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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND (`AuthorID` = 'GerdDegens' OR `AuthorID2` = 'GerdDegens') ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64)
Avatar Riff Riders. Overcome the reef on an Avatar basis. (11x11, Cells: 110)
Borderline. Without pawns, with only one king, capturing opponent's pieces is omitted. (7x7, Cells: 49)
Bull's eye. Upgrading of the possibilities to move within the Bull's eye to make the game more dynamic. (8x8, Cells: 64)
CC Top. Column Chess. (9x9, Cells: 81)
Chess 66. Board based on the 8x8 arrangement - with the difference that 66 fields are now available. (8x8, Cells: 66)
Chess 69. Variant on modified chessboard with 69 squares.
Conquer II. The goal of the game is to conquer the opponent's army and to add it to your own army. (8x8, Cells: 64)
Conquer the opponent's army. Captured pieces change sides immediately, occupying the square the capturer moved from. (8x8, Cells: 64)
Crossfire. A game with 'darts' and 'double darts' (crossfire). (9x9, Cells: 81)
Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81)
Enhanced Pawn Chess (EPC). Pawn upgrading by extended capturing possibilities. (8x8, Cells: 64)
Great Rider Reef. Cross the border. (11x13, Cells: 132)
Kings castle. Crack the castle - Lancer to the front. (9x9, Cells: 81)
Little Rider Reef. Overcome the reef. (11x11, Cells: 110)
Morphing Chess. Upgrading and downgrading take place in the morph zone. (9x9, Cells: 81)
Morphing Chess II. A game with upgrades and downgrades. (9x9, Cells: 81)
Morphing Chess III. A game with upgrades and downgrades. (9x9, Cells: 81)
Morphing Chess IV. Pieces are based on the color of the squares reached. (9x9, Cells: 81)
Morphomania. Morphing wherever you look. (9x9, Cells: 81)
Nasty Neighbours (conquer style). The goal of the game is to conquer the opponent's army and to add it to your own army. (9x8, Cells: 72)
NIHISCI. No Idea How I Should Call It. (9x10, Cells: 90)
Pattern Chess. Use and overcome the pattern. (8x8, Cells: 64)
Queenmania. A game with 11 queens and enhanced pawns. (12x12, Cells: 144)
Queens. A game with 7 queens and no pawns. (8x8, Cells: 64)
Queens (conquer style). A game with 7 queens and no pawns. (8x8, Cells: 64)
Queens II. Game with 11 queens and no pawns. (12x10, Cells: 120)
R-Chess. Chess as Rhombus. (21x17, Cells: 213)
Recharged Chess. Upgrades on ranks two and eight. (9x9, Cells: 81)
Snappy Chess. A nimble affair thanks to morphing. (9x9, Cells: 81)
Spider Rider Chess. A game with spiders and riders. (13x13, Cells: 121)
Spider-Chess. Beware of spiders. (25x19, Cells: 369)
TCB. Traffic Calmed Boders. (9x9, Cells: 65)
Transformer. They change the army and the game - according to the player's ideas. (9x9, Cells: 81)
Transformer (conquer style). Pawns mutate into higher-value pieces. (9x9, Cells: 81)
Two Pieces Chess. Chess with two types of pieces. (9x6, Cells: 54)
ZeCaRi. Game with ZebraCamelRiders. (15x15, Cells: 225)
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