Comments by CharlesGilman
Well here's another approach to En Passant. Given that this is a special move comprising two 'normal' Pawns moves, should it be treated as such, with the first step taking it from its starting board to the other board and the second bringing it back? Were this the case an enemy Pawn capturing En Passant would have to do so as if the Pawn being captured, now back on the starting board, were on the other board having made only the first step. A question that follows is what about Castling, whose bar on moving can also be seen as a form of En Passant - and again the King makes two of its 'normal' moves. On the issue of the film, is anyone else surprised that in this age of gratuitous sequels the film conflates two quite distinct stories, even going beyond previous films in this respect by conflating two queens? You would think that this would be a golden opportunity to make two films, one for each book. Through the Looking Glass in particular has its own distintive (chess-related) plot structure that gets lost when the two storylines are merged.
Suffixing an integer with -leaper indicates the piece making all leaps of that length, and sandwiching between Root- and -leaper indicates the piece making all leaps the square root of that length. Substituting -rider for -leaper gives the rider of the same piece. Does anyone have an idea for a system for indicating a piece with all leaps of both length? Examples are, for increasing numbers on geometries where they are of interest: 2 Ferz+Dabbaba+Rumbaba (P) 3 Viceroy+Ninja+Trebuchet (C/T) 4 Rumbaba+Dabbaba+Sabbaba+Drummer+Cobbler (P) 5 Knight+Antelope+Quibbler (S/C), Knight+Antelope+Pentagram+Quibbler (T) 6 Sexton+Nhirolais+Bitrebuchet (C/T) 7 Sennight+Heptagram+Settler (H), Sennight+Foal+Heptagram+Molerat+Settler (P) 8 Heffalump+Elephant+Cubbaba+Safter+Cornettist+Bicobbler (P) 9 Ninja+Trebuchet+Oppossum+Ultimatum+Nhimois+Tritrebuchet (C), Ninja+Trebuchet+Ultimatum+Nhimois+Tritrebuchet (T) 10 Camel+Nharolais+Biquibbler (S/C), Camel+Nharolais+Pherolais+Biquibbler (T)
is less friendly to Black than it looks is twofold. Firstly, a Queen can be captured in one move whereas two Knights cannot. Secondly, Knights can be moved otu of camp straight away, whereas a Queen usually requires two moves: first a move either by a Pawn or to a camp square with a clear path, then a Queen move out of camp. The exception is that c7-c6 allows two Queen moves out of camp. This means that Knights can be developed more quickly, with Pawns only needing to be moved at all in order to prevent Checkmate once the Queens do break through. I suspect that Black might do better without the v7 and f7 Pawns, despite this making a still smaller army! Incidentally, how are Pawns promoted? If it's White to Knight and Black to Queen because that's what they start with, Black should be able to compensate for the slow development time and concentration of power, especially as their Pawns have necessarily been developed. If it's White to Queen and Black to Knight because that's what starts on their promotion ranks, Black is stuffed.
As someone who actually found out about these pages while searching for 3d nomenclature I have always found it odd that anyone should want to go to four or more dimensions. We experience the world in just three spatial dimensions, so that's the most in which an accurate game board can be built. It is no accident that most 3d variants, including most of my own cubic ones, are designed for relatively few board sizes - 5x5x5, 8x4x4, 8x8x3, 6x6x6, 8x8x4, 8x8x8. They gravitate toward boards that might already have been built for some other game. This is one of the reasons why I have never considered 4 dimensions, either for my own variants or for piece names. Has anyone ever had a successful game of a 4d variant? I hope that Redistribution 3d Chess is a bit more than a 'name game' - a 3d contribution to the Short-range project, at least. Or are you referring to my recent process of moving 3d pieces round the alphabet in Man and Beast 18?
As someone who actually found out about these pages while searching for 3d nomenclature I have always found it odd that anyone should want to go to four or more dimensions. We experience the world in just three spatial dimensions, so that's the most in which an accurate game board can be built. It is no accident that most 3d variants, including most of my own cubic ones, are designed for relatively few board sizes - 5x5x5, 8x4x4, 8x8x3, 6x6x6, 8x8x4, 8x8x8. They gravitate toward boards that might already have been built for some other game. This is one of the reasons why I have never considered 4 or more dimensions, either for my own variants or for piece names. Has anyone ever had a successful game of a 4d variant? I hope that Redistribution 3d Chess is a bit more than a 'name game' - a 3d contribution to the Short-range project, at least. Or are you referring to my recent process of moving 3d pieces round the alphabet in Man and Beast 18?
By now you may have noticed that my Barrister is different from the one here. This is perhaps a lesson is making names memorable. When I devised names for MAB 10 pieces I had certainly seen Snark Hunt Chess, but use of this name in it had slipped my mind. My own name for the Rook+Elephant compound, the Infanta, was deliberately chosen to have the mnemonic of the reputed origins of the pub name 'Elephant and Castle'.
I have recently been extending the number of compounds of two oblique pieces in my Man and Beast series, and am wondering how good some of the endings are. Apart from -u for a compound of duals and -an for the forward-only equivalents my current ending sets are -elle/-on/-or/-ace (fixed by the standard Gazelle and Bison), -ut/-in/-et/-al, -en/-ure/-ar/-ill, -ir/-um/-ede/-ave, -at/-ess/-up/-ad, -i/-ant/-o/-age, -ie/-and/-ulge/-est, -id/-ot/-ing/-y, -us/-ive/-ast/-ist, and the two one-offs -er/-ock and -ol/-ic. Both -ede and -ol seem to have a very limited range of words ending in them and have so far been used only for Helm+Quintet=Stampede, Propounder+Opossum=Protocol, and Genome+Gerbil=Genepool. I would therefore welcome any ideas for replacing these with more promising endings.
'If I'm looking at this right, the Viceroy is not merely colorbound, but also rank-bound, visiting only 1 in 4 cells on the board.' It is not rank-bound but rank- (and filestack- and level-) switching. It always moves from an odd to an even plane or vice versa in all three dimensions. Nor is it colourbound in the same way as the Ferz. It is in fact bound to one quarter of each Ferz binding, rather than half of just one. A Dabbaba binding (on a cubic board) is the intersection of a Ferz and a Viceroy one.
'The Eunuch is colorbound, rankbound, and filebound, and given the particular geometry of this board, can only access 3 cells by itself.' True, but as the rules specify, it can never actually be by itself in this game.
'The Baron [FF'] and the Elk [AA'] can never get together to form their one allowable compound, the Imam, if I'm figuring the moves properly.' You're not, as the Baron, uniquely among two-component non-Wazir compounds, is unbound due to the Ferz and Viceroy bindings being independent. A Baron can reach an Elk square in two Ferz moves and a Viceroy one, without even interacting with another piece en route, e.g. a1-e2-j2-m1. Given that, are you now happy with the original array, or is your mind too blown to decide yet?
This all suggests that thinking of the Ferz, Viceroy, and Baron as variants of the same piece is not that helpful. Likewise for oblique directions the colourswitching 2:1:0 leaper, the 2d Knight, is a very different piece from a combined 2:1:1 and 2:2:1 leaper, let alone the compound of all three.
You have to read the 'Rules' section as well as the 'Setup' one. 'ABQ ... pieces ... can cross the River orthogonally or Knightwise but not diagonally or Camelwise.' In other words, the River blocks the Tanks from capturing the Queens as Arrows. Conversely you can safely advance the relevant Princeling leaving your Tank safe from attack by the Queen moving as a Bishop by the same River. I will get on to the Knight issue when I have had time to analyse it offline.
The idea of clipping off the simple-piece files is intersting as doing this and swapping the Marshals and Cardinals round would result in my independently-devised Overkill Chess, which produce the same compound pieces by adding moves to existing pieces rather than extra pieces from scratch.
Further to that rule, it occurs to me that this has some similarity to Jose Carrillo's Ajax Xiang Qi, which also restricts moves outside the conventional Xiang Qi pattern, but by making them strictly noncapturing.
I still prefer my original array, as there is a method behind it, and will gladly give authorisation for an implementation based on this. As for your notation, why not go the whole hog and start from the orthogonal with Ferz as W', Viceroy as W'', Elephant as D', Eunuch as D'', and so on?
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