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This page is written by the game's inventor, Gerd Degens.

Avatar Riff Riders

 
By Gerd P. Degens

 

The game requires an 11 x 11 board. There are only 'riders' (night-, cardinal-, chancellor-, amazon-, zebracamelrider) in the game - besides pawns and king, of course. There is a barrier on rank 6 that must be overcome. On ranks 1 to 11, pieces are morphed according to the rules (see below). There is no morphing on the f-file.

Setup

Pieces

Night-, cardinal-, chancellor-, amazon- and zebracamelrider as well as king and pawns. .

pawn steps one square straight ahead, or diagonally forward to an empty square, or jumps to the 2nd square straight ahead
nightrider repeatedly makes a knight's jump in the same direction
amazonrider slides in all 8 directions, or repeatedly makes a knight's jump in the same direction
cardinalrider slides diagonally, or repeatedly makes a knight's jump in the same direction
chancellorrider slides orthogonally, or repeatedly makes a knight's jump in the same direction
zecari repeatedly makes a (3,2) leap in the same direction, or repeatedly makes a (3,1) leap in the same direction
king steps one square in all 8 directions, or castles by stepping 4 squares towards the chancellorrider

Rules

Except for the following changes, the Fide rules apply. There is no capturing en passant. Castling is part of the game. The promotion of the pawn only affects the pawn on the f-file - provided it reaches the opponent's base line in direct file.
Bare king loses. Stalemate is a win.

___________________________________

The king is excluded from morphing.
There is no morphing on the f-file.

Ranks 1 to 11
In this area, pieces are morphed to:

F-file
There is no morphing on the f-file.

Notes

Play It!

files=11 ranks=11 promoZone=1 promoChoice=AMCDZ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png stalemate=win baring=0 royal=K hole::::a6,b6,c6,d6,e6,f6,g6,h6,i6,j6,k6 pawn:P:fWfDfmF:pawn:a1,b1,c1,d1,e1,f1,g1,h1,i1,j1,k1,,a11,b11,c11,d11,e11,f11,g11,h11,i11,j11,k11 morph=DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD nightrider:A:NN:nightrider:b2,j2,,b10,j10 morph=DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD amazonrider:M:QNN:amazonrider:e2,g2,,e10,g10 morph=DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD cardinalrider:C:BNN:cardinalrider:c2,i2,,c10,i10 morph=DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD chancellorrider:D:RNN:chancellorrider:a2,k2,,a10,k10 morph=DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD zecari:Z:ZZCC:zebrawazir:d2,h2,,d10,h10 morph=DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD/DACZM.MZCAD king:K:KisO4:king:f2,,f10


Avatar Reef Riders on Game Courier



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By Gerd P. Degens.

Last revised by Gerd Degens.


Web page created: 2024-07-18. Web page last updated: 2024-08-22

Revisions of MSavatar-riff-riders