Comments by DerekNalls
When I searched-out Opti Chess, I expediently focused-in upon a select set of only 24 CRC variants where the king & queen occupied the center files. 1. Indisputably, the queen is the most valuable piece in the game (after the king). 2. I consider the queen the most capable piece at protecting the king since the chancellor and archbishop can be threatened without reciprocity from a large distance by sliders that move differently. Specifically, the chancellor can be threatened by the bishop and the archbishop can be threatened by the rook. Nonetheless, I was intrigued by your assertion that the 2 other composite pieces (chancellor and archbishop) are worthy escorts for the king. So, I have been examining your select set of 72 CRC variants for a few days now. Using more stringent criteria, I determined all 24 CRC variants centered by the king & archbishop to have a minor fault due to the impossibility of placing BOTH the queen and the chancellor on opposite-colored spaces than the archbishop for balance. So, I felt no need to examine them in further detail. The reasons? 1. Composite pieces containing color-bound bishops (i.e., the queen & archbishop) should be on opposite (light-dark) spaces for balance. 2. Composite pieces containing color-changing knights (i.e., the chancellor & archbishop) should be on opposite (light-dark) spaces for balance. This left me with a select set of only 48 CRC variants (24 king & queen centered and 24 king & chancellor centered) that needed to be explored in detail- half of which I had examined long ago. Accordingly, I created a *.zrf to chart my results visually and when finished, conveniently share with others: Select CRC Analysis Tool http://www.symmetryperfect.com/shots/crc I hope you find it interesting.
I did a complete study of all select opening setups with minimized asymmetry upon the 8H X 10W board using the 'Chancellor Chess piece set'. I am referring to games designed with an architecture analogous to how Janus Chess and Archbishop Chess are based upon 2 archbishops but with 2 chancellors instead. I discovered this to be the single, most stable opening setup possible: R-B-N-C-Q-K-C-N-B-R mirror I R-B-N-C-K-Q-C-N-B-R mirror II I will name it 'Chancellor Chess 8H x 10W' and post it to the ZOG web site soon.
C-R-N-B-Q-K-B-N-R-C mirror I C-R-N-B-K-Q-B-N-R-C mirror II The problem with opening setups where both chancellors are placed upon outer files is that, compared to those where both chancellors are placed upon inner files, king safety is deficient. Powerful, composite pieces such as the chancellor can contribute markedly to king safety [which is vitally important!] and yield higher, measured values for king safety than typical in standard Chess (by comparison) but only IF they are close enough to the king to help protect its 3 adjacent pawns. In your proposed opening setup (mirror I), the diagonally adjacent pawn to the NE of white's king (for reference) has only 1 backup. With 18-22 pawn backups available (depending upon the particular opening setup) to be distributed for 10 pawns, an average of appr. 2.0 backups per pawn exists. Consequently, I consider a figure of appr. 1/2 of average to be unacceptable- too low for any pawn diagonally adjacent to the king in this class of games. For an opening setup, its rapid transition to a solid development phase and smooth play characteristics are of secondary importance to its stability.
Select CRC Analysis Tool http://www.symmetryperfect.com/shots/crc The documentation has been expanded and revised so that the Zillions Of Games program is no longer needed to view all of this information in detail. Description http://www.symmetryperfect.com/shots/crc/descript.pdf Faults http://www.symmetryperfect.com/shots/crc/faults.pdf Ratings http://www.symmetryperfect.com/shots/crc/ratings.pdf Report http://www.symmetryperfect.com/shots/crc/report.pdf Summary- 48 Games http://www.symmetryperfect.com/shots/crc/summary.pdf Presentation- 48 Games http://www.symmetryperfect.com/shots/crc/48-games.pdf
'I only think color balance for pieces matter if the pieces are colorbound. It doesn't matter to me what colors non-colorbound pieces end up on since those pieces can change color at will.'
The color-bound pieces imbalance (e.g., queen and archbishop both on dark or light spaces) is measurably a much more efficacious fault than the color-changing pieces imbalance (e.g., chancellor and archbishop both of dark or light spaces) although I classified both as 'minor faults' in the overall scheme consisting of only 4 distinct faults.
As measured by the movement capabilities for each power piece taken one-at-a-time on an otherwise empty board at its opening position [an ideal, potential maximum evaluation to reveal space-based imbalances rather than an actual, obstructed condition existing upon the very first move of the game by white], a color-bound pieces imbalance often results in a number for one color that is appr. twice as high as the other color in CRC. For example, 39 dark spaces can be occupied while only 20 light spaces can be occupied on the first move. So, it is NOT merely a trivial fault (instead of a minor fault).
A color-changing pieces imbalance typically only throws the numbers (from a total of appr. 55-59) out of balance by 2-4 more than they would otherwise be since a perfect balance never exists anyway with any CRC positions. Still, when you have a vast number of positions to choose from (12,000+ according to Reinhard Scharnagl), why tolerate this imbalance, either. Logically, I cannot tolerate the former fault. So, I will not tolerate the latter fault of a similar nature, either. Thereby, I maintain consistent standards for the model.
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'... I no longer think it's essential that each and every pawn in the opening setup is defended. I think it's a good idea for white to be unable to threaten mate on his first move, since otherwise Black can be prevented from making natural developing moves in the opening; having all pawns defended stops these kinds of threats.'
Yes but ...
An undefended pawn can, with perfect play by white (the player with the first-move-of-the-game advantage) over a number of moves irrefutably result in a stolen pawn despite perfect play by black. [{proven to us by someone}* using a powerful, multi-CPU computer with one proposed CRC opening setup.] Ultimately, this material disadvantage is probable to lead to the eventual defeat of black. This is too unfair to black. The potential amplification of the pre-existing and marginally, unacceptably-high advantage for white is the reason that an undefended pawn is unconditionally classified as a fatal fault for any CRC position under my system.
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'I am not sure every pawn around the king has to be defended two times or more. FIDE chess has had, for over 500 years, the King Bishop's pawn defended by only the king, and this has not stopped FIDE chess from becoming the most popular Chess variant that we will ever have.'
Yes but ...
Standard Chess is the most stable FRC position available.
[You can quickly verify this fact by creating a select FRC scheme in a likewise manner as you created a select CRC scheme.]
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'However, I can see why one may not want these weakly defended pawns in a Capa setup, since there is 18 pawns more power (2 more pawns, the archbishop, and the marshall/chancellor) on the board than in FIDE Chess.'
Exactly.
My analysis of fault-free and faulty positions exists entirely within the relative context of what resources are available with a given piece set and class of games. Consequently, I demand higher standards of the CRC piece set on the 10x8 board defensively than of the FRC piece set on the 8x8 board.
Since I have only developed one tool to date, the select CRC analysis tool, I realize this fact was unexplained and undemonstrated.
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Whatever piece set and gameboard with 100's-1000's of possible opening setups is presented, my goal is to customize a method to it by:
1. Focusing upon a highly-selective set of positions based upon your well-defined, easily-used criteria as potentially most favorable, interesting, least asymmetrical and worthwhile to investigate in detail- existing in a number manageable for one person in terms of the time and work required.
2. Applying an extremely-selective filter so that only one to a maximum of a few of the very strongest positions available survive with a rating of fault-free.
The very best possible game(s) out of the vast number within a class should exist there. This is due to the fact that the number of pawn backups (in chess variants related to standard Chess) impose mathematical limitations upon what is possible, despite the vast number of tactical, offensive multi-move options available, to effectively imbalance the game to the further advantage of white (the player with the first move of the game).
*Edited - JG
'I hope the posting I made did not, in any way, show disrespect towards your opinion, research, nor criteria for choosing the opening setup you did.' No. Definitely not. My stoic, argumentative, hardened, informational writing style has unintentionally and unnecessarily created some cyber-enemies for me over the years that I never wanted at all and never personally disliked. Actually, I am somewhat relieved that you were not personally offended and publicly hostile over the implication within my work (select CRC analysis tool) that Schoolbook Chess is not fault-free due to its exclusion from the select 48 games I analyzed in detail (along with all other king & archbishop centered positions). It is very significant that I did not see my way clear to devising anything like the select CRC analysis tool until you first devised a couple of simple rules for paring-down candidate CRC positions to a manageable number. __________________ ''Colorbound', for me, has a very specific meaning. I use Betza's meaning for colorbound: A piece that, for the entire game, always has to be on the same color. A bishop. for example, that starts on the white squares will always be on the white squares for the entire game, since it can not make a move going from the white squares to the black squares. Neither the queen nor archbishop are colorbound; both pieces can reach any square on a blank board in two or three moves.' Yes, my usage of color-bound in association with the queen and archbishop was too vague and deserves clarification. To be sure, I agree that the queen and archbishop are NOT color-bound pieces. Still, they will contribute to the 'color-bound pieces imbalance' if both of them start the game upon the same dark or light spaces. This is due to the fact that both composite pieces contain, in part, color-bound bishops. That nuance was absent in my explanation. It is difficult to be concise without losing vital completeness and accuracy. _______________________________________ It is debatable that the rating system used with the select CRC analysis tool is too strict. Admittedly, it was designed to detect faults of various importance within the vast majority of CRC positions presented to it thereby eliminating all except one to a few.
The link to SMIRF is dead. A transition is underway that will take a long time from SMIRF for IBM-compatible computers running MS Windows to Octopus for Mac computers and OS. SMIRF > Octopus (in German) http://web.mac.com/rescharn/iWeb/Octopus/Blog/Blog.html The last version of SMIRF released was BC-168a. If you want it but missed your chance to download it, please send me an E-mail privately. I can send you the file. Please remember it is donationware- donations to its developer, Reinhard Scharnagl, are encouraged!
I don't know exactly what is going on at BrainKing but I would refrain from using their limited stats without reservation to draw firm conclusions. The first-move-of-the-game advantage for white in Chess by a few percent is well-documented via various, numerous reputable sources. I suspect that a minority of individuals there are experimenting- attempting, mostly without success, to devise radical yet effective opening theory gambits when playing white. Such people are unconcerned about winning the game compared to 'discovering something great' that works against all-most other Chess players. This could skew the stats by a few percent. I doubt that there is a chess genius amongst them of the caliber of Bobby Fischer. I doubt that large, radical shifts in opening theory remain to be discovered today. The win-draw-loss stats for CRC and related games seem to make sense, though. They can be used to draw tentative conclusions (with a sizeable plus-or-minus margin for error).
You might notice that currently I am only publishing the relative piece values for 3 games: FRC, CRC and Hex Chess SS. I only consider the established relative piece values reliable for FRC (primarily) & CRC (secondarily). So, there is essentially no feedback to test a model against with any other chess variants. Therefore, I suspect that the time and effort invested in calculating piece values for other games could be wasted if my model is flawed with other classes of games. [Note- Hex Chess SS is my personal, favorite invented game. I was just too curious to find-out its relative piece values even though they are tentative.] I understand that Joe Joyce may be just as curious as I about some of his favorite games. I respect that. Still ... If he wants to know badly enough, then he needs to calculate the piece values for these games himself. There are a few models that can be used. My model is the most accurate one that can presently be read on the internet (although it is well-tested only for games closely related to FRC & CRC). My model is supposed to be virtually universal- adaptable to many different types of chess variants other than standard Chess- but this stated objective cannot be tested. My model is the most complex to use (58 pages, currently). Although Reinhard Scharnagl's model is easier to use and equally accurate (according to 1 year of intensive computerized playtesting against mine), it is not presently published anywhere that I know of.
'Hex Chess SS' stands for Hex Chess (square-spaced). The overall board is approximately hex shaped. The board spaces are square. I apologize for poor naming. I am not a poet. Please make the minimal effort to find-out what you are talking about before raising Hell? Hex Chess (square-spaced)- Bishops & Rooks http://www.symmetryperfect.com/shots/hex-br.html Hex Chess (square-spaced)- ZZ Pieces I http://www.symmetryperfect.com/shots/hex-zz-i.html Hex Chess (square-spaced)- ZZ Pieces II http://www.symmetryperfect.com/shots/hex-zz-ii.html
'What is the best opening setup for this mix of pieces?' ________________________________________________________ Are you wanting every permutation for this mix of pieces or can you define a piece set by relative numbers? [The latter, I hope.] Yes, I could easily create something of similar design to the 'select CRC analysis tool' adapted to this class of games. It would only yield one to a few of the most stable positions available. It would NOT yield the most playable positions consistent with your preferences, though, unless you just happened to like what was also one of the most stable positions. Most likely, this would not be what you regard as the 'best opening setup'.
'I believe we need a wider theory.' ___________________________________ Yes, definitely. What I think I have discovered is that the methods for properly measuring the relative values of pieces throughout a game cannot reduce the complexity of the function of the pieces toward playing the game resourcefully without introducing unacceptably-large errors. Be mindful that some of the games we create are as complex as any known mathematical entities. A truly universal theory would have to take every unique piece type (e.g., limited and unlimited range, steppers and leapers, exotic types, etc), method of capture, conversion (usually, promotion) potential, turn order, board geometry, game-winning condition, positional and material factor (with adjustments throughout the course of the game) into account WITHOUT ANY CONCEPTUAL OR NUMERICAL ERRORS to have adequate accuracy to be useful. This cannot be accomplished in 50+ pages. If extremely-well designed, minimally complete yet maximally applicable, I wildly estimate it would require at least 250-500 pages. Who is willing to work this hard exploring all major classes of chess variants (by the broad definition) in detail where most would surely be foreign to the interest of the person doing the work?
The proof Nalls' 50-page program is comparatively inadequate is that he will not likewise use it for such estimatations on command. Since his system is only good for three sets now (FRC,CRC and the one of his own), it apparently does not even achieve hit-or-miss or willynilly import. _____________________________________________________________________ You are too gracious. In fact, I only know my model to be reliable for two sets now- FRC & CRC. It could be way off track for one set- Hex Chess SS. To be sure, I appreciate your efforts on behalf of Joe Joyce. Unfortunately, despite your very good intentions, I also regard your efforts warily as borderline irresponsible. Contrary to naive intuition, with relative piece values, guesses can be worse than using no values at all. If you have no relative piece values to play by, then you will naturally use caution in forcing exchanges that are not obviously advantageous (or allowing your opponent to force exchanges upon you). If you have relative piece values that you hope are instructive yet are, in reality, too inaccurate, then you will feel justified in forcing exchanges that are allegedly advantageous (or allowing your opponent to force exchanges upon you). This doomed course of action will cause you to lose repeatedly. The material nature of the loss will not be immediately clear since you will assume this could not possibly be the problem. Instead, you will incorrectly attribute the loss to a positional shortcoming or poor move at a critical junction and for instance, analyze every move in the opening game in detail. Of course, all of these efforts will fail to solve the problem and you will still continue to lose. The moral of the story is that if you know nothing, admit it since other courses of action can be disastrous. Be honest, realistic and responsible to the greatest extent possible. In the total absence of feedback, you have no means of obtaining any vitally needed experimental knowledge regardless of how high your intelligence may be. You are like a man target shooting blindfolded or a man hunting gold with a metal detector wearing earplugs. Please remember that reliable relative piece values have only been established, to date, for FRC & CRC. These are the only two testbeds available for ANY model. Forays into other games, if you must make them, should at least carry a strong 'use-at-your-own-risk warning'. It is contradictory and arrogant on your part to hold no confidence in my model yet hold irrationally too much confidence in your model. As far as your model goes, you are as confident as you are reckless. Good luck!
It is useful to classify inaccuracies and try to define how much inaccuracy is too much with relative piece values. The first, most dangerous inaccuracy is what I classify as a 'direct inversion'. A direct inversion is where two pieces with significantly different values have their order of value reversed from its true existence. I am referring to more than a trivial case of, for example, mistakenly defining the knight (30.00- DN model) as more valuable than the bishop (32.42- DN model) upon an 8 x 8 board IF the reverse is actually true since the values of these two pieces are truly very close. Instead, I am referring to a non-trivial case of, for example, defining the rook (59.43- DN model) to be more valuable than the archbishop (70.61- DN model) upon a 10 x 8 board where the reverse is actually true. Under such a mistaken belief, a player willfully enters disadvantageous, simple 1-to-1 piece exchanges involving his/her archbishop for the opponent's rook. If any game is won where this exchange has occurred, it is against the odds. Incidentally, such simple exchanges are realistically likely to occur in typical games. I think most of us would agree this is too much inaccuracy. The second, potentially-dangerous inaccuracy is what I classify as an 'indirect inversion'. An indirect inversion is where, despite the hierarchy of values for the lineup of pieces being correct, the numerical erraticities within it are great enough to cause incorrect conclusions in evaluating complex exchanges involving more than one piece per player. Derek Nalls relevant FRC pieces upon the 8 x 8 board material values knight- 3.000 bishop- 3.242 rook- 5.088 queen- 9.371 _____________ Reinhard Scharnagl relevant FRC pieces upon the 8 x 8 board material values knight- 3.0000 bishop- 3.4488 rook- 5.3030 queen- 9.0001 ______________ Note that under the RS model, 1 queen + 1 knight (2 pieces) is valued at a total of 12.0001 and 2 bishops + 1 rook (3 pieces) is valued at a total of 12.2006. It values the 3 pieces 0.2005 higher than the 2 pieces- a marginal amount. In practice, it would probably be indifferent to this exchange. Note that under the DN model, 1 queen + 1 knight (2 pieces) is valued at a total of 12.371 and 2 bishops + 1 rook (3 pieces) is valued at a total of 11.572. It values the 2 pieces 0.799 higher than the 3 pieces- a significant amount. In practice, it would probably aggressively pursue this exchange. Due to their contrasting evaluations of this complex 2-to-3 pieces exchange, both players (RS & DN) would willfully enter opposite sides of this exchange as being advantageous. Unless both models are inaccurate so that, in fact, this exchange is absolutely neutral to the interests of both players, one player who willfully enters this exchange will get harmed by it and probably, eventually lose the game. Predictably, it is my contention that a player who trades 1 queen + 1 knight for 2 bishops + 1 rook will probably, eventually lose the game for a reason, albeit indirect and less effectual, based upon the fact that a player who trades 1 queen for 1 bishop + 1 rook will probably, eventually lose the game. However, such complex exchanges occur rarely in typical games. In fact, the example exchange never occurred between 2 versions of SMIRF that Reinhard Scharnagl compiled for playtesting- 1 using his piece values, 1 using my piece values. So, I was never had the opportunity to see my point proven. Still, I am discontent with this type of subtle inaccuracy. How do the rest of you regard it?
We all agree that the relative piece values for FRC and CRC (to a lesser extent) are reasonably well-established. I think we should reaffirm WHY (even if it seems too obvious to some of us) in order to pinpoint what important steps need to be taken to bring other desirable chess variants into our realm of understanding. Thru much human effort, relative piece values for Chess (FRC) were understood with only a little less accuracy than today long before chess computers and programs attained impressive playing strength. Notwithstanding, powerful computers and AI programs are now available and affordable even to individuals in the modern era. Accordingly, I think this great resource should never be neglected and furthermore, should be regarded as indispensible to our future endeavors. Even in the absence of any predictive theory, a powerful program, custom-written to play a single chess variant as well as possible, can determine the correct relative piece values for an entire lineup of pieces. The greater the depth (in plies), time or number of positions searched per move throughout a playtested game, the more narrowly it can define the range of correct values for each unique piece (although a tantalizingly-large, range of values remains with any game playtested at survivable times using today's state-of-the-art technology). Since FRC & CRC are fairly, closely related, it seems probable that no predictive, universal model for relative piece values will mature until additional reliable, experimental testbeds involving less-related chess variants have been created to test results against. Forget about the Zillions Of Games program. It only plays chess variants that are closely related to Chess reasonably well- NOT great!- when given a lot of time per move. The less related a given chess variant is to Chess, the worse the ZOG program plays to the point of taking an enormous amount of time to make poor moves. The recent development of achieving within-range relative piece values for CRC is a useful roadmap. How did it happen? Out of appr. 8 billion people worldwide, an adequate number of individuals took an interest in learning to play one of a few popular Capablanca Chess variants very well. A minority of these chess variant players succeeded at their goal. For whatever reasons, three programs were written and made available for free for the worldwide popular IBM-compatible, MS Windows configuration that the best human players confirmed to be strong. In the course of making each of these three programs as strong as possible at playing one another and some of the best human players, the relative piece values for CRC were refined to the point that improvements in playing strength no longer came easily and quickly with adjustments. How many efforts of this magnitude is the worldwide chess variant community capable of? In any case, we need at least a few more.
Reinhard Scharnagl- Thank you for staying in communication with us via a public forum. Please remember that Americans need your knowledge and expert opinions on chess variants and chess AI programming as much as the rest of the world. I sincerely hope I will always be able to communicate with you in this manner. By the way, your bizarre postscript at the end of EVERY message to this American-hosted web site is a hilarious piece of satire. I love it! Take care.
Opti Chess articles for deletion Wikipedia http://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/Optimized_Chess This is an interesting development. Please check it out. Get involved if you want to prevent zealots of Gothic Chess from destroying the mention of other significant chess variants in the world- esp. games that are related to it.
Opposition Leader Kasparov Arrested In Moscow http://www.theotherrussia.org/2007/11/24/opposition-leader-kasparov-arrested-in-moscow/
Since Fergus Duniho is away, I care even less about his psychological 'complications' than I did when he was here. Would some responsible CV Pages editor (if any) please delete this entire thread due to it being totally off the topic of chess variants?
CRC practical attack values http://www.symmetryperfect.com/shots/values-capa.pdf Although Aberg's method of estimating the relative piece values for CRC pieces upon the 10 x 8 board was just an expedient extrapolation from established relative pieces values for FRC pieces upon the 8 x 8 board, his values are actually more accurate than yours. One major flaw in your system is approximately equating the values of the archbishop and the chancellor. This is a radical contention which implies that the values of the rook and bishop are equal (since the archbishop equals a knight plus a bishop and the chancellor equals a knight plus a rook). This is inconsistent with your own system internally whereby the rook is (correctly) ascribed a higher value than the bishop.
'If Archbishop and Chancellor have equal value, it DOES NOT IMPLY ANYTHING for the value difference of Rook vs Bishop. They are all different pieces, and have nothing to do with each other.' YES it does according to my model and every quality, holistic model built upon a proper foundation I have ever seen. Contrary to your statement, I think it obvious to any logical person that the component pieces have at least SOMETHING to do with their composite pieces. Some computer chess programmers are notorious for achieving useful relative piece values that are within decent range of their optimums based purely upon AI playing strength without creating any coherent, fully-developed theory that is logically explained, justified and consistent. Unfortunately, such people contribute little to the understanding of relative piece values for themselves or other interested parties. I have appr. two years of experience working with Reinhard Scharnagl's excellent SMIRF program, my fast dual-CPU server and choice Capablanca chess variants. Reinhard Scharnagl would compiled two, otherwise-identical versions of his program using his and my favorite sets of relative piece values (at that time) which would played against one another using a great amount of time per move. Eventually, we carefully completed many games this way. We would both analyze the game results and discuss conclusions. Sometimes we would agree. Sometimes we would disagree. Subsequent tests would settle disagreements ... sometimes. In this manner, we both improved our models over time until we reached a point where any further minor improvements became prohibitively difficult to achieve within a survivable time frame. 'In real life the value of a piece is not the sum of the value of each of its individual moves ...' YES it is although not exactly. The moves of component pieces of a composite piece have far more effect upon determining its relative piece value than ALL other factors added together. '... but also depends critically on properties like mating potential, color-boundedness, forwardness, speed, manoeuvrability, concentration, sensitivity to blocking.' I have also read ALL of the pioneering works of Betza on the subject. Essentially, my model mathematicized a subject (to the extent possible present day) he had only speculatively verbalized. Rest assured, my model makes quantitative adjustments for all non-trivial, effecacious factors to relative piece values that I know of with certainty. You need to read and thoroughly understand my 58-page paper on the subject. universal calculation of piece values http://www.symmetryperfect.com/shots/calc.pdf 'Theoretical considerations like you refer to are just nonsense, with no connection to real life.' The connection of my model to 'real life' is very strong. My theory was adjusted and refined numerous times to comply with game results over different piece sets and game boards. Experience dictated the details of the theory in accordance with the scientific method. 'What would you rather have (if you can choose to make a trade or not), a piece that is more 'valuable' according to some contrived reasoning, or a piece that gives you a larger probability to win the game?' Both. Under a proper model, they should not be mutually exclusive at all. In fact, they should be in agreement ... until a point in the endgame where checkmate becomes possible. Be mindful that significant differences in relative piece values between the opening game, mid-game and endgame (to the limited extent that they are applicable) are accommodated under sophisticated models. ____________________________________________ See the published values of Ed Trice and Reinhard Scharnagl for CRC pieces upon the 10 x 8 board. http://www.gothicchess.com/piece_values.html In addition to the published values of Hans Aberg and Derek Nalls, this verifies that it is beyond dispute that your published values for the archbishop and chancellor are radical. Your radical contention that an archbishop and a chancellor have appr. equal relative piece values requires an especially sound theoretical framework to be convincing. Instead, all I am receiving from you is piecemeal descriptions of endgame scenarios where material values are likely to disappear and become meaningless compared to positional values (i.e., checkmate achievable regardless of material sacrifices) and consequently, conclusions drawn are likely to be faulty.
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