ZeCaRi
By Gerd P. Degens
The Game requires a board with 15 ranks and 15 files.
On ranks 2 to 8, pieces are morphed according to the rules (see below). There is no morphing on ranks 1 and 9.
Included in the game are so-called ZeCaRis - hybrid figures made up of the Zebra and Camel figures in the Rider version (ZebraCamelRider).
Setup
Pieces
Standard set of pieces - plus additional pieces. Details in the rule section.
Rules
Except for the following changes, the Fide rules apply.
There is no capturing en passant, castling and promotion of pawns takes place.
Bare king loses. Stalemate is a win.
___________________________________
Setup and morph table
Notes
Play It!
files=15
ranks=15
promoZone=1
promoChoice=RNBQCAGZM
graphicsDir=/graphics.dir/alfaeriePNG/
squareSize=50
graphicsType=png
stalemate=win
baring=0
royal=K
pawn:P:fWfnDfnHfmF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,i2,j2,k2,l2,m2,n2,o2,,a14,b14,c14,d14,e14,f14,g14,h14,i14,j14,k14,l14,m14,n
morph=***************//.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C.//
knight:N:N:knight:c1,d1,l1,m1,,c15,d15,l15,m15
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
bishop:B:B:bishop:e1,f1,j1,k1,,e15,f15,j15,k15
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
rook:R:R:rook:a1,b1,n1,o1,,a15,b15,n15,o15
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
queen:Q:Q:queen:g1,i1,,g15,i15
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
cardinalrider:C:BNN:cardinalrider:
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
amazon:A:QN:amazon:
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
nightrider:G:NN:nightrider:
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
amazonrider:M:QNN:amazonrider:
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
zecari:Z:ZZCC:zebrawazir:
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
king:K:KisO6:king:h1,,h15
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By Gerd P. Degens.Last revised by Gerd Degens.
Web page created: 2024-04-18. Web page last updated: 2024-05-14Revisions of MSzecari