Timurid
Timurid variant is an evolution of Tamerlane II for a 12x12 chessboard.
The addition of a queen enables to have the Bishops, Elephants and Camels on differents colors.
As in Tamerlane II, strong pieces can only appear after promotion, it gives an original taste to this large Chess Variant. However, if you like quick and bloody battles, you can replace also Ships by Eagles on the initial set-up for the Wild Timurid Chess variants.
Setup
Wild Timurid Variant :
Wild Babur Variant : The queen is replaced by a Lion as in Metamachy
Wild Mirza(Prince in persian) Variant : The queen is replaced by a Wolf as in Bigorra
Pieces
King, Queen, Rook, Bishop, Knight: Identical to FIDE chess, except that there is no castling at Timurid.
Prince: Prince : a non-royal King who moves and captures one square in any direction. It can also move without capturing to the second square straight ahead.
Ship: moves one square diagonally and then, goes away of an indefinite number of cases vertically, never horizontally. It can move one square diagonally only. It can not jump and must begin its move with the diagonal step. The Ship is more limited than the Eagle (which can move horizontally, see below). Nevertheless its move power is between the Rook and the Bishop.
Cannon: exactly as in Xiangqi. The Cannon moves without taking like a Rook, but it takes by going in a straight horizontal and vertical line and jumping over exactly one piece.
Camel: a (3,1) jumper, it jumps to the opposite square of a 2x4 rectangle, like an extended Knight. No matter what intermediate squares contain. Note that it always stays on the same color of square.
Elephant: it moves one or two squares diagonally. When an Elephant moves two squares, no matter what intermediate squares contain.
Rapid Pawn: it can move straight forward one, or two square from anywhere on the board without capturing. It captures one square diagonally forward.
Eagle : it moves one square diagonally and then slides away an indefinite number of squares vertically or horizontally.
Lion : it moves as a King or may jump to a position two squares away.
Wolf : it jumps on any square situated at 2 or 3 squares distance from where it stands.
Rules
The King's succession: A checkmated King can move to the position of an unthreatened prince.
Castling: There is no castling in Timurid chess.
En passant capture: Any time a Pawn or Prince takes a double step and passes through a square controlled by an opposing Pawn, that Pawn may capture the Pawn or Prince as if it has only moved one square. This en passant capture must be made on the move immediately following the double step. Only a Pawn may capture en passant; the Prince does not have this option.
Pawn promotion: When a Pawn reaches the last row on the opposite side of the board, it is promoted to a Queen of the same color and nothing else. This promotion cannot be refused.
Prince promotion: A Prince may also be promoted when reaching the last row on the opposite side of the board. The Prince is promoted to a Queen of the same color. This promotion is optional. If the promotion is refused, it may be accepted later, if the Prince moves on the last row again.
Ship promotion: When a Ship reaches one of the two opposite corners (a11 or k11 for White, a1 or k1 for Black), it is promoted to an Eagle of the same color. This promotion cannot be refused.
Notes
You can buy chess piece from Musketeer chess or print your own chess set from thingiverse in you have a 3D printer.
Starting position for wild temurid with some musketeerchess pieces
This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.
By François Houdebert.
Last revised by François Houdebert.
Web page created: 2023-10-24. Web page last updated: 2024-01-22