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This page is written by the game's inventor, Aleksandr Kostin.

Chess with magical connections

Setup

Chessboard with the pieces in their starting positions.

Pieces

The power of each piece in chess with magical connections.

King

The King is unchanged from Chess.

Queen
 

 

The Queen has an additional Knight's move.

Rook
 

 

The Rook has an additional Bishop's move.

Bishop
 

 

The Bishop has an additional Knight's move without shifting to the side (Dabbabah move, i.e. a 2‐space orthogonal leap).

Knight
 

 

The Knight has an additional Bishop's move.

Pawn
 

 

The pawn on its side moves as usual. A pawn on the opponent's side of the field can capture forward.

Rules

Chess with magical connections is a type of chess in which a piece changes its properties if it is supported by two other pieces on the same side, meaning that each of the other two pieces could move to its location if it were unoccupied.

The pawn does not gain additional powers from magical connections until it is has crossed to the opponent's side of the board.



This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Aleksandr Kostin.

Last revised by Fergus Duniho.


Web page created: 2022-03-18. Web page last updated: 2023-12-19