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This page is written by the game's inventor, Сергей Маэстро.

vis-a-vis chess

The board, the composition of the pieces, their initial arrangement, as well as the rules of moves and captures, including castling, capture on the passage, pawn transformations are preserved.

Rules

Here are its main differences from classical chess:

  1. The goal of the game is not a checkmate, but a rapprochement with the opponent's king on any adjacent squares, but only on the opponent's half of the board. Therefore, if the kings meet on their half of the board, then this is a defeat.
  2. If the faced kings are on different horizontal halves of the board (on the fourth and fifth rankings), then this is already a draw.
  3. A check is possible in the game, from which the king is obliged to defend himself in one of three possible ways - this is the retreat by the king, the covering of the king, or the capture of the attacking piece by the king or his other piece.
  4. It is not allowed to checkmate the king or create a stalemate, the king should always have the opportunity to move.
  5. When approaching the opponent's king, the king cannot enter a field that is under attack by the opponent's pieces5. When approaching the opponent's king, the king cannot enter a field that is under attack by the opponent's pieces.

Notes

Game author Viktor Pankovich

This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Сергей Маэстро.

Last revised by Fergus Duniho.


Web page created: 2021-07-31. Web page last updated: 2022-01-26

Revisions of MSvizavi