org/other.dir/manyrules.html.) Say Black gets one Pawn three-step prohibited White, or Black gets one double move prohibited White. Imbalances and asymmetry, like overcomplexity versus simplicity in rules, have relative lack of aesthetic appeal. Think Ockham's Razor. The CV genre of different forces and rules for the two opposite teams, however equalised, just seems to start from a hole and a handicap of their own making for acceptance among the classiest Next Chesses. 
Now Fantasy Grand is on normal 10x10, like CDA is on the old-fashioned smallish 8x8 Betza preferred.  Fantasy Grand has some inventive combinations, that Paulowich comments on, strong Soldier Pawns of the Dwarves, the Giant Army's Giant being Alibaba and Behemoth Rider like Jetan's Dwar...  Betza's Black Ghost is a different army too in the sense that only black gets the Ghost.  Place the Fantasy Grand Armies' project of Elves, Dwarves, Evil Horde, Giants and Druids right ahead to purpose of the Black Ghost. (Black Ghost sounds like ''Ralph Gnohmon,'' his nom de plume.)
http://www.chessvariants.org/index/displaycomment.php?commentid=24303

John Smith wrote on Tue, Dec 22, 2009 08:42 PM UTC:
George, may I ask where you derive your rankings for Next Chess? If you are
using number of comments with approval as I expect, I suggest that you
include the exact numbers.

George Duke wrote on Tue, Dec 22, 2009 10:32 PM UTC:
Not paying attention to the past ratings, I use the substance of
individuals I respect like Betza, Jeremy Good, and many others. My reasons
are in each new comment adding one more nominated CV. For example, at least
trying to re-skim all comments plus re-read text, I just used Paulowich to summarize Fantasy
Grand, because it is less familiar.  Most of them someone like Joyce or
Gilman already analysed in comments besides myself. Make up your own mind,
John, to what degree you agree with the hierarchy or recommend a change in
the order so far up or down a notch. Scroll back the 7 threads of
NextChess.  The major distinction to draw is Next Chess CV versus novelty
CV, Track One and Track Two.   Now I am starting to wrestle in my mind with bifurcators, which look
awfully good, because next up is Venator.
http://www.chessvariants.org/index/displaycomment.php?commentid=24303
The summary tomorrow will include not just Venator, but all
several dozen bifurcators. Anyone also can please nominate a #29 and a #30.
There are commercial and other sites emerging that will be interested in
results like this ongoing long-term project ranking by comparison, not impulse.  I did not plan this latest format. It happened to start 10 days ago for dealing with the 21 core NextChesses with this comment:
http://www.chessvariants.org/index/displaycomment.php?commentid=24569
The 21 finished nominees had been sitting there for over a year.

George Duke wrote on Wed, Dec 23, 2009 05:32 PM UTC:
The last nominations giving the 21 CVs, starting out on equal footing, were back at NextChess3
21.November.2008 with Schoolbook, Melee, and Sissa. 
http://www.chessvariants.org/index/displaycomment.php?commentid=21682
Before commencing exact rankings only last week, there were to be three
new nominees. So now the three new ones counted towards NextChess finals are Bilateral Chess (Fourriere), Transactional
Chess (Aronson), and Fischer Random (Fischer). To those 24 are yet
to be one each officially from Gifford, Gilman, & John Smith. Anyone can still fill in
#s 28, 29, 30, no more than 30 to be slotted under scrutiny and with justification into NextChess standings. 
http://www.chessvariants.org/index/displaycomment.php?commentid=24303

George Duke wrote on Wed, Dec 23, 2009 08:11 PM UTC:
{Mastodon = *Bifurcators including Venator*} > Unicorn Great > Big Board >
Centennial > Eurasian > Wildebeest > Fantasy Grand > Black Ghost >
Eight-Stone > Templar > Modern > Courier de la Dama > Switching > Seirawan.
Venator is one of two dozen bifurcators from DoubleCannon to Thraex, that
begin diagonal then turn 45 degrees to orthogonal, or vice versa. 
http://hem.passagen.se/melki9/bifurcation.htm
The change of direction from first leg to second leg is always by 45
degrees.  Implementations have been on 68-square board of Swedish King Gustav III and 8x10, as the DoubleCannon here:
http://hem.passagen.se/melki9/doublecannonb.htm
Bifurcators require another piece, or the board edge, along their pathway
to validate any move or capture. Differing modalities require jumping the
screen on either the first leg or the second leg, bouncing off a screen 135 degrees behind, or colliding head-on 180 degrees for the necessary
45-degree change of direction to the second leg. For any individual
bifurcation piece-type, the capturing under all the different conditions
above may be by displacement, or by withdrawal, or by version of en
passant. In general, player has to think twofold for any given bifurcator:
how the piece moves and how the piece captures. That is no more complicated than the way you think Pawn moves one way and captures another way. Bifurcators including Venator get the nod here as they fit well on preferred minimalist 80 squares. Also so many bifurcators can be varied to keep audiences ahead of the curve to opening theory. Comments will be scrutinized to help break the ties.

George Duke wrote on Thu, Dec 24, 2009 06:16 PM UTC:
Score: Bifurcators including Venator > Great Shatranj > Mastodon > Unicorn Great > Big Board > Centennial > Eurasian > Wildebeest > Fantasy Grand > Black Ghost > Eight-Stone > Modern > Templar > Courier de la Dama > Switching > Seirawan. http://www.chessvariants.org/index/displaycomment.php?commentid=24303 Mastodon is de-coupled from Bifurcators and in turn Great Shatranj edges Mastodon. Also Modern moved up a notch for its supporting material passing Templar. It is appealing to keep the Rooks of mediaeval Shatranj, as in Great Shatranj R. At least 8x10 is proving practically necessary in NextChesses for reasons from computers to completeness. Betza pre-described the atoms Wazir, Ferz, Dabbabah, Alfil, Knight in http://www.chessvariants.org/dpieces.dir/diffknights.html, all of which gain expression in Great Shatranj. Think of the pieces of G.S.R. not the piece-types. That helps because, except for Rooks, eight pieces are of comparable mobility and value. http://www.chessvariants.org/index/msdisplay.php?itemid=MSgreatshatranjm Now five of the ten pieces are from standard Shatranj and standard old-style strong-Queen 64-square: Rook, Rook, Knight, Knight, King. Therefore, we are looking at just five new guys remaining, and two of those exist as a pair of Alfil-Ferz Elephants (who is 1/2 the Mastodon, or Pasha, elsewhere). Then the only three single unknowns left: one, a singular Courier Chess Man, being same-moving as King from the other mediaeval game, so as to achieve fuller synthesis here. The final two are nothing but one each stand-alone, rarely-used tri-compound of Knight-Wazir-Dabbabah and of Knight-Ferz-Alfil, both of Betza device. Does it seem odd to have so many as three embodying (Alfil + Ferz) in whole or part? No, because they make up for no Bishops, and they get counterbalance from subtle Pawns' themselves forwardness within due stress on quite moderate movers and resultant non-trivialization of Pawns. There is the general expectation that future temperaments instead will likely gravitate towards rambunctious long-range knock-about hooked movers, crooked groovers, spooked rovers... Which a Great Shatranj wholly sorely lacks. Who knows or can definitely pre-judge? These NextChesses are dissected and reviewed broadmindedly for variable futures. In the event, it takes contrasting Great Shatranj to Mastodon's even further considered elementalism as perfection and Bifurcators' inevitable dynamism for the current standings' exact slotting-in above.

🕸Fergus Duniho wrote on Sat, Dec 26, 2009 05:30 AM UTC:
One of the reasons I don't play Chess very much is that it is often less a
contest of skill and more a contest of learning, favoring those who have
studied Chess more. I'm a skilled player, but I have not studied openings
or past games, and I am normally at a disadvantage against someone who has.
What I appreciate about Chess is that it is largely a contest of skill, but
the depths to which people can master Chess further by studying its past
makes it less of a contest of skill. What I like about Chess variants is
that, being largely uncharted territory, it remains primarily a contest of
skill. Because of this, the matter of whether Chess will be succeeded by
another variant is a moot point for me. If Chess is succeeded, its
successor will eventually find itself in the same place as Chess, having an
extensive literature and opening theory that will allow people to gain in
mastery of the game without gaining in skill. Since the main problem I have
with Chess is that it holds this position, putting another game in the same
position isn't going to solve anything for me. For one thing, the
literature and opening theory for Chess would still exist. People would
still be mastering Chess by studying its past. Even if the literature of
Chess was eventually forgotten in time, being replaced by the literature
for the new game, it's highly unlikely to happen in my lifetime. Unless I
live much longer than the average person or travel far into the future with
a time machine, there is no chance of restoring Chess as purely a game of
skill in my lifetime. But even if this could happen, the price is that some
other game takes on the same burden as Chess, no longer being a contest of
skill alone. So I choose not to worry about whether there will be a Next
Chess. Like the planet Jupiter, whose immense gravity helps shield us from
comets, the immense popularity of Chess helps shield Chess variants from
carrying the same burden that Chess carries. I appreciate that Chess
variants are not as popular as Chess, because that helps them remain
contests of skill rather than contests of memorization. Still, I don't
think I need to worry about other games gaining the same popularity as
Chess. There will always remain more Chess variants that remain less
popular, and widespread interest in a new Chess variant would benefit from
a period of time when the game remained relatively uncharted territory. I
can understand the appeal this would have, though I think my interest will
remain with Chess variants in general rather than with the Jupiter-like
game whose popularity keeps the other games fresh and novel.

George Duke wrote on Sat, Dec 26, 2009 05:06 PM UTC:
Score: Bifurcators including Venator > Great Shatranj > Mastodon > Unicorn Great > Big Board > Centennial > Eurasian > Kings Court > Wildebeest > Fantasy Grand > Black Ghost > Eight-Stone > Modern > Templar > Courier de la Dama > Switching > Seirawan. http://www.chessvariants.org/large.dir/contest/kings-court.html King's Court adds two paired short-range movers with genuine-enough, compelling interconnectivity, the Jester and Chancellor, though effectiveness may be partially lessened on 8x12, the same size as Courier de la Dama. King's Flight is specialized escape only from the Chancellor, and standard Castling is free. Jester is like a Jetan piece of the same method, and Chancellor is Queen limited to two spaces. http://www.chessvariants.org/index/displaycomment.php?commentid=24303 Already added to the 21 CVs are Bilateral, Transactional, and Fischer Random for 24 NextChesses.

George Duke wrote on Sat, Dec 26, 2009 11:26 PM UTC:
Score: Bifurcators including Venator > Great Shatranj > Mastodon > Three Player > Unicorn Great > Big Board > Centennial > Eurasian > Kings Court > Wildebeest > Fantasy Grand > Black Ghost > Eight-Stone > Modern > Templar > Courier de la Dama > Switching > Seirawan. http://www.chessvariants.org/multiplayer.dir/three_player/three_player_chess.html In 'ECV' (1994) back to the 19th Century and in Gilman's recent opus are many four-player CVs. Before that conceptual leap, to be considered is three-player model like Three Player(Zubrin). The board is hexagonal but the spaces are 96 quadrilaterals. ''The superiority of any given player may be counteracted to a degree by the concerted efforts of, or alliance between, the other two players.'' Negotiating skill at a premium, the order of movement goes White, then Red, then Black; and in the end player must beat both others. Allies of convenience, however temporary, are forbidden private conversation; contrariwise, understandings may be so tacit or implicit as to remain silent. You can leave King en prise, counting on ally or other's self-interest to perform as promised or expected, because King must be captured for your actually being checkmated. If thus eliminated, a player's leftover pieces remain capturable but never move again. Instead, a variant permits takeover of forces by whoever captures a King. The psychology involved is a natural idea whose time may eventually come.

George Duke wrote on Mon, Dec 28, 2009 05:40 PM UTC:
Score: Bifurcators including Venator > Great Shatranj > Mastodon > Three Player > (#5)Unicorn Great > Big Board > Centennial > Eurasian > (#9)Schoolbook > (#10)Kings Court > Wildebeest > Fantasy Grand > Black Ghost > Eight-Stone > Modern > Templar > Courier de la Dama > Switching > Seirawan. The Internet and Next Chesses represent this orderly evolution. The cons are reviewed here: http://www.chessvariants.org/index/listcomments.php?subjectid=FatallyFlawedM/C The pros of Carrera compounds RN and BN on 8x10, of which Schoolbook is representative, include: (1) long-time popularity of Carrera-Bird-Capablanca on 8x10 and 10x10; (2) their logic and immediate grasp as atoms Knight, Bishop, and Rook in combination; (3) excluding promotion to RN or BN, that end-games often practically reduce familiarly to plain old strong-Queen on 8x10. Pint-size 8x8 as vagary versus full 8-10 end-games can show subtly different outcomes with the same piece mixes. Assuming Champion(RN)s and Centaur(BN)s are captured early, standand end-games of (K+P) versus (K), or (K+N+N) versus (K+B+P), etc., are worthwhile comparing between the two size boards, despite 8x8's ongoing burgeoning obsolescence. The closer to the end, the somewhat more likely the 16 fewer squares are to become the critical determining factor. Keeping as far as possible the general orientation of any 6 or fewer pieces for an illustrative end-game study, White may win on one size, Black on the other, or vice versa, in even conflicting results imaginable (though infrequent), from case to case on different paired size boards. The Carrera-Bird-Capablanca-Schoolbook deep 400-year eternal renewal helps fix these shifts and shadings as out of the original authentic over-all Caissan gestalt. As a starter CV easy to learn, Schoolbook for ranking above, one of the about ten important initial arrays of groundbreaking Carrera, is not so inventive as Eurasian, more playable than Wildebeest, and safer than Fantasy Grand. There it is now pointedly slotted with continuing high precision. http://www.chessvariants.org/index/displaycomment.php?commentid=24303

Garth Wallace wrote on Mon, Dec 28, 2009 06:51 PM UTC:
Just a suggestion, George: could you put the name of the latest addition in
the list in boldface so it's easier to see where youve ranked it? The list
is getting pretty long and increasingly difficult to locate things in.

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