Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND (`AuthorID` = 'CharlesGilman' OR `AuthorID2` = 'CharlesGilman') ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- 12 Sharp Chess. 4-player versions of 10-or-more-file variants on cross-shaped boards. (12x12, Cells: 108)
- 125 Percent Shogi and 125 Percent Xiang Qi. 4-player versions of Oriental variants on cross-shaped boards. (15x15, Cells: 125)
- 16 Seasons Chess. 4-player variant combining FIDE and Leap Chess pieces. (10x10, Cells: 100)
- 2 Jewels. Larger version of Pink Panther Chess with second jewel and common Thieves. (9x10, Cells: 90)
- 2 Level Guru Mahachaturaji. Enlarging the Guru Mahachatuaji board to go with the enlarged army. (2x(10x10), Cells: 200)
- 3 Level 4 Player Variants. Putting 4 players on a 3d board usually used for 2. (3x(8x8), Cells: 192)
- 3 Strikes Chess. The first attack does not immediately remove pieces from the board. (8x8, Cells: 64)
- 3 to the 5. A 6-player variant on 3 overlapping 9x9 boards. (5x(11x11), Cells: 455)
- 3-player Honeycomb Chess. A variant on a hex-prism board with the hex boards as levels instead of ranks to allow three players. (5x(), Cells: 180)
- 3d Magna Carta Chess. Adding Barons and Dukes to Magna Carta Chess to commemorate 8th centenary of Magna Carta. (2x(5x8), Cells: 80)
- 3d Minishogi. A variant originally devised for a contest that never materialised. (3x(3x5), Cells: 45)
- 4 Faces. 2d multiplayer variant based on a feature of Tunnelshogi. (9x9, Cells: 45)
- 4 Linepiece Fusion. Variants in which straight linepieces get to fuse with Crooked or Bent ones. (9x8, Cells: 72)
- 4 Linepiece Hex Chess. Hex Chess with yet more kinds of radial path. (Cells: 91)
- 6 by 10 Pawnless Half variants. Pawnless variants rearranging non-Pawn ranks of variants with 10 ranks by 10 or more files onto just 6 files. (6x10, Cells: 60)
- 6 Ranks, remaining variants. Extrapolations from the Diana/Los Alamos/Haynie's Primary family of variants. (6x6)
- Aire. River variant on H-shaped board, some parts of camps further back than others. (8x12, Cells: 72)
- Alibishogi. Variant with Shogi-style promotion and drops themed on Alibaba and 40 Thieves. (10x10, Cells: 100)
- Alternate Promotion Chess. Pieces promoted at one end of the board are promoted further at the other. (8x8, Cells: 64)
- AltOrth Hex Chess. Hexagonal variant using pieces moving only one way along each orthogonal. (11x11, Cells: 91)
- AltOrth with Further Piece Types. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91)
- AltOrth with Hopping and Crooked pieces. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91)
- Anglis Qi. Xiang Qi and FIDE Chess variant. (8x8, Cells: 64)
- Anglojewish Chess. Hexagonal Chess with pieces following curved paths. (Cells: 91)
- Armies of Faith 1: The Dawn of Civilisation. The first in of a series of 3d variants themed on various religions of history. (3x(9x9), Cells: 243)
- Armies of Faith 2: Later Antiquity. The second in a series of 3d variants themed on various religions of history. (5x(10x10), Cells: 245)
- Armies of Faith 3: Assimilation. The third in a series of 3d variants themed on various religions of history. (5x(), Cells: 350)
- Armies of Faith 4: Schism. The fourth in a series of 3d variants themed on various religions of history. (4x(8x8), Cells: 256)
- Armies of Faith 5: Spiritual and Temporal. The fifth in a series of 3d variants themed on various religions of history. (4x(10x8), Cells: 320)
- Armies of Faith 6: After Empire. The last in a series of 3d variants themed on various religions of history. (5x(), Cells: 370)
- Avon. Four-player game; two players sharing the White and two the Black pieces. (8x10, Cells: 80)
- BacCanCat. 4-player variant with Cannons and Arrows, Cathedralling, and alternative ways to win. (16x16, Cells: 256)
- Bachelor Hunterbeest. Hunterbeest without the Queen or Gnu - to start with... (9x8, Cells: 72)
- Bachelor Kamil. Combines ideas from Bachelor Chess and Wildebeest Chess. (9x8, Cells: 72)
- Bachelor Kamil. Play by E-mail! Combines ideas from Bachelor Chess and Wildebeest Chess.
- Bachelor Nearlydouble. Applying the Nearlydouble principle to Bachelor Chess. (9x9, Cells: 81)
- Bachelor Nimrod. Small variant with one each of distinctive Nimrod pieces, and of Knight. (6x6, Cells: 36)
- Basic Bestiary. Like Wildeurasian Bestiary but without the Hopping-capture pieces. (13x12, Cells: 156)
- Battle of the Diagonals. Each player uses the three kinds of diagonal in different ways. (6x(9x9), Cells: 270)
- Beyond Omega. Large abstract variant with radial and oblique pieces requiring rotation. (15x15, Cells: 225)
- Bigsiege Chess. Combining the length of Besiege Chess with the width of Doublewidth Chess. (16x16, Cells: 256)
- Bishogi. An attempt to take the FIDE army further towards Shogi than Chessgi does. (8x8, Cells: 64)
- Blocschach. Not only is the size of the back rank squared, so is its composition. (8x(8x8), Cells: 512)
- Blunderbuss Chess. Pieces are poorer shots than in Rifle Chess. (8x8, Cells: 64)
- Brookschach. 3d variant with three unconconventional subsets of Queen move. (6x(6x6), Cells: 216)
- Buffalo. Triple compound leaper.
- Caliph. compound of Bishop and Camel.
- Caliph Qi. Extension of Isis with compound colourbound pieces and overlapping royal-accessible areas. (6x9)
- Cannonless Xiang Qi variants. A look at stronger variations of pre-cannon Xiangqi. (10x10, Cells: 100)
- Canvasser. Compound of Rook and Camel.
- Carnival of the Animals. A nearly-FIDE variant with Eurofighter Pawns (first implementation on an 8x8 board) dice (two aside for preference) which mutate. (8x8, Cells: 64)
- Carpenter. compound of Knight and Dabbaba.
- Chaturanga with minor changes. A series of variants based on the (according to many) earliest form of Chess. (8x8, Cells: 64)
- Chevron Ranks. Pieces use the "ranks" based on the Glinkshy/McCooey analogues to FIDE Pawn ranks. (11x11, Cells: 91)
- Commedia dell'Arte Chess. A Pawnless variant with themed pieces on a 10x10 board with 5 square groups of 4 cells removed. (10x10, Cells: 80)
- Compact Hex Chess. 2 normal hex armies on a board reduced to sides of length 5. (9x9, Cells: 61)
- Conclave Ecumenical Chess. Large variant with wide variety of Rook and Bishop compounds. (9x12, Cells: 108)
- A Cornucopia of 9x9 Corner variants. The title speaks for itself. (9x9, Cells: 81)
- Corrugated Chess. A minimally-3d answer to the problem of symmetric-array 9-file variants. (9x8, Cells: 72)
- Courier de los Combinados. A cross between Courier de la Dama and Wildebeest Chess. (12x8, Cells: 96)
- Courier Leapale. Extrapolating Courier Kamil to 3 dimensions. (6x(6x6), Cells: 216)
- Crooked Board Chess. Variant on a board of standard size but odd shape. (8x12, Cells: 64)
- Crossover-piece Dual Direction Variants. Variants adding different moves in the dual direction to already dual pieces. ()
- Crosstunnel. A cross between Tunnelchess and Fivequarters. (4x(8x8), Cells: 196)
- Crouching Stepper, Hidden Rider. Xiang Qi pieces' moves lengthen and shorten with location. (9x10, Cells: 90)
- Cyclohex. 3-player round hex variant. (24x5, Cells: 120)
- Dai Mitregi. Still larger Mitregi offshoot, replacing the Generals with longer-range pieces. (16x16, Cells: 256)
- Dartboard Chess. circular all-three-compounds variant, with different orthogonal ranges on different files. (5x20, Cells: 100)
- Decimal Quadruple Besiege. Army based on Échecs De L'Escalier arranged on enlarged Quadruple Besiege board. (20x20, Cells: 200)
- Diamond Ring Chess. Courier-style pieces to diamond-shaped camps on a toroidal wraparound board. (12x12, Cells: 144)
- Double Cross Besiege. A spinoff from Besiege Chess using FIDE-size armies. (8x16, Cells: 96)
- Doubly Nested Chess. A variant hiding FIDE Chess on a Dabbaba binding. (17x17, Cells: 285)
- Dream Chess 46. 46-squasre variant played from opposite corners of a FIDE board with the other corners removed. (8x8, Cells: 46)
- Dream Chess 47. 47-square variant played from opposite corners of a 7 by 7 board with the other corners removed. (7x7, Cells: 47)
- Dual Direction Variants. Adding extra moves to pieces in historic forms of Chess.
- Easterhouse. Captured pieces switch between Xiang Qi and Shogi boards. (9x19, Cells: 171)
- Échecs De L'Escalier. A double Capablanca-type variant with slightly enhanced Pawns. (10x10, Cells: 100)
- Ecumenical Chess. Set of Variants incorporating Camels and Camel compound pieces. (8x10, Cells: 80)
- Ecumenical Eurasian Ninjachess. 3d variant on 10 by 5 by 5 board with many new pieces. (5x(5x10), Cells: 250)
- Ecutunnel and Ecumillstone. 3d versions of twin-board Ecumenical Chess, with a new front-rank piece. (4x(4x12), Cells: 192)
- Electrum Chess. All the Goldchess and Silverchess back-rank pieces in a single variant. (9x9, Cells: 81)
- Emperor's Nobility 3d Latrunculi (EN3dL). 3d variant in which pieces can get promoted again and again. (5x(5x10), Cells: 250)
- Empty Cube Chess. A variant using the faces of an 8x8x8 board with no triaxial moves. (8x(8x8), Cells: 296)
- Exhaustive Ashtaranga. Enough of every piece from Courier Ashtaranga to cover the board between them. (12x8, Cells: 96)
- Fiancé Chess. A 3-player variant with Kings and Queens starting far apart, inspired by Bachelor Chess. (12x12, Cells: 96)
- Fimbriation Chess. Combines 4 players with 2-player Pawn treks and Castling. (14x14, Cells: 144)
- Fivequarters. Four-player game on a cross-shaped board where most pieces can promote. (12x12, Cells: 80)
- Flatstar. A fusion of two Jewish-themed variants. (13x10)
- Flight and Ferry. The gold dragon of Wessex fights the red one of Wales across the Bristol Channel. (8x10, Cells: 80)
- Flipped-return Nichtschach. Pieces return as something else on the same 3d board. (6x(6x6), Cells: 216)
- Flyover Shogi. A 4-player Shogi with each player facing all 3 others. (Cells: 162)
- Flyover Xiang Qi. A 4-player Shogi with each player facing all 3 others. (18x20, Cells: 180)
- Four Double-Acts Chess. Specifically long- and shart-range versions of the Friend, Joker, and Orphan. (10x10, Cells: 100)
- Fragnurasian Qi. A two-River variant with the whole of two identical Wildeurasian Qi sets minus the second King. (13x15, Cells: 195)
- Frontofhouse. Captured pieces return with only their forward moves. (8x8, Cells: 64)
- Fusion Mitregi. Shogi board, camps full of Mitregi 1st/2nd rank pieces that can combine pairwise. (9x9, Cells: 81)
- Gateway Chess. Pieces go a long way round to reach enemy territory. (8x10, Cells: 68)
- General (Xiang Qi). Moves like Wazir, but with royal restrictions.
- Gilman's Modest Variants. Missing description (8x8, Cells: 64)
- Gnu Qi. A cross between Anglis Qi and Wildebeest Chess. (9x9, Cells: 81)
- Goldchess and Silverchess. Standard board and setup, but new moves for pieces. (8x8, Cells: 64)
- GraTiA. A blend of two historic variants. (13x12, Cells: 156)
- Great Herd. Large variant with Camel, Zebra, Bison, Gnu and Gazelle pieces. (10x8, Cells: 80)
- Great Stour. Diagonal-heavy mixed-camp variant on Courier board with River. (12x8, Cells: 96)
- Gross Raumschach. Larger, 4-player version of Raumschach. (6x(6x6), Cells: 216)
- Guru Mahachaturanga. 2d India-specific offshoot of AOF series. (12x12, Cells: 144)
- Gutenschach. 3d variant using only planar pieces. (8x(8x8), Cells: 512)
- Gyokugi. Extends chevron ranks to analogues of Shogi generals, named after individual jewels. (11x11, Cells: 91)
- Hafts. A denser Draughts, but with pieces only capturing those bound to the opposite colour. (8x8, Cells: 64)
- Haiku Shogi. 4-player Shogi with 5+7+5 grouping of orthogonals in both dimensions. (17x17, Cells: 289)
- Half Courier. A Pawnless variant rearranging a slightly simplified Courier back rank onto two ranks. (6x8, Cells: 48)
- Half Nearlydouble Chess and offshoots. Chess enlarged and then shrunk again - or vice versa. (5x12, Cells: 60)
- Half Shogi and Half Xiang Qi. Applying the principles of Half Chess to Oriental games. (5x9, Cells: 45)
- Heathen Europe Chess. 2 player cubic-cell Europe-specific offshoot of AOF series. (6x6, Cells: 144)
- Herichess. A variant on a board in the shape of the English Heritage logo. (14x14, Cells: 112)
- Hex Besiege. Two slightly modified McCooey sets placed b(l)ack to b(l)ack. (11x21, Cells: 187)
- Hex Frontofhouse. Captured hex pieces return with only their forward moves. (11x11, Cells: 91)
- Hex Horngi. To hex cells what Mitregi is to square ones and Tunnelshogi to cubic ones. (Cells: 91)
- Hexgi. A Wellisch-style hex interpretation of Shogi, with "officers" using selected orthogonals. (Cells: 91)
- Honeycomb Chess. This variant uses a board of hex-prism cells and two sets of FIDE pieces. (Cells: 120)
- Honeycomb goes East. Shogi and Xiang Qi on a Hex-prism board. (16x9, Cells: 144)
- Honeycomb Minishogi. Hex-prism version of 3d Minishogi, with compulsory setup phase. (4x(4x5), Cells: 50)
- Hoo Mitregi. Intermediate between Mitregi itself and Dai Mitregi. (12x12, Cells: 144)
- Horn Rimmed Hex 1: 91 to 127. Start of hex analogue to the Mitred Framing series. (13x13, Cells: 127)
- Horn Rimmed Hex 2: 61 to 91. Continuation of hex analogue to the Mitred Framing series. (11x11, Cells: 91)
- Hourglass Hex Chess. 2 overlapping triangles form a hex board of just over FIDE size. (9x9, Cells: 65)
- Hourglass Honeycomb Chess. 2 overlapping triangular prisms form a hex-prism board maximising the King's choice of Castling. (7x(7x7), Cells: 280)
- Humpmitregi. Larger Shogi variant with more powerful diagonal pieces. (10x9, Cells: 90)
- Humpty Dumpty Chess. Cannon-using variant inspired by history of the character Humpty Dumpty. (12x8, Cells: 96)
- Hunterbeest. Large variant with one each of distinctive Nimrod pieces, and of similar set of oblique pieces. (11x10, Cells: 110)
- I'm a Wazir, Get Me Out of Here. A variant in which pieces disappear if left too long in the wrong place. (8x8, Cells: 64)
- Index A to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter A.
- Index B to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter B.
- Index C 1 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter C followed by a-m.
- Index C 2 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter C followed by o.
- Index D to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter D.
- Index E to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter E.
- Index F to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter F.
- Index G to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter G.
- Index H to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter H.
- Index I to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters I to K.
- Index L to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter L.
- Index M to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter M.
- Index N to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter N.
- Index O to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters O and Q.
- Index P to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter P.
- Index R to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter R.
- Index S 1 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter S followed by A-I.
- Index S 2 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter S followed by K-Y.
- Index T to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter T.
- Index U to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters U and V.
- Index W to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters W to Z.
- Intrusive Squares. The board is split into 4 4x4 supersquares and reunited by 20 extra squares. (10x10, Cells: 84)
- Irwell. Gain an advantage by crowning your enemy. (8x10, Cells: 80)
- Isis and Cam. Two variants based on ancient English universities and the rivers near them. (6x8, Cells: 48)
- Kangaroo (Newton). compound of Knight and Alfil.
- Knavish Chess. Variant using square-board analogues to 6-way hex-board Dabbabas. (10x10, Cells: 100)
- L Shaped Chess. 2 player variant with some elements of 4-player ones. (7x7, Cells: 45)
- Ladies and Generals. Missing description (6x(6x9), Cells: 324)
- Large Variants in the Historic North European Style. Missing description ()
- Larger Wildeurasian variants. increasing the 2+2+1 piece groups from three to five or six. (12x12, Cells: 144)
- Lengthleaper Hex Chess. The hex-prism geometry has surprisingly many equal-length compound leapers. (4x(6x9), Cells: 136)
- Liu Yang. Hexagonal analogue to Yang Qi. (11x11, Cells: 91)
- Long Yang. Applying the Nearlydouble principle to a variant with Cannons. (11x16, Cells: 176)
- Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64)
- Maha Chatukanga. Variant arranging Chaturanga's paired pieces and all their compounds in the style of Grand Chess. (10x10, Cells: 100)
- Man and Beast 01: Constitutional Characters. Systematic naming of symmetric and forward-only coprime radial pieces.
- Man and Beast 02: Shield Bearers. Systematic naming of divergent coprime radial pieces.
- Man and Beast 03: From Ungulates Outward. Systematic naming of the simplest Oblique Pieces.
- Man and Beast 04: Generalised Generals. Systematic naming of part-symmetric coprime radial pieces.
- Man and Beast 05: Punning by Numbers. Systematic naming of coprime triaxial oblique pieces.
- Man and Beast 06: The Heavy Brigade. Systematic naming of symmetric and forward-only non-coprime radial pieces.
- Man and Beast 07: When Beasts Collide. Systematic naming of more complex oblique pieces.
- Man and Beast 08: Diverse Directions. Systematic naming of symmetric pieces mixing radial and oblique components.
- Man and Beast 09: Mighty Like a Rose. Systematic naming of pieces following Curved, Crooked, or Bent paths.
- Man and Beast 10: The Hybrid Diagonal. Systematic naming of straight coprime hex-prism-specific radial pieces.
- Man and Beast 11: Long-nosed Generals. Systematic naming of part-symmetric pieces with non-coprime components.
- Man and Beast 12: Alternative Fronts. Systematic naming of pieces using complex mixes of forward, backward, and same-rank moves.
- Man and Beast 13: Straight and Crooked Moving. Systematic naming of part-straight and more complex non-straight pieces.
- Man and Beast 14: Oddly Oblique. Systematic naming of hex-specific coprime oblique pieces.
- Man and Beast 15: Strengthened Across the Board. Systematic naming of pieces reinterpreting the concept of directions.
- Man and Beast 16: Diverging Further. Systematic naming of more complex divergent pieces.
- Man and Beast 17: Hex Heavies. Systematic naming of non-coprime hex-specific pieces.
- Man and Beast 18: Complex Pieces with Simple Ratios. Systematic naming of compounds of oblique pieces with SOLLs in ratios of 1, 1½, 2, 3, and 6.
- Man and Beast 19: The Vice Squad. Systematic naming of more complex pieces mixing radial and oblique moves.
- Man and Beast 20: Far From Square. Systematic naming of more complex hex-specific pieces.
- Man and Beast 21: Lords High Everything-Else. Systematic naming of pieces that do not fit in any of the other articles.
- Man and Beast Overview and Glossary. Table summarising what piece characteristics Man and Beast articles cover, with glossary of terms used to describe pieces.
- Marmara. A Byzantine Chess variant featuring Trojan Horses. (4x16, Cells: 64)
- McGlinWell. Combining elements of three long-standing forms of hex Chess. (Cells: 91)
- Megastar of David. Enlarged version of Star of David 2 Level Hex Chess. (2x(), Cells: 182)
- Melbourne Chess and Christchurch Chess. 3-D variant on an 8x8x8 board. (8x(8x8), Cells: 512)
- Mini Fivequarters. The Fivequarters approach to 4-player variants, applied to 6x6 variants. (9x9, Cells: 45)
- Minixiang. Xiang Qi's short-range pieces come into their own on a small board. (5x6, Cells: 30)
- Missing Ox Chess. 4 distinguishable FIDE sets represent pieces starting with 24 different letters. (16x16, Cells: 256)
- Missionary cubic variants. Cubic-cell game with mixture of simple and compound forward-only pieces. (6x(6x8), Cells: 288)
- MiTaWi. A variant combining elements on Mitregi, Taijitu Qi, and Wildeurasian Qi. (14x12, Cells: 64)
- Mitred Framing 1: 8x8 to 10x10. Adding a rim of forward-only pieces around a FIDE-size board. (10x10, Cells: 100)
- Mitred Framing 2: 9 files to 10x10. Puts most pieces of 9-file variants on FIDE board and adds extra rim including middle-file piece and Shogi-style extras. (10x10, Cells: 100)
- Mitred Framing 3: 6x6 to 8x8. Adding a rim of forward-only pieces around a 6x6 board. (8x8, Cells: 64)
- Mitregi. Shogi variant with more powerful diagonal pieces. (10x9, Cells: 90)
- Mitregi with compounds of duals. An extra border around the Gnuqi and Wildebishogi array houses forward-only counterparts. (11x11, Cells: 121)
- Mixed Radial Hex Chess. Hexagonal analogue to Nimrod Chess. (9x9, Cells: 61)
- Multiple Displacers. A multiple displacer is a version of a piece that can capture enemy pieces partway along a longer move.
- Nearlydouble Chess. A 2d variant with the whole of two identical sets minus the second King. (11x11, Cells: 121)
- Nearlydouble Hex Chess. Applying the Nearlydouble principle to Wellisch and McCooey Chess. (15x15, Cells: 169)
- Nearlydouble Wildebeest. A variant with the whole of two identical Wildebeest sets minus the second King. (15x14, Cells: 210)
- Nearlytriple Raumschach. The logical extension of the Nearlydouble principle to Raumschach. (7x(7x7), Cells: 343)
- Nested Chess. A variant hiding another on its diagonals. (15x15, Cells: 141)
- Nested Shogi. A variant hiding Shogi on its diagonals. (17x17, Cells: 177)
- Nested Xiang Qi. A variant hiding Xiang Qi on its diagonals. (18x18, Cells: 196)
- Neutral Subject Chess. Most pieces start neutral, and players compete to recruit them. (8x8, Cells: 64)
- Nichtschach. A 3d version of Notchess. (6x(6x6), Cells: 216)
- Nietzsche Chess. That which does not capture a piece, makes it stronger. (8x8, Cells: 64)
- Nimrod Chess. All the same moves as FIDE Chess, but not NECESSARILY on the same pieces. (8x8, Cells: 64)
- Ninepiece Nichtschach. Combining 4 Linepiece Fusion with Nichtschach. (6x(6x6), Cells: 216)
- Notake Shogi. All pieces stay on the Shogi board at all times. (9x9, Cells: 81)
- Notchess. A family of games with Chess and Chess-Variant pieces but no King. ()
- OctHex 146. Arranging the geometry of Tetrahedral Chess into an octahedron. (Cells: 146)
- Once More, with Deans. Subvariants of River-with-university-and-cathedral series with extra piece type.
- Overkill Chess. Paired pieces are compounds of 2 FIDE elements, King's partner of all three. (8x8, Cells: 64)
- Overkill Ecumenical Chess. Compounds of 2, 3, and all 4 Wildebeest Chess elements. (9x10, Cells: 90)
- Overyang. Variant using compounds of Yang Qi pieces. (11x13, Cells: 143)
- Paired Piece Tunnelchess. A new approach to the Tunnelchess first rank. (4x(4x8), Cells: 128)
- Partnership Mitregi. Unthemed 4-player variant with most pieces always moving toward or across the River. (8x8, Cells: 64)
- Pass variants. 4-player Xiang, Anglis, &c. Qi on a 10x10 board with intersecting Rivers. (10x10, Cells: 100)
- Pink Panther Chess. Possess the Pink Panther diamond give your piece extra moves. (7x7, Cells: 49)
- Plattraum. 2d variant which, like Raumschach in 3d, has three basic long-range pieces. (11x11, Cells: 91)
- Proto Prelates. An Armies of Faith offshoot adding Bishop compounds named after pre-Christian religious titles. (6x(10x10), Cells: 294)
- QB Goes East 162 squares. Quadruple Besiege versions of Shogi, Xiang Qi, and offshoots using double sets on 2 9x9 boards. (Cells: 162)
- QB Goes East 98 squares. Quadruple Besiege versions of Shogi, Xiang Qi, and offshoots using single sets on 2 7x7 boards. (Cells: 98)
- Qiube. Xiang Qi variant with Fortresses expanded from square to cube. (3x(9x10), Cells: 126)
- Quadruple Besiege Chess. A variant on a "finite but unbounded" board comprising two FIDE boards notionally joined on every edge. (Cells: 128)
- Random Rodent Chess. Variant geneRATing rodent-named pieces marks Year of the Rat. (4x(9x9), Cells: 324)
- Raumherichess. Board shaped like 3d version of English Heritage logo. (5x(7x7), Cells: 140)
- Recapitulative Chess. Variant where the Queen, Rook and Bishop have their older moves until promoted. (8x8, Cells: 64)
- Redistribution 3d Chess. Relatively small 3d variant with short-range pieces including Pasha family. (4x(4x6), Cells: 96)
- Ringworld Chess. Themed hex variant differentiating opposite directions along orthogonals. (Cells: 198)
- Rookheavy Chess and Bishopheavy Chess. combining elements of Lilliputian Chess, Isis, Mongolian Chess, and crooked linepieces. (8x8, Cells: 64)
- Saint Pancras Shogi. double-set Sainted Shogi variant with half the pieces starting promoted. (11x12, Cells: 132)
- SerPent Chess 50. Pentagonal cells form hexagonal blocks in two ways. (Cells: 50)
- sFhIoDgEi. A variant nesting two different smaller variants within it. (17x17, Cells: 289)
- Shogi-set Nearlydouble Variants. Variants using two Shogi sets, minus a second King aside, but with moves adjusted for a large board. (13x12, Cells: 156)
- Shoxiang 108. A combination of Shogi and Xiang Qi on a number of ranks divisible by both 2 and 3. (9x12, Cells: 108)
- Sinojewish Chess. Hexagonal approximate analogue to Wildeurasian Qi. (13x13, Cells: 127)
- Small Game Nearlydoubles. Nearlydouble versions of Diana, Los Alamos, et cetera. (7x10, Cells: 70)
- Star of David 2 Level Hex Chess. An AOF offshoot on two side-10 triangles opposite ways round. (2x(), Cells: 110)
- Stelliform 6 player Chess. Stellisch from Wellisch, Stellicorn from Revergent, and Stellgi and Hexgi. (17x17, Cells: 121)
- Stock Goes East 25 files. Stockschach-style analogues to Shogi, Xiang Qi, and offshoots. (5x(5x9), Cells: 225)
- Stock Goes East 49 files. Stockschach-style analogues to Shogi, Xiang Qi, and offshoots. (7x(7x9), Cells: 441)
- Stockschach. 3d game with "stock" 3d analogues to FIDE pieces. (6x(6x6), Cells: 216)
- Strong Yang. Another way of applying the Nearlydouble principle to a variant with Cannons. (13x13, Cells: 169)
- Suffix Index to Man and Beast. Alphabetic list of suffixes used in the Man and Beast series.
- Switchback Xiang Qi. Folding the Xiang Qi board into 3d has surprisingly little effect. (3x(3x10), Cells: 90)
- Symgi. A Shogi variant with back ranks filled with symmetric pieces. (9x9, Cells: 81)
- Taijitu Qi. Xiang Qi pieces are joined by (but not combined with) their duals. (9x10, Cells: 90)
- Tardis Taijitu. Xiang Qi board but with movable, bigger-inside-than-outside Fortresses. (3x(9x10), Cells: 144)
- Tee Garden Shogi. Not itself a spelling mistake, but inspired by several potential ones. (9x9, Cells: 72)
- Tetrahedral Shogi and Tetrahedral Hexgi. Shogi-based 3d variants on an enlargement of the Tetrahedral Chess board. (9x(9x9), Cells: 165)
- Thud. Link to variant invented by Trevor Truran in association with Terry Pratchett. (15x15, Cells: 164)
- Trebuqi. Hex variant using pieces selected for their similarity to Xiang Qi ones. (11x11, Cells: 91)
- Triana. 3-player version of 6x6 games. (9x9, Cells: 54)
- Triaxial Qi. A 3d variant based on Xiang Qi but with triaxial steppers. (5x(5x10), Cells: 250)
- Trios Hex Chess. Filling Glinsky-size camps with extra pieces. (11x11, Cells: 91)
- Triple Crown. A three-halves variant making use of the cross-centre step. (15x15, Cells: 150)
- Truffle Hunt Chess. Chess played with dice, with pigs and truffles. (8x8, Cells: 64)
- Tryzantine Chess. A three-handed form of Byzantine (circular) Chess. (4x21, Cells: 84)
- Tunnelchess. 3D variant played on a stack of four Half Chess boards. (4x(4x8), Cells: 128)
- Tunnelshogi. 3-D Shogi variant. (8x(4x4), Cells: 128)
- Turn Qi. Cannonless Xiang Qi on a Byzantine-style board, complete with Byzantine geography! (18x5, Cells: 90)
- Twin-board Ecumenical Chess. Ecumenical Chess with extra Pawns, on two FIDE boards joined together on one or more edges. (Cells: 128)
- Unidirectional arrays on standard boards. Both players in the same direction, as Viking Chess, but on boards of correspondiyng face-to-face variants.
- Unionschach, Sachsenschach, and Leapale. Some 3D Chess variants. (6x(6x6), Cells: 216)
- Vimes Chess. Variant inspired by a footnote in a Discworld novel. (8x8, Cells: 64)
- Weltschach. 3d Wildeurasian variant including Unicorn and Sling moves and covering all 2nd-perimeter destinations. (8x(8x8), Cells: 512)
- Westfield Chess. Unidirectional hemed variant introducing enhanced Nimrod pieces. (12x8, Cells: 96)
- Wey. Another variant in the same family as Avon, Cam, Isis, and Kennet. (8x8, Cells: 64)
- Wildeurasian Qi. Variant on 10 by 10 board combining ideas of several existing variants. (10x10, Cells: 100)
- Xiang Courier. Xiang Qi enhanced in the style of Courier. (12x10, Cells: 120)
- Xiangaroo. Xiang Qi variant with compounds of back-rank pieces. (9x10, Cells: 90)
- Year of the Pig Variants. Subvariants extending the forward moves in assorted previous variants old and new.
- Yonin Bishogi. Variant based on Yonin Shogi but with FIDE pieces. (11x11, Cells: 121)
- Yonin Toyang Mitregi. Four-player variant with returns from capture and promotion to Yang Qi pieces. (13x13, Cells: 169)
- Yoto. Variant with heavy Xiang Qi influences marks Year of the Ox. (9x9, Cells: 81)
- Yo[n]o Shogi. 4-player Shogi variant with all 8 kinds of piece (fewer of some) on a standard Shogi board. (9x9, Cells: 81)
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