Zones of Action
Inspired from Lines of Action.
Setup
For starting position, Stones must be placed on the first row closest to that player. King may be placed in any arrangement on any empty square.
White Stone: a1 b1 c1 d1 e1 f1 g1 h1 White King: any empty square
Black Stone: a8 b8 c8 d8 e8 f8 g8 h8 Black King: any empty square
Pieces
Each player has One King and Eight Stones.
King may jump to any empty square without attacked.
For captruing Opponent's King or moving to an empty square, Stone would make a (x, y) jump as any any-owner stones or Friend's King is in the fomer's {x, y} relative coordinate. (x=0, 1, -1, or 2; y=0, 1, -2, or 2)
Rules
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Players alternate move one of their own pieces.
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The object of the game is to checkmate Opponent's King.
For example
d4 Stone lets f5 Stone jump like a Knight. f6 Stone lets f5 Stone step like a Wazir.
Notes
ZoA Problem 1
Black to play and mate in one.
Solution to Problem 1
1...Stone d3-c4#ZoA Problem 2
White to play and mate in one.
Solution to Problem 2
1 King h8-f4#ZoA Problem 3
Black to play and mate in one.
Solution to Problem 3
1...Stone f7-f8#This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.
By Yu Ren Dong.
Last revised by Fergus Duniho.
Web page created: 2010-05-30. Web page last updated: 2024-12-03