Orthodia
Chess-based game on standard board, with standard rules, winning conditions, kings, etc. No diff. Except for pieces. And their moves.
Setup
Pieces
Pawn (p)
Type: Divergent.
As in chess. For your calm)))
Price: 1
Warrior (w)
Type: Divergent
Antipode of pawn.
Moves one step forward diagonally, captures one step forward.
But on start he can move two spaces diagonally forward. Also he can capture two spaces forward orthogonally, but it's not leap and first square must be free; he can do it once per game.
Origins: Horizons.
Price: 2
Gold (G)
Type: Usual
Moves one step in any direction EXCEPT diagonally backward.
Only minor piece who as captures, as moves.
Origins: Shogi
Price: 4
Bisroos (Blooming Roses, B)
Type: Divergent
They are moving diagonally as Bishops, and capturing as Rooks, but
one moment: they are making checks in those directions on which they MOVE. Kings can move in squares under their capture.
Price: 4,5
Roobis (Ringing Bells, R)
Type: Divergent
They are moving as Rooks, and capturing as Bishops, but they also are checking in those directions on which they move.
Price: 4,5
Torch (T)
Type: Usual
It moves in queen's straight directions, but he moves x spaces, and x is odd number (1, 3, 5, 7 etc.) Its moves' structure is Rider (i. e. if Torch meets sth in 2, 4, 6, 8, etc. spaces on any straight direction, it's not stopping you. But if it meets sth on its move's destination, Torch is blocked to go farther.
Origins: HERE!
Price: 8
Rules
En passant — like Horizons.
There is standard version; also it has simplified version.
In simplified Orthodia, Blooming Roses are moving as Rooks, and capturing as Bishops; Ringing Bells are moving as Bishops but capturing as Rooks; both make check by captures' directions. There is no en-passant.
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By Lev Grigoriev.
Last revised by Lev Grigoriev.
Web page created: 2022-09-02. Web page last updated: 2023-02-05