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Or maybe just good because it needs a King. If you look at my 'chess for any number of players', you will see that there is specific attention played to the problem of multiplayer stalling -- that is, keeping all your pieces safe until the other players have been weakened by fighting among themselves. However, the scoring system of this game implicitly rewards the fighter and penalizes the use of Fabian tactics; that is extremely new and clever, I think. But it needs Kings. Even without Kings, I can foresee that there will be some highly interesting situations where, for example, two different players are on the verge of being eliminated. Let's say that player A is all set to win if B is eliminated first and player C can win by eliminating player D first. Suddenly it becomes possible for player D to attack player A with impunity! A dares not capture a piece belonging to D, because it would bring C that much nearer to victory. This can get pretty exciting, don't you think? I still think it needs Kings, and checkmate.
Another variant might be to make the Rook and Queen worth 3 and 4 points respectively, to reflect their strength more closely.
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