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This is interesting. I wonder if the inventor might please consider inventing one or two versions which use an 84 spaces board and entering the one or two games thus produced into the 84 Spaces Contest.
Oops, forgot about the knights! 3-0 Hmm, well there are several possibilities... One is that they move normally... another is that when they bounce off, they bounce off as knightriders... and another is that they move completely differently... Let's see, maybe Tails would be appropriate, since he can fly over things... what would Tails do that could be translated onto a chessboard? I dunno, I can't think of anything at the moment! :)
This is a suggestion for the variant, in the spirit of the original idea. The 32 empty squares in the beggining of the game contain 'rings' (poker chips, for example). Whenever a 'fast' piece moves over or to a square with a ring, it 'gets' those rings (put them below the piece). A Fast piece with rings under it can't be captured by other fast pieces - instead, when a capturing move is made against it, the capturing piece just bounces back. All the rings under the piece that would have been captured are lost. Just like in Sonic :-) It is even possible to make a whole variant with only 'fast' pieces and rings, the object of the game being to have the most rings below your pieces when there aren't any more uncaptured rings left!
Has any one heard of Sonic Heros?
One thought on knights might be to have them take by 'jumping on' the piece they take (instead of the spin-dash used with the other major and minor pieces), and then 'bounce,' essentially making another knight move in the same direction (instead of the opposite, like with riders). If there's a piece in that square, they take it, and 'bounce' again, otherwise, they just stop. Maybe if they hit the end of the board they'd be reflected off the side and wind up moving in the opposite direction (so a knight on B1 that takes a piece on A3 would wind up on B5, etc), and keep going until they land in a square that doesn't have a piece. Not sure how to handle a situation where the destination square would contain an allied piece, though... possibly have them bounce off the allied piece without taking it (obviously only allow this if their first move was a take). I realize this is radically different from the spindash bouncing being applied to other units, but I still think it's kind of appropriate for the sonic like theme :-p.
LLC suggested game with rings. So, i can suggest variant with emeralds! 7 emeralds are placed randomly on empty squares(use draughts). Any piece can go trough it as it where empty. When piece lands on square with emerald, it gets it. Pieces moves to squares with emeralds with thier non-capturing moves: pawn takes it with orthogonal move, after emeralds placed randomly at least second time, king and rook can get them at same turn if castling. As you get emerald, you must remember, wich piece have taken it (just don't remove draught). One piece may have several emeralds at same time. If piece with emerald(s) is captured, capturer will get it. Depending on number of emeralds your army total have, you can use different special moves. These moves don't take separate turn, they can be used during turn. After special move is used, army losts emeralds, and they are placed on empty squares randomly again. If player used special move wich requirs less emeralds, than player have, not all emeralds are 'lost', player mus choose, wich emeralds to leave. But i'm sorry that i didn't decide, which special moves this game have... Any suggestions? I have only two ideas: when player have all 7 emeralds, player can promote any piece expect king to Amazon (Q+N) - 'Super Sonic'. If you think that it's not really worth to collect all emeralds, you may change rules and promote piece compound of Queen and Knightraider. Another idea - 'Chaos control': player may make 2 turns in one. Capturing King is illegal. Emeralds are on board again AFTER second turn. Any other ideas? I think, something like 'capture any piece expect king and queen without moving...' or another anusual capture? Also, need to decide, how many emeralds requirs different special moves...
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