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Comments by DerekNalls

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Experiments in Symmetry. Several experimental games to test whether perfect symmetry makes a game better.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Sat, Jun 30, 2007 05:34 AM UTC:
After over 2 years, I think the 'experiments' are ready to begin.  Who knows if conclusive, objective (rather than opinionated, subjective) results will ever be obtained.

Please do not get confused by all of the variants I have stacked-on in an attempt to improve the basic games?  The default, first-loaded variants are all that are needed.  Specifically, out of the 8 game rules files (*.zrf) by OmegaMan, you need to use only 3:

Non-Standard Chess | No Self-Captures  (non-no.zrf)
Mirror West Chess | No Self-Captures  (mirror-w-no.zrf)
Mirror East Chess | No Self-Captures  (mirror-e-no.zrf)

If you are one of the few chess variant hobbyists who has not already played standard Chess to the point of exhaustion, first try-out the
'Non-Standard Chess | No Self-Captures | Mirror I | 2-Step Pawns | WB' variant.  Essentially, it is very similar to but not identical to standard Chess.  The differences will not harm you.  Still, you may use a bonafide standard Chess program available elsewhere if you prefer.  This is the singular asymmetrical game for comparison.

There are two symmetrical games available for comparison.  Play either or preferably both
'Mirror West Chess | No Self-Captures | 2-Step Pawns | WB' variant and
'Mirror East Chess | No Self-Captures | 2-Step Pawns | WB' variant.

Please let everyone know whether you preferred the experience of playing the asymmetrical game or the symmetrical game(s)?  [Yes, you will become famous.]

Admittedly, this rings more like an 'experiment in democracy' (which scares me) than a 'scientific experiment' but your ideas and observations interest me.

[Subject Thread] [Add Response]
Derek Nalls wrote on Fri, Jul 6, 2007 02:56 AM UTC:
When I searched-out Opti Chess, I expediently focused-in upon a select set
of only 24 CRC variants where the king & queen occupied the center files.

1.  Indisputably, the queen is the most valuable piece in the game (after
the king).

2.  I consider the queen the most capable piece at protecting the king
since the chancellor and archbishop can be threatened without reciprocity
from a large distance by sliders that move differently.  Specifically, the
chancellor can be threatened by the bishop and the archbishop can be
threatened by the rook.

Nonetheless, I was intrigued by your assertion that the 2 other composite
pieces (chancellor and archbishop) are worthy escorts for the king.  So, I
have been examining your select set of 72 CRC variants for a few days now.

Using more stringent criteria, I determined all 24 CRC variants centered
by the king & archbishop to have a minor fault due to the impossibility of
placing BOTH the queen and the chancellor on opposite-colored spaces than
the archbishop for balance.  So, I felt no need to examine them in further
detail.

The reasons?

1.  Composite pieces containing color-bound bishops (i.e., the queen &
archbishop) should be on opposite (light-dark) spaces for balance.

2.  Composite pieces containing color-changing knights (i.e., the
chancellor & archbishop) should be on opposite (light-dark) spaces for
balance.

This left me with a select set of only 48 CRC variants (24 king & queen
centered and 24 king & chancellor centered) that needed to be explored in
detail- half of which I had examined long ago.  Accordingly, I created a
*.zrf to chart my results visually and when finished, conveniently share
with others:

Select CRC Analysis Tool
http://www.symmetryperfect.com/shots/crc

I hope you find it interesting.

Archbishop Chess. Replace one of the marshalls from birds chess with a cardinal and you have Dominique Leste's Archbishop Chess.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Thu, Jul 12, 2007 02:48 AM UTC:Good ★★★★
Upon noticing that Janus Chess, the best known entry within this class of games, had a flawed design with 2 undefended pawns, I did a complete study of all select opening setups with minimized asymmetry upon the 8H X 10W board using the 'Janus Chess piece set'. I discovered that yours is the single, most stable opening setup possible. Well done!

Chancellor Chess. On a 9 by 9 or 9 by 8 board with a piece with combined rook and knight moves. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Derek Nalls wrote on Thu, Jul 12, 2007 06:02 AM UTC:
I did a complete study of all select opening setups with minimized asymmetry upon the 8H X 10W board using the 'Chancellor Chess piece set'.  I am referring to games designed with an architecture analogous to how Janus Chess and Archbishop Chess are based upon 2 archbishops but with 2 chancellors instead.

I discovered this to be the single, most stable opening setup possible:

R-B-N-C-Q-K-C-N-B-R  mirror I
R-B-N-C-K-Q-C-N-B-R  mirror II

I will name it 'Chancellor Chess 8H x 10W' and post it to the ZOG web site soon.

Derek Nalls wrote on Thu, Jul 12, 2007 03:27 PM UTC:
C-R-N-B-Q-K-B-N-R-C  mirror I
C-R-N-B-K-Q-B-N-R-C  mirror II

The problem with opening setups where both chancellors are placed upon outer files is that, compared to those where both chancellors are placed upon inner files, king safety is deficient.

Powerful, composite pieces such as the chancellor can contribute markedly to king safety [which is vitally important!] and yield higher, measured values for king safety than typical in standard Chess (by comparison) but only IF they are close enough to the king to help protect its 3 adjacent pawns.

In your proposed opening setup (mirror I), the diagonally adjacent pawn to the NE of white's king (for reference) has only 1 backup.  With 18-22 pawn backups available (depending upon the particular opening setup) to be distributed for 10 pawns, an average of appr. 2.0 backups per pawn exists.  Consequently, I consider a figure of appr. 1/2 of average to be unacceptable- too low for any pawn diagonally adjacent to the king in this class of games.

For an opening setup, its rapid transition to a solid development phase and smooth play characteristics are of secondary importance to its stability.

[Subject Thread] [Add Response]
Derek Nalls wrote on Fri, Jul 20, 2007 01:09 AM UTC:
Select CRC Analysis Tool
http://www.symmetryperfect.com/shots/crc

The documentation has been expanded and revised so that the Zillions Of
Games program is no longer needed to view all of this information in
detail.

Description
http://www.symmetryperfect.com/shots/crc/descript.pdf

Faults
http://www.symmetryperfect.com/shots/crc/faults.pdf

Ratings
http://www.symmetryperfect.com/shots/crc/ratings.pdf

Report
http://www.symmetryperfect.com/shots/crc/report.pdf

Summary- 48 Games
http://www.symmetryperfect.com/shots/crc/summary.pdf

Presentation- 48 Games
http://www.symmetryperfect.com/shots/crc/48-games.pdf

Derek Nalls wrote on Sat, Jul 21, 2007 04:18 AM UTC:

'I only think color balance for pieces matter if the pieces are colorbound. It doesn't matter to me what colors non-colorbound pieces end up on since those pieces can change color at will.'

The color-bound pieces imbalance (e.g., queen and archbishop both on dark or light spaces) is measurably a much more efficacious fault than the color-changing pieces imbalance (e.g., chancellor and archbishop both of dark or light spaces) although I classified both as 'minor faults' in the overall scheme consisting of only 4 distinct faults.

As measured by the movement capabilities for each power piece taken one-at-a-time on an otherwise empty board at its opening position [an ideal, potential maximum evaluation to reveal space-based imbalances rather than an actual, obstructed condition existing upon the very first move of the game by white], a color-bound pieces imbalance often results in a number for one color that is appr. twice as high as the other color in CRC. For example, 39 dark spaces can be occupied while only 20 light spaces can be occupied on the first move. So, it is NOT merely a trivial fault (instead of a minor fault).

A color-changing pieces imbalance typically only throws the numbers (from a total of appr. 55-59) out of balance by 2-4 more than they would otherwise be since a perfect balance never exists anyway with any CRC positions. Still, when you have a vast number of positions to choose from (12,000+ according to Reinhard Scharnagl), why tolerate this imbalance, either. Logically, I cannot tolerate the former fault. So, I will not tolerate the latter fault of a similar nature, either. Thereby, I maintain consistent standards for the model.

_______________________________________________________

'... I no longer think it's essential that each and every pawn in the opening setup is defended. I think it's a good idea for white to be unable to threaten mate on his first move, since otherwise Black can be prevented from making natural developing moves in the opening; having all pawns defended stops these kinds of threats.'

Yes but ...

An undefended pawn can, with perfect play by white (the player with the first-move-of-the-game advantage) over a number of moves irrefutably result in a stolen pawn despite perfect play by black. [{proven to us by someone}* using a powerful, multi-CPU computer with one proposed CRC opening setup.] Ultimately, this material disadvantage is probable to lead to the eventual defeat of black. This is too unfair to black. The potential amplification of the pre-existing and marginally, unacceptably-high advantage for white is the reason that an undefended pawn is unconditionally classified as a fatal fault for any CRC position under my system.

__________

'I am not sure every pawn around the king has to be defended two times or more. FIDE chess has had, for over 500 years, the King Bishop's pawn defended by only the king, and this has not stopped FIDE chess from becoming the most popular Chess variant that we will ever have.'

Yes but ...

Standard Chess is the most stable FRC position available.

[You can quickly verify this fact by creating a select FRC scheme in a likewise manner as you created a select CRC scheme.]

______________________________________________________

'However, I can see why one may not want these weakly defended pawns in a Capa setup, since there is 18 pawns more power (2 more pawns, the archbishop, and the marshall/chancellor) on the board than in FIDE Chess.'

Exactly.

My analysis of fault-free and faulty positions exists entirely within the relative context of what resources are available with a given piece set and class of games. Consequently, I demand higher standards of the CRC piece set on the 10x8 board defensively than of the FRC piece set on the 8x8 board.

Since I have only developed one tool to date, the select CRC analysis tool, I realize this fact was unexplained and undemonstrated.

_____________________________________________________________

Whatever piece set and gameboard with 100's-1000's of possible opening setups is presented, my goal is to customize a method to it by:

1. Focusing upon a highly-selective set of positions based upon your well-defined, easily-used criteria as potentially most favorable, interesting, least asymmetrical and worthwhile to investigate in detail- existing in a number manageable for one person in terms of the time and work required.

2. Applying an extremely-selective filter so that only one to a maximum of a few of the very strongest positions available survive with a rating of fault-free.

The very best possible game(s) out of the vast number within a class should exist there. This is due to the fact that the number of pawn backups (in chess variants related to standard Chess) impose mathematical limitations upon what is possible, despite the vast number of tactical, offensive multi-move options available, to effectively imbalance the game to the further advantage of white (the player with the first move of the game).

*Edited - JG


Derek Nalls wrote on Sat, Jul 21, 2007 06:53 PM UTC:
'I hope the posting I made did not, in any way, show disrespect towards
your opinion, research, nor criteria for choosing the opening setup you
did.'

No.  Definitely not.  My stoic, argumentative, hardened, informational
writing style has unintentionally and unnecessarily created some
cyber-enemies for me over the years that I never wanted at all and never
personally disliked.

Actually, I am somewhat relieved that you were not personally offended and
publicly hostile over the implication within my work (select CRC analysis
tool) that Schoolbook Chess is not fault-free due to its exclusion from
the select 48 games I analyzed in detail (along with all other king &
archbishop centered positions).

It is very significant that I did not see my way clear to devising
anything like the select CRC analysis tool until you first devised a
couple of simple rules for paring-down candidate CRC positions to a
manageable number.
__________________

''Colorbound', for me, has a very specific meaning. I use Betza's
meaning for colorbound: A piece that, for the entire game, always has to
be on the same color. A bishop. for example, that starts on the white
squares will always be on the white squares for the entire game, since it
can not make a move going from the white squares to the black squares.
Neither the queen nor archbishop are colorbound; both pieces can reach any
square on a blank board in two or three moves.'

Yes, my usage of color-bound in association with the queen and archbishop
was too vague and deserves clarification.  To be sure, I agree that the
queen and archbishop are NOT color-bound pieces.  Still, they will
contribute to the 'color-bound pieces imbalance' if both of them start
the game upon the same dark or light spaces.  This is due to the fact that
both composite pieces contain, in part, color-bound bishops.  That nuance
was absent in my explanation.  It is difficult to be concise without
losing vital completeness and accuracy.
_______________________________________

It is debatable that the rating system used with the select CRC analysis
tool is too strict.  Admittedly, it was designed to detect faults of
various importance within the vast majority of CRC positions presented to
it thereby eliminating all except one to a few.

SMIRFBROKEN LINK!. Program that plays various 8x10 chess variants.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Wed, Jul 25, 2007 05:22 PM UTC:
The link to SMIRF is dead.  A transition is underway that will take a long time from SMIRF for IBM-compatible computers running MS Windows to Octopus for Mac computers and OS.

SMIRF > Octopus
(in German)
http://web.mac.com/rescharn/iWeb/Octopus/Blog/Blog.html

The last version of SMIRF released was BC-168a.  If you want it but missed your chance to download it, please send me an E-mail privately.  I can send you the file.  Please remember it is donationware- donations to its developer, Reinhard Scharnagl, are encouraged!

[Subject Thread] [Add Response]
Derek Nalls wrote on Wed, Jul 25, 2007 08:57 PM UTC:
I don't know exactly what is going on at BrainKing but I would refrain
from using their limited stats without reservation to draw firm
conclusions.  The first-move-of-the-game advantage for white in Chess by a
few percent is well-documented via various, numerous reputable sources.

I suspect that a minority of individuals there are experimenting-
attempting, mostly without success, to devise radical yet effective
opening theory gambits when playing white.  Such people are unconcerned
about winning the game compared to 'discovering something great' that
works against all-most other Chess players.  This could skew the stats by
a few percent.

I doubt that there is a chess genius amongst them of the caliber of Bobby
Fischer.  I doubt that large, radical shifts in opening theory remain to
be discovered today.

The win-draw-loss stats for CRC and related games seem to make sense,
though.  They can be used to draw tentative conclusions (with a sizeable
plus-or-minus margin for error).

[Subject Thread] [Add Response]
Derek Nalls wrote on Thu, Jul 26, 2007 12:39 AM UTC:
You might notice that currently I am only publishing the relative piece
values for 3 games:  FRC, CRC and Hex Chess SS.

I only consider the established relative piece values reliable for FRC
(primarily) & CRC (secondarily).  So, there is essentially no feedback to test a model against with any other chess variants.  Therefore, I suspect that the time and effort invested in calculating piece values for other games could be wasted if my model is flawed with other classes of games.

[Note-  Hex Chess SS is my personal, favorite invented game.  I was just
too curious to find-out its relative piece values even though they are
tentative.]

I understand that Joe Joyce may be just as curious as I about some of his
favorite games.  I respect that.  Still ... If he wants to know badly
enough, then he needs to calculate the piece values for these games
himself.

There are a few models that can be used.

My model is the most accurate one that can presently be read on the
internet (although it is well-tested only for games closely related to FRC & CRC).  My model is supposed to be virtually universal- adaptable to many different types of chess variants other than standard Chess- but this stated objective cannot be tested.  My model is the most complex to use (58 pages, currently).

Although Reinhard Scharnagl's model is easier to use and equally accurate
(according to 1 year of intensive computerized playtesting against mine),
it is not presently published anywhere that I know of.

Derek Nalls wrote on Thu, Jul 26, 2007 12:55 AM UTC:
'Hex Chess SS' stands for Hex Chess (square-spaced).
The overall board is approximately hex shaped.
The board spaces are square.

I apologize for poor naming.
I am not a poet.

Please make the minimal effort to find-out what you are talking about
before raising Hell?

Hex Chess (square-spaced)- Bishops & Rooks
http://www.symmetryperfect.com/shots/hex-br.html

Hex Chess (square-spaced)- ZZ Pieces I
http://www.symmetryperfect.com/shots/hex-zz-i.html

Hex Chess (square-spaced)- ZZ Pieces II
http://www.symmetryperfect.com/shots/hex-zz-ii.html

[Subject Thread] [Add Response]
Derek Nalls wrote on Thu, Jul 26, 2007 01:16 AM UTC:
'What is the best opening setup for this mix of pieces?'
________________________________________________________

Are you wanting every permutation for this mix of pieces or can you define
a piece set by relative numbers?  [The latter, I hope.]

Yes, I could easily create something of similar design to the 'select CRC
analysis tool' adapted to this class of games.  It would only yield one to
a few of the most stable positions available.  It would NOT yield the most
playable positions consistent with your preferences, though, unless you
just happened to like what was also one of the most stable positions. 
Most likely, this would not be what you regard as the 'best opening
setup'.

Falcon Chess. Game on an 8x10 board with a new piece: The Falcon. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Derek Nalls wrote on Thu, Jul 26, 2007 03:59 AM UTC:Poor ★
As a US citizen, I find US patents extremely offensive- beyond whatever merits a game may possess in of itself.

Falcon Chess 100. Falcon Chess played on an expanded board of a 100 squares with special Pawn rules. (12x10, Cells: 100) [All Comments] [Add Comment or Rating]
Derek Nalls wrote on Thu, Jul 26, 2007 04:04 AM UTC:Poor ★
You seem to believe this game is also protected by your US patent for 'Falcon Chess'. [Note the distinction.] The irony is that it is not protected from a bad rating by me for precisely that reason.

[Subject Thread] [Add Response]
Derek Nalls wrote on Thu, Jul 26, 2007 04:44 AM UTC:
'I believe we need a wider theory.'
___________________________________

Yes, definitely.

What I think I have discovered is that the methods for properly measuring
the relative values of pieces throughout a game cannot reduce the
complexity of the function of the pieces toward playing the game
resourcefully without introducing unacceptably-large errors.  Be mindful
that some of the games we create are as complex as any known mathematical
entities.

A truly universal theory would have to take every unique piece type (e.g.,
limited and unlimited range, steppers and leapers, exotic types, etc),
method of capture, conversion (usually, promotion) potential, turn order,
board geometry, game-winning condition, positional and material factor
(with adjustments throughout the course of the game) into account WITHOUT
ANY CONCEPTUAL OR NUMERICAL ERRORS to have adequate accuracy to be
useful.

This cannot be accomplished in 50+ pages.  If extremely-well designed,
minimally complete yet maximally applicable, I wildly estimate it would
require at least 250-500 pages.  Who is willing to work this hard
exploring all major classes of chess variants (by the broad definition) in
detail where most would surely be foreign to the interest of the person
doing the work?

Derek Nalls wrote on Thu, Jul 26, 2007 04:41 PM UTC:
The proof Nalls' 50-page program is comparatively inadequate is that he
will not likewise use it for such estimatations on command.  Since his
system is only good for three sets now (FRC,CRC and the one of his own),
it apparently does not even achieve hit-or-miss or willynilly import.
_____________________________________________________________________

You are too gracious.  In fact, I only know my model to be reliable for
two sets now- FRC & CRC.  It could be way off track for one set- Hex Chess SS.

To be sure, I appreciate your efforts on behalf of Joe Joyce. 
Unfortunately, despite your very good intentions, I also regard your
efforts warily as borderline irresponsible.

Contrary to naive intuition, with relative piece values, guesses can be
worse than using no values at all.

If you have no relative piece values to play by, then you will naturally
use caution in forcing exchanges that are not obviously advantageous (or
allowing your opponent to force exchanges upon you).

If you have relative piece values that you hope are instructive yet are,
in reality, too inaccurate, then you will feel justified in forcing
exchanges that are allegedly advantageous (or allowing your opponent to force exchanges upon you).

This doomed course of action will cause you to lose repeatedly.  The
material nature of the loss will not be immediately clear since you will
assume this could not possibly be the problem.  Instead, you will
incorrectly attribute the loss to a positional shortcoming or poor move at a critical junction and for instance, analyze every move in the opening
game in detail.  Of course, all of these efforts will fail to solve the
problem and you will still continue to lose.

The moral of the story is that if you know nothing, admit it since other
courses of action can be disastrous.  Be honest, realistic and
responsible to the greatest extent possible.

In the total absence of feedback, you have no means of obtaining any
vitally needed experimental knowledge regardless of how high your
intelligence may be.  You are like a man target shooting blindfolded or a
man hunting gold with a metal detector wearing earplugs.

Please remember that reliable relative piece values have only been
established, to date, for FRC & CRC.  These are the only two testbeds
available for ANY model.  Forays into other games, if you must make them,
should at least carry a strong 'use-at-your-own-risk warning'.

It is contradictory and arrogant on your part to hold no confidence in my
model yet hold irrationally too much confidence in your model.  As far as
your model goes, you are as confident as you are reckless.  Good luck!

Derek Nalls wrote on Sat, Jul 28, 2007 05:41 PM UTC:
It is useful to classify inaccuracies and try to define how much inaccuracy
is too much with relative piece values.

The first, most dangerous inaccuracy is what I classify as a 'direct
inversion'.  A direct inversion is where two pieces with significantly
different values have their order of value reversed from its true
existence.

I am referring to more than a trivial case of, for example, mistakenly
defining the knight (30.00- DN model) as more valuable than the bishop
(32.42- DN model) upon an 8 x 8 board IF the reverse is actually true
since the values of these two pieces are truly very close.

Instead, I am referring to a non-trivial case of, for example, defining
the rook (59.43- DN model) to be more valuable than the archbishop (70.61-
DN model) upon a 10 x 8 board where the reverse is actually true.  Under
such a mistaken belief, a player willfully enters disadvantageous, simple
1-to-1 piece exchanges involving his/her archbishop for the opponent's
rook.  If any game is won where this exchange has occurred, it is against
the odds.  Incidentally, such simple exchanges are realistically likely to
occur in typical games.

I think most of us would agree this is too much inaccuracy.

The second, potentially-dangerous inaccuracy is what I classify as an
'indirect inversion'.  An indirect inversion is where, despite the
hierarchy of values for the lineup of pieces being correct, the numerical
erraticities within it are great enough to cause incorrect conclusions in
evaluating complex exchanges involving more than one piece per player.

Derek Nalls
relevant FRC pieces upon the 8 x 8 board
material values

knight-  3.000
bishop-  3.242
rook-    5.088
queen-   9.371
_____________

Reinhard Scharnagl
relevant FRC pieces upon the 8 x 8 board
material values

knight-   3.0000
bishop-   3.4488
rook-     5.3030
queen-    9.0001
______________

Note that under the RS model, 1 queen + 1 knight (2 pieces) is valued at a
total of 12.0001 and 2 bishops + 1 rook (3 pieces) is valued at a total of
12.2006.  It values the 3 pieces 0.2005 higher than the 2 pieces- a
marginal amount.  In practice, it would probably be indifferent to this
exchange.

Note that under the DN model, 1 queen + 1 knight (2 pieces) is valued at a
total of 12.371 and 2 bishops + 1 rook (3 pieces) is valued at a total of
11.572.  It values the 2 pieces 0.799 higher than the 3 pieces- a
significant amount.  In practice, it would probably aggressively pursue
this exchange.

Due to their contrasting evaluations of this complex 2-to-3 pieces
exchange, both players (RS & DN) would willfully enter opposite sides of
this exchange as being advantageous.  Unless both models are inaccurate so
that, in fact, this exchange is absolutely neutral to the interests of both
players, one player who willfully enters this exchange will get harmed by
it and probably, eventually lose the game.

Predictably, it is my contention that a player who trades 1 queen + 1
knight for 2 bishops + 1 rook will probably, eventually lose the game for
a reason, albeit indirect and less effectual, based upon the fact that a
player who trades 1 queen for 1 bishop + 1 rook will probably, eventually
lose the game.  However, such complex exchanges occur rarely in typical
games.  In fact, the example exchange never occurred between 2 versions of
SMIRF that Reinhard Scharnagl compiled for playtesting- 1 using his piece
values, 1 using my piece values.  So, I was never had the opportunity to
see my point proven.

Still, I am discontent with this type of subtle inaccuracy.  How do the
rest of you regard it?

Derek Nalls wrote on Sat, Jul 28, 2007 09:47 PM UTC:
We all agree that the relative piece values for FRC and CRC (to a lesser
extent) are reasonably well-established.  I think we should reaffirm WHY
(even if it seems too obvious to some of us) in order to pinpoint what
important steps need to be taken to bring other desirable chess variants
into our realm of understanding.

Thru much human effort, relative piece values for Chess (FRC) were
understood with only a little less accuracy than today long before chess
computers and programs attained impressive playing strength.
Notwithstanding, powerful computers and AI programs are now available and
affordable even to individuals in the modern era.  Accordingly, I think
this great resource should never be neglected and furthermore, should be
regarded as indispensible to our future endeavors.

Even in the absence of any predictive theory, a powerful program,
custom-written to play a single chess variant as well as possible, can
determine the correct relative piece values for an entire lineup of
pieces.  The greater the depth (in plies), time or number of positions
searched per move throughout a playtested game, the more narrowly it can
define the range of correct values for each unique piece (although a
tantalizingly-large, range of values remains with any game playtested at
survivable times using today's state-of-the-art technology).

Since FRC & CRC are fairly, closely related, it seems probable that no
predictive, universal model for relative piece values will mature until
additional reliable, experimental testbeds involving less-related chess
variants have been created to test results against.

Forget about the Zillions Of Games program.  It only plays chess variants
that are closely related to Chess reasonably well- NOT great!- when given
a lot of time per move.  The less related a given chess variant is to
Chess, the worse the ZOG program plays to the point of taking an enormous
amount of time to make poor moves.

The recent development of achieving within-range relative piece values for
CRC is a useful roadmap.  How did it happen?  Out of appr. 8 billion people
worldwide, an adequate number of individuals took an interest in learning
to play one of a few popular Capablanca Chess variants very well.  A
minority of these chess variant players succeeded at their goal.  For
whatever reasons, three programs were written and made available for free
for the worldwide popular IBM-compatible, MS Windows configuration that
the best human players confirmed to be strong.  In the course of making
each of these three programs as strong as possible at playing one another
and some of the best human players, the relative piece values for CRC were
refined to the point that improvements in playing strength no longer came
easily and quickly with adjustments.

How many efforts of this magnitude is the worldwide chess variant
community capable of?  In any case, we need at least a few more.

Castling in Chess 960. New castling rules for Fischer Random Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Derek Nalls wrote on Wed, Aug 8, 2007 08:50 PM UTC:
Reinhard Scharnagl-

Thank you for staying in communication with us via a public forum.  Please remember that Americans need your knowledge and expert opinions on chess variants and chess AI programming as much as the rest of the world.  I sincerely hope I will always be able to communicate with you in this manner.  By the way, your bizarre postscript at the end of EVERY message to this American-hosted web site is a hilarious piece of satire.  I love it!  Take care.

Optimized Chess - 8H x 10WA game information page
. Missing description[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Sun, Aug 12, 2007 03:38 PM UTC:
Opti Chess
articles for deletion
Wikipedia
http://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/Optimized_Chess

This is an interesting development.
Please check it out.

Get involved if you want to prevent zealots of Gothic Chess from
destroying the mention of other significant chess variants in the world-
esp. games that are related to it.

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Derek Nalls wrote on Sat, Nov 24, 2007 09:22 PM UTC:
Opposition Leader Kasparov Arrested In Moscow
http://www.theotherrussia.org/2007/11/24/opposition-leader-kasparov-arrested-in-moscow/

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Derek Nalls wrote on Wed, Dec 19, 2007 01:49 AM UTC:
Since Fergus Duniho is away, I care even less about his psychological
'complications' than I did when he was here.

Would some responsible CV Pages editor (if any) please delete this entire
thread due to it being totally off the topic of chess variants?

Aberg variation of Capablanca's Chess. Different setup and castling rules. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Derek Nalls wrote on Thu, Apr 17, 2008 07:54 PM UTC:
CRC
practical attack values
http://www.symmetryperfect.com/shots/values-capa.pdf

Although Aberg's method of estimating the relative piece values for CRC pieces upon the 10 x 8 board was just an expedient extrapolation from established relative pieces values for FRC pieces upon the 8 x 8 board, his values are actually more accurate than yours.

One major flaw in your system is approximately equating the values of the archbishop and the chancellor.  This is a radical contention which implies that the values of the rook and bishop are equal (since the archbishop equals a knight plus a bishop and the chancellor equals a knight plus a rook).  This is inconsistent with your own system internally whereby the rook is (correctly) ascribed a higher value than the bishop.

Derek Nalls wrote on Fri, Apr 18, 2008 08:28 PM UTC:
'If Archbishop and Chancellor have equal value, it DOES NOT IMPLY ANYTHING
for the value difference of Rook vs Bishop. They are all different pieces,
and have nothing to do with each other.'

YES it does according to my model and every quality, holistic model built upon a proper foundation I have ever seen.  Contrary to your statement, I think it obvious to any logical person that the component pieces have at least SOMETHING to do with their composite pieces.

Some computer chess programmers are notorious for achieving useful relative
piece values that are within decent range of their optimums based purely upon AI playing strength without creating any coherent, fully-developed theory that is logically explained, justified and consistent.  Unfortunately, such people contribute little to the understanding of
relative piece values for themselves or other interested parties.

I have appr. two years of experience working with Reinhard Scharnagl's 
excellent SMIRF program, my fast dual-CPU server and choice Capablanca chess variants.

Reinhard Scharnagl would compiled two, otherwise-identical versions of his 
program using his and my favorite sets of relative piece values (at that time) which would played against one another using a great amount of time per move.  Eventually, we carefully completed many games this way.  We would both analyze the game results and discuss conclusions.  Sometimes we would agree.  Sometimes we would disagree.  Subsequent tests would settle disagreements ... sometimes.  In this manner, we both improved our models over time until we reached a point where any further minor improvements became prohibitively difficult to achieve within a survivable time frame.

'In real life the value of a piece is not the sum of the value of each of its individual moves ...'

YES it is although not exactly.  The moves of component pieces of a composite piece have far more effect upon determining its relative piece value than ALL other factors added together.

'... but also depends critically on properties like mating potential,
color-boundedness, forwardness, speed, manoeuvrability, concentration,
sensitivity to blocking.'

I have also read ALL of the pioneering works of Betza on the subject.
Essentially, my model mathematicized a subject (to the extent possible
present day) he had only speculatively verbalized.  Rest assured, my model 
makes quantitative adjustments for all non-trivial, effecacious factors to relative piece values that I know of with certainty.

You need to read and thoroughly understand my 58-page paper on the subject.

universal calculation of piece values
http://www.symmetryperfect.com/shots/calc.pdf

'Theoretical considerations like you refer to are just nonsense, with no
connection to real life.'

The connection of my model to 'real life' is very strong.  My theory was
adjusted and refined numerous times to comply with game results over
different piece sets and game boards.  Experience dictated the details
of the theory in accordance with the scientific method.

'What would you rather have (if you can choose to make a trade or
not), a piece that is more 'valuable' according to some contrived
reasoning, or a piece that gives you a larger probability to win the game?'

Both.

Under a proper model, they should not be mutually exclusive at all.
In fact, they should be in agreement ... until a point in the endgame
where checkmate becomes possible.  Be mindful that significant
differences in relative piece values between the opening game, 
mid-game and endgame (to the limited extent that they are applicable)
are accommodated under sophisticated models.
____________________________________________

See the published values of Ed Trice and Reinhard Scharnagl for
CRC pieces upon the 10 x 8 board.

http://www.gothicchess.com/piece_values.html

In addition to the published values of Hans Aberg and Derek Nalls, this verifies that it is beyond dispute that your published values for the archbishop and chancellor are radical.  Your radical contention that an archbishop and a chancellor have appr. equal relative piece values requires an especially sound theoretical framework to be convincing.  Instead, all I am receiving from you is piecemeal descriptions of endgame scenarios where material values are likely to disappear and become meaningless compared to positional values (i.e., checkmate achievable regardless of material sacrifices) and consequently, conclusions drawn are likely to be faulty.

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