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This page is written by the game's inventor, Lev Grigoriev. This game is a favorite of its inventor.

Fluidity Chess

I've created this variant for Lichess (free libre chess site with millions of players), but its developers don’t need it now. I've written it here.

Setup

Standard chessboard and setup without pawns.

Pieces

All pieces can't move to an occupied square. Also they can make check only on their move destinations (to explain this, it's said that they can throw a knife in foe king). They capture by dissecting — going through all the opponent's pieces to the free square behind them with capturing them. So it's possible to capture many pieces at once.

Bishop

Knight

Rook

Queen

Bishop + Rook, she is ranger and can capture up to 3 pieces which aren't on the corner, per turn; she can't move through friendly pieces.

King

As in chess, 1 square in arbitrary directions, can't move into check; but he doesn’t capture by himself because he can't dissect (and by this, two kings can be near each other, due to being not in check. So you can checkmate or stalemate opponent’s king near your king by another piece(s)). Castling: you can castle if:

and if you castle through them, you capture them — up to 1 piece by castling kingside, and up to 2 if queenside, and castling can capture only minor pieces, i. e. Bishops or/and Knights. (King can capture only during castling.) 

He is royal, but can't be captured by displacement, you simply should avoid check and prevent the dissecting of him.

Examples

 

diagram

In this diagram, Rook on d1, Bishops on a4 & b2, and both Kings cannot be captured at this turn. Circles show legal moves for white Rook on b4. It can move vertically (but not to b1 due to friendly piece on b2 blocking its path), but this isn't pleasant here. However, it can capture black's Knight on c4 and Queen on d4 at once (landing on e4), or take them with Bishop on f4 also (three pieces are permitted to be taken at once) landing on g4 and checking black King; so it's win in 3 for White (because King can't take and it will have to go h5 or h3, and Rook from d1 can come [back;)] to h1 and check also, so black must block it by moving Bishop to h2, so Rook from h1 takes both Bishop and King, landing on h file behind the King - there's no restriction to take two adjacent pieces if King went h3).

diagram

Also white can move by Bishop (pinned by the way) from b2 to c3 (but it's not pleasant here) or to take black Queen, only (landing on e5 or f6) or with Knight on g7 (landing on h8), and this makes the situation unclear: initiative goes to black (Knight can take the Rook on b4 by going a3 with hidden threat to white King which should move b2 to save the game), but white Bishop is lucky and breaks their plans to win, with possibility for d1 Rook to 'dance' with black King to draw. Also white can move by d1 Rook (also possibly capturing Queen) or by King.

diagram

But if white does so, this is won game for black.

Rules

Your aim is to checkmate the opponent's king or capture him by dissection if: 

So stalemate is a loss of player without legal moves.

Draw is available if:

2 kings and 1 knight endgame is not automatic draw.

Notes

If you want to see how it looks, tap here.



This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Lev Grigoriev.

Last revised by Lev Grigoriev.


Web page created: 2022-07-25. Web page last updated: 2024-03-16

Revisions of MSfluiditychess