Nostromo
"Nostromo" is an educational chess game I came up with as part of the the FIDE school instructors course. One of our homework assignments was to create a small educational a game for school children. In general, we were asked to make a version of the so-called "chess labyrinth", but I decided to create a full-fledged game for two players, to work out the moves of pieces, basic ending principles and basics of counting. As the name suggests, the idea of the game is based on the movie Alien. I'm well aware that this can be an unnecessarily fancy reference for younger children, so the alien and the Nostromo crew with Ripley can easily be turned into sheep, a shepherd, and a wolf. The game is quite simple, played on a regular chessboard with standard pieces.Setup
The initial setup and starting position are shown on the diagram.Pieces
At the beginning white have six pawns and a King vs. black's single knight. All pieces move by the rules of orthodox chess. King: moves 1 step in eight directions on a not-attacked square. The King is in check if it is attacked by one or several enemy pieces. It is forbidden to play a move letting his King in check. There is no castling. Knight jumps to the opposite square of a 2x3 rectangle, no matter what the intermediate square contains (identical to standard chess). The pawn can move one square forward from its starting position on the board, without capturing. It captures one square diagonally forward. There is no initial two-square move nor en passant.Rules
White starts, their goal is to bring three or more pawns to the last, eighth rank. A pawn on the eighth rank is considered "saved" and immediately removed from the board. Black's goal is to take more than three pawns or White's king. Since a pawn that reaches the eighth rank is immediately removed from the board, it cannot be beaten, but - if the square to which the pawn is to go is under attack - such a move is considered illegal. An Alien (black knight) - cannot be "killed", i.e. taken. It can only be "driven away", i.e. if the black knight is taken, it returns to the initial square (f6). The action of returning ("flight") is considered a separate move, so White moves immediately after the knight returns to f6.This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.
By Ilya Yudovski.
Last revised by Ilya Yudovski.
Web page created: 2024-02-02. Web page last updated: 2024-02-02