Comments by ChessShogi
Thanks for fixing these.
I think A. M. DeWitt and Bn Em would make suitable editors if they're willing.
Hmm...this is an unexpected turn of events. I take it that this implies that you are offering Bn Em and I a position as members of the editorial staff.
A part of me wonders if I am the right person for the job. I suppose the best route is for me to take up the offer and see what happens.
@Fergus,
To be fair, this offer couldn't have come at a more opportune time.
I have tested the Editor privileges, as shown below. Most appear to have succeeded, apart from ones where no attempt was made and the CVP email account requiring a code from you.
Currently, my efforts will probably be best spent on inspecting and publishing pages, and perhaps helping with the new publication process. I will need to set up my Personal Information page before that can happen though.
Also, we should update the Who to Contact page so that I (and Bn Em if he accepts his offer) am listed as an active editor.
With that said, here goes nothing!
[ChessShogi]: Tests of Editor Privileges
- Test of Editor Privilege Edit Comment on previous Comment succeeded.
- Undo of Comment edit succeeded.
- Attempt to access CVP database succeeded.
- Attempt to log out of CVP Database succeeded.
- P.S. Their Logout button is way too hidden...
- Attempt to log out of CVP Database succeeded.
- Attempt to access CVP email account halted by Yahoo's verification process. Requires a code from Fergus.
- No attempt to access site via shell made due to current inexperience and not wanting to ruin anything.
- If needed, can use SSH.
- Confirmed access to Upload or Manage Files and X Revisions scripts on pages not made by me.
- Attempt to approve Icon Clearinghouse 4.
- Approval of Icon Clearinghouse 4 succeeded.
Is there another way to approve a submission other than going directly into the database and updating the IsHidden field for the submission's row in the Item table?
Edit: I answered my own question. Now I feel silly.
The Jocly implementation has two mistakes in it. Please fix these.
- Player B's Heavenly Horse (promoted Knight) has its jumping moves reversed (the stepping moves are fine).
- Pieces that get dropped into the promotion zone are able to promote, which shouldn't be possible.
As for the Kanji, the current implementation works fine, but may be a problem if you want to implement the larger Seireigi variants in Jocly as well.
Otherwise, stellar implementation.
This looks good so far, but please ensure that all pieces in the Interactive Diagram are showing.
This looks good.
My only suggestion would be to maybe break up the rules into something resembling a list to make it easier to read.
This is certainly a novel idea. However, I must ask you to clarify what you mean by "jumping over a friendly Pawn in its starting position."
Does this mean jumping over the Pawn like a Checker would an enemy Cherker (land on square immediately on the other side of a checker)? Or does this mean something else? How does this change if the condition that the Pawn must be on its starting square is removed?
In the second house rule about the special move for the Knight, is this bound to the same restrictions as the special moves for the other pieces? If so, then the Knight would never be able to jump horizontally, as it starts behind all the Pawns.
Also, if a Pawn jumps over another friendly piece on its first move, how does that affect en passant captures?
This is certainly an intriguing idea.
I think this page would benefit greatly from an Interactive Diagram.
Also, are there any other differences in the rules of the game? If so, you should put those in the Rules section. Otherwise, I'd say in the Rules section that the rules are the same as in Chess except where contradicted.
This looks good, aside from the lack of a Diagram in the Setup section. However, I must ask about this line in the promotion rule.
Promotion is mandatory upon reaching the furtherst row.
Does this apply to all pieces, or just the Pawns? If the former, it seems a bit random to me. Also, does this apply if the move starts on the back row?
Thank you.
I was thinking about porting your Jocly implementation of Seireigi over to this site. I looked at your site's Jocly files and saw a bunch of files beginning with "seireigi-shogi" in the directory "https://biscandine.fr/variantes/shogi/dist/browser/games/chessbase/". Are these the only files that I need if I want to port the implementation, or is there something else that I am missing?
Edit: I have added a link to the implementation on your site for now.
The Kyoto Shogi model looks good, except for one mistake. There are no restrictions on drops in Kyoto Shogi, except that the drop square must be empty.
The Kyoto Jocly implementation is definitely better.
There are no restrictions on drops in Kyoto Shogi, other than that the square must be empty. (So no, there is no one Pawn per column rule in this game.)
Fortunately, all you need to do to fix this is force captured Knights to change to Golds, force Lances to change to Tokins, and force Pawns to change to Rooks.
Unfortunately, I have no experience programming games in Jocly, so I am unable to add an evaluation function.
Speaking of rules, I took a look at your rules for Seireigi, and noticed that the image for the Great Elephant's move diagram is not lined up with with the piece's actual move. The current image shows a (disconnected) dot two spaces ahead of the piece, and no backwards diagonal step. There should be a dot on all spaces adjacent spaces except the one directly behind the piece, along with the two ranging moves.
The Jocly implementation has the correct move.
This is almost good enough to be approved.
I would recommend having an image showing the Pawn move, which would help explain the difference compared to standard Chess.
Also, if the left horizontal double step is allowed, then it may be wise to adopt the rule from Glinski's hexagonal chess, which allows Pawns that end up on the starting square of another Pawn to make a double step from that square, so you don't have to keep track of which Pawn started where.
The Interactive Diagram completely lacks piece images, and so just looks like an empty board to me. Please fix this.
Other than that, this page looks pretty good. Simple, but effective.
Now that I have actually bothered to look at this page due to my newfound job as Editor, I must say, this concept is hilarious.
The page is well-done and I relish the novelty (get it?).
P.S. Unfortunately, it doesn't want to show up on the What's New Page for some reason...
Since this comment is for a page that has not been published yet, you must be signed in to read it.
This page would benefit from having a setup diagram and piece images mapped to their descriptions.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
This page looks good.
I feel that the diagram showing which pieces are paired doesn't do the best job at it, and would be better replaced by a table that pairs the pieces together, or something similar. Or you may not need it at all, since the Piece diagrams already do this.
Regardless, I feel that this page is good enough to be approved.
I tested this description of the bug, and that looks to be exactly right. Would switching lines 142 and 143 help?
Also, does updating this require updating both the browser cache and CloudFare's cache in order for changes to show?
Edit: I also tested this with the other drop games. The bug also appears in Tori Shogi (Three Swallows instead of Two Pawns) but not in Mini Shogi.
François Houdebert has some Shogi piece maps for his Jocly implementations that actually work better than the ones currently in use on this site (except for Tori Shogi apparently). Perhaps we can use those for their respective games?
25 comments displayed
Permalink to the exact comments currently displayed.
@Fergus,
Since the last update to the Seireigi set files didn't seem to go through, here is the same .zip file with a new name.
For best results, refresh your browser cache before downloading.
https://www.chessvariants.com/membergraphics/MSchuseireigi/seireigi-set-files-final-correction.zip
Also, something has gone seriously wrong with Game Courier. The GAME Code works fine, but for some reason whenever I pull up certain presets, that preset doesn't display the board properly on the preset pages. The main ones I see this problem on are the ones with Shogi-style hands. Here are some examples:
Shogi
Seireigi
Kamikaze Mortal Shogi
Pocket+Shogi+Copper