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Comments by DerekNalls

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Piece Values[Subject Thread] [Add Response]
Derek Nalls wrote on Wed, Jun 18, 2008 12:14 AM UTC:
Hecker:

It was fairly easy for me to replicate the bug I experienced.  In fact, I
have never successfully played a computer vs. computer game to completion
using TJChess10x8 in my life.  So, you should be able to replicate the bug
I experienced using the information I have provided.  I hope you can fix it
as well.

Bug Report
TJChess10x8
http://www.symmetryperfect.com/report

Derek Nalls wrote on Wed, Jun 18, 2008 11:06 AM UTC:
Using the mirror of Embassy Chess as a *.fen, TJChess10x8 runs fine now
under Winboard F.  Thanks!

Derek Nalls wrote on Tue, Jul 1, 2008 04:00 PM UTC:
Inconclusive Report

One type of 1:2 or 2:1 exchanges I have been playtesting using SMIRF
(versions MS-174b-O and MS-174c-O) involves a player missing 1 archbishop
OR 1 chancellor versus a player missing 1 rook and 1 bishop.  Generally,
the results were favoring the Muller model in which any 1 supreme piece in
CRC (archbishop, chancellor, queen) has a material value significantly
higher than any other 2 pieces (except 2 rooks).

Embassy Chess

(player without 1 archbishop) vs. (player without 1 rook + 1 bishop)
10 minutes per move
(player without 1 rook + 1 bishop) wins 2 games (playing white & black)
75% (3/4) probability of correctness

(player without 1 chancellor) vs. (player without 1 rook + 1 bishop)
15 minutes per move
(player without 1 rook + 1 bishop) wins 2 games (playing white & black)
75% (3/4) probability of correctness

Unfortunately, since I used standard versions of SMIRF loaded with
Scharnagl CRC material values, the results became tainted due to a game
between the (player without 1 chancellor) and the (player without 1 rook +
1 bishop) at 10 minutes per move.  The player with the potentially
game-winning 3:2 advantage in supreme pieces unnecessarily permitted the
exchange of its 1 archbishop for 2 minor power pieces (i.e., 1 bishop + 1
knight).  Eventually, a 3-fold repetition draw occurred.

Scharnagl:

Please raise the material value of your archbishop within your CRC model?
My experience has convinced me that it is obviously 1-2 pawns too low. 
Otherwise, I will be forced to abandon the use of SMIRF in favor of a
program (such as Joker80) with more reliable CRC piece values when I
return to this unresolved playtesting issue.

Derek Nalls wrote on Tue, Jul 1, 2008 10:20 PM UTC:
Muller & Scharnagl:

Please note that I have revised my model again in consideration to recent
playtesting results.  This affects material values of 'supreme pieces'
in both FRC and CRC.

CRC
material values of pieces
http://www.symmetryperfect.com/shots/values-capa.pdf

pawn 10.00
knight 30.77
bishop 37.56
rook 59.43
archbishop 98.22 
chancellor 101.48
queen 115.18

FRC
material values of pieces
http://www.symmetryperfect.com/shots/values-chess.pdf

pawn 10.00
knight 30.00
bishop 32.42
rook 50.88
queen 98.92

For details, please see:

universal calculation of piece values
revision- July 1, 2008
http://www.symmetryperfect.com/shots/calc.pdf
65 pages

Consequently ...

My current CRC model is more similar to the Muller model than any other.
My current FRC model is more similar to the Kaufmann model than any
other.

Unfortunately, a 65-page explanation, even if it is 'elaborate sense',
is not conducive to the 'short, convincing argument' you seek.

Derek Nalls wrote on Thu, Jul 3, 2008 05:25 AM UTC:
Conclusive Report
(but without any evidence)

I began this round of playtesting using SMIRF MS-174b-O which contained
a bad checkmate bug.  Since I regard it as inconsistent to me to:

1.  present saved games unaltered whenever the checkmate bug did not 
present itself.

YET

2.  present saved games altered whenever the checkmate bug did present
itself.

... I chose to present no saved games at all for the sake of consistency.

In fact, I did not save any games at all generated via SMIRF playtests.

This puts me in the strange position of playtesting mainly for my own
interest since I do not have the right to demand that anyone else take my
word for the playtesting results I am reporting.

[The latest version of SMIRF recently given to me by Reinhard Scharnagl, 
MS-174c-O, has never shown me a checkmate bug.  Hopefully, it never
will.]
_____________________________________________________________________

Since I have been convinced thru playtesting recommended by Muller that 
the archbishop has a material value nearly as great as the chancellor in
CRC, the desirability of confirming the order of material values for the
'supreme pieces' (i.e., queen, chancellor, archbishop) used in all
reputable CRC models occurred to me.  Accordingly, 3 asymmetrical
playtests were devised.  These are 1:1 exchanges involving a player
missing 1 given supreme piece versus a player missing 1 different supreme
piece.  Generally, the results were normal as expected.

Embassy Chess

(player without 1 archbishop) vs. (player without 1 chancellor)
10 minutes per move
(player without 1 archbishop) wins 2 games (playing white & black)
75% (3/4) probability of correctness

(player without 1 chancellor) vs. (player without 1 queen)
10 minutes per move
(player without 1 chancellor) wins 2 games (playing white & black)
75% (3/4) probability of correctness

(player without 1 archbishop) vs. (player without 1 queen)
10 minutes per move
(player without 1 archbishop) wins 2 games (playing white & black)
75% (3/4) probability of correctness

order of material values of CRC pieces
(from highest to lowest)

1.  queen
2.  chancellor
3.  archbishop

By transitive logic, the third playtest could have been considered
totally unnecessary.  Nonetheless, I conducted it as a double-check to the
consistency of the results from the first and second playtests.  
Although a 75% (3/4) probability per test could be improved upon greatly 
with a couple-few more games, I am already satisfied that the results are
correct and that something unexpected is not the reality.  So, I will not
be playtesting this issue further.  There are more interesting and
pressing mysteries to me awaiting tests.

[Subject Thread] [Add Response]
Derek Nalls wrote on Tue, Jul 8, 2008 04:29 PM UTC:
This is a new feature request:

I have 2 versions of SMIRF (version 0 [standard] and version 2) I would
like to playtest against one another using SMIRF-o-glot and Winboard F. 
Currently, it is impossible.  

1.  SMIRF-o-glot only executes the standard name of the SMIRF program.

2.  SMIRF-o-glot requires the SMIRF program to be with it in the same
directory to work.

3.  Winboard F requires SMIRF-o-glot to be with it in the same directory
to work.

4.  Two seperate installations of Winboard F (having two different
versions of SMIRF) cannot communicate to work in coordination.

Manually playtesting 2 versions of SMIRF against one another (without
using Winboard F and SMIRF-o-glot) would probably take 2-3 times as long.
So, any solution that is not too labor-intensive for you, the programmer,
would be greatly appreciated.

Derek Nalls wrote on Tue, Jul 8, 2008 07:48 PM UTC:
'I think that you could even put a single version
of Smirfoglot in the WinBoard directory, as long as you tell it with the
/fd argument where to look for the engine DLL 
if the Smirf directory is a subdirectory of the WinBoard directory.'

Yes, the shortened argument works fine.
Consider it tested.
Thank you for the tech support.

[Subject Thread] [Add Response]
Derek Nalls wrote on Tue, Jul 8, 2008 09:11 PM UTC:
Hecker:

I am keenly interested to know what material values this strong program
uses for CRC pieces.

[Subject Thread] [Add Response]
Derek Nalls wrote on Wed, Jul 9, 2008 01:24 AM UTC:
World Chessboxing Organization
http://site.wcbo.org/content/index_en.html

[Subject Thread] [Add Response]
Derek Nalls wrote on Fri, Jul 11, 2008 02:28 AM UTC:
This must be changed to 'Unmentionable Chess Live'!

[Subject Thread] [Add Response]
Derek Nalls wrote on Fri, Jul 11, 2008 06:58 PM UTC:
I appreciate the 3 versions of SMIRF loaded with different CRC material
values that you sent me for testing purposes.  I realize compiling them
was not a productive use of your time toward developing Octopus or
creating future versions of SMIRF.  So, I sincerely hate to complain.

Internal Playtesting- Scharnagl
http://www.symmetryperfect.com/pass

Push the 'download now' button.

I played one game of Embassy Chess (mirror) at 40 minutes per move.  The
white player was version 0 (standard) and the black player was version 2
(highest archbishop value).  The black player won.  However, the victory
was not attributable to the white player valuing its archbishop too low in
an exchange.  Instead, it was attributable to the white player valuing its
queen too low in an exchange.

White traded its 1 queen for 1 knight + 1 rook belonging to black.  This
gave black a 3:2 advantage in supreme pieces which, over the course of the
game, was reduced to a 1:0 advantage in supreme pieces which gave black the
ability to out-position white in the endgame, gain material and win.
The game was not even close or long ... ending in 53 moves.  I have seen
this happen many times before.  Of course, with version 0 and version 2
having identical material values for the queen, rook and knight, it could
have just an likely 'thrown the game away' to the other player.  That is
the reason I cannot continue playtesting with what you provided to me.

Under the Nalls model (for example), there are 3 supreme piece(s)
enhancements:  the non color-bound enhancement, the non color-changed
enhancement and the compound enhancement.  In CRC, they total a 43.75%
bonus for the archbishop above the material value of its components (the
bishop and the knight), a 12.50% bonus for the chancellor above the
material value of its components (the rook and the knight) and a 18.75%
bonus for the queen above the material value of its components (the rook
and the bishop).  The entire purpose of the supreme piece(s) enhancements
is to provide a measurably appropriate deterrent to trading any supreme
pieces too lightly to your opponent thereby ending-up with a potentially
game-losing disadvantage in the ratio of supreme pieces.  The Muller model
is similar in this respect.

If I had to choose only ONE foundation, experimental or theoretical, for
my model, then I would choose experimental without apprehension.  Of
course, I am allowed to use both.  So, I do because I remain hopeful that
eventually, thru relentless effort, my theory will attain a worthwhile
condition (that has previously eluded it) whereby the theoretical and
experimental foundations will become mutually reinforcing.

I would characterize my position as regarding both the experimental and
theoretical foundations as important (although I definitely consider the
experimental foundation primary).

I would characterize Muller's position as being that the experimental
foundation is everything that matters and the theoretical foundation is
just an unneeded crude, inaccurate approximation to experimental numbers
decorated with arbitrary words and concepts.  Maybe so?

I would characterize Scharnagl's position as being that the theoretical
foundation is supremely important as it must dictate and predict the
optimum experimental numbers.  [I agree that a great theory should be
expected to do so.]  Furthermore, the theory must be elegantly simple and
intuitively accessible.  [I consider this expectation unrealistic and
impossible.  Generally, the optimum material values for chess variants are
too complex in their estimation-calculation to be reducible to simple
formulae without sacrificing accuracy to an unacceptable extent.]

Scharnagl:

Please reconsider revising your CRC model even if doing so unavoidably
renders your theory somewhat more complicated in its concepts and
formulae?  The playing strength of SMIRF (standard version) can probably
be improved significantly by taking such steps.

[Subject Thread] [Add Response]
Derek Nalls wrote on Sun, Jul 13, 2008 06:51 PM UTC:
Chessboxing Hits It Big
http://www.time.com/time/arts/article/0,8599,1821639,00.html?cnn=yes

[Apparently, this forum chokes-up on links whenever it hits a comma.]

[Subject Thread] [Add Response]
Derek Nalls wrote on Thu, Jul 31, 2008 11:28 PM UTC:
Inconclusive Report

Joker80 Versions Tournament
limited randomized vs. non-randomized
60 minutes per move
http://www.symmetryperfect.com/report

Push the 'download now' button.

Muller's assertion that randomization used within the standard version of
Joker80 has been responsibly, appropriately limited and controlled so that
playing variety is added without measurably reducing playing strength has
been tentatively verified over a range of playing times up to 60 minutes
per move.  The limited randomized (standard) version and non-randomized
version of Joker80 have approximately equal playing strength. 

Despite the expertise and truthfulness of Muller, I could not accept his
reassurances at face value.  I had to test them.  Now, I accept them.

[Subject Thread] [Add Response]
Derek Nalls wrote on Fri, Aug 8, 2008 06:40 AM UTC:
Bug Report
http://www.symmetryperfect.com/pass

Please examine this game based upon an asymmetrical playtest using an
alteration of the mirror of Embassy Chess.  An illegal move was attempted
that probably pertained to castling.  This caused a forfeit.

Derek Nalls wrote on Sat, Aug 9, 2008 10:27 PM UTC:
The *.fen recommended by Hecker allowed me to resume playtesting.  In the
future, this problem should be avoidable either by manually precluding the
potential for attempting or making illegal moves from the *.fen OR by
appropriately refining Joker80 and/or Winboard F.  Once I moved past the
problem, I removed the web page with the bug report.  Fortunately, Hecker
still possessed the forfeited game *.pgn for Muller to examine.

Derek Nalls wrote on Tue, Aug 12, 2008 11:36 PM UTC:
Bug Report
http://www.symmetryperfect.com/bug

Push the 'download now' button.

Please examine this game based upon an asymmetrical playtest using an
alteration of the mirror of Embassy Chess (*.fen).  This caused a
forfeit.

I could have used a manually altered *.fen (as recommended by Hecker) to
setup this playtest but I thought the alpha version of Winboard F would
probably prevent the problem.  It did not.

Derek Nalls wrote on Wed, Aug 13, 2008 12:26 PM UTC:
Bug Report
http://www.symmetryperfect.com/bug

More details ...

Piece Values[Subject Thread] [Add Response]
Derek Nalls wrote on Fri, Nov 7, 2008 06:46 AM UTC:
Upon closer consideration, I have decided to cancel 3 out of the 4 planned
playtests using Joker80 running under Winboard F to play Embassy Chess
(mirror).  The reason is that I suspect they are probably untestable
conclusively within an achievable amount of time and number of games since
differences of less than 5% in value between the CRC pieces under study are
expected.  Obviously, 'untestable playtests' are oxymorons indicative of
a total waste of CPU time.

Please allow me to show the numbers behind my thinking based upon the
present CRC piece values models of Nalls & Muller.  

[Unfortunately, I no longer regard the CRC model of Scharnagl as being
sufficiently refined in compliance with experimental results to yield
accurate, predictive values.]
_____________________________

playtest #1
Embassy Chess (mirror)
1 queen missing vs. 2 rooks missing

Nalls

rook    59.43
queen  115.18

2 rooks / 1 queen = 1.0319

Muller

rook    55.88
queen  111.76

2 rooks / 1 queen = 1.0000
__________________________

average
(Nalls & Muller)

2 rooks / 1 queen = 1.0160

Conclusion- untestable!
_______________________

playtest #2
Embassy Chess (mirror)
1 archbishop missing vs. 1 rook + 1 bishop missing

Nalls

bishop       37.56
rook         59.43
archbishop   98.22

1 rook + 1 bishop / 1 archbishop = 0.9875

Muller

bishop       45.88 
rook         55.88
archbishop  102.94

1 rook + 1 bishop / 1 archbishop = 0.9885
__________________________________________

average
(Nalls & Muller)

1 rook + 1 bishop / 1 archbishop = 0.9880

Conclusion- untestable!
_______________________

playtest #3
Embassy Chess (mirror)
1 chancellor missing vs. 1 rook + 1 bishop missing

Nalls

bishop       37.56
rook         59.43
chancellor  101.48

1 rook + 1 bishop / 1 chancellor = 0.9558

Muller

bishop       45.88 
rook         55.88
chancellor  105.88

1 rook + 1 bishop / 1 chancellor = 0.9611
__________________________________________

average
(Nalls & Muller)

1 rook + 1 bishop / 1 chancellor = 0.9585

Conclusion- untestable!
________________________

playtest #4
Embassy Chess (mirror)
1 archbishop missing vs. 1 rook + 1 knight missing

Nalls

knight       30.77
rook         59.43
archbishop   98.22

1 rook + 1 knight / 1 archbishop = 0.9183

Muller

knight       35.29
rook         55.88
archbishop  102.94

1 rook + 1 knight / 1 archbishop = 0.8857
__________________________________________

average
(Nalls & Muller)

1 rook + 1 knight / 1 archbishop = 0.9020

Conclusion- testable!
______________________

Thus, I will begin playtest #4 very soon.

[Subject Thread] [Add Response]
Derek Nalls wrote on Mon, Dec 1, 2008 07:27 AM UTC:
Although I have stated previously (and still maintain) that -
 
'The inverse relation that inescapably exists between the quantity and
quality of the games comprising a collection has been conclusively proven
to me by labor-intensive experience.'

http://www.symmetryperfect.com/shots/descript.pdf
See 'worldview and games'- page 40.

- I expect few others to share my borderline-fanatical goal of discovering
and implementing a single, best or virtually-perfect chess variant.

At least, I recognize that many prolific game designers hold the logical
viewpoint that the most practical, achievable method to contribute to the
chess variant community lies in striking a balance between high quality
and high quantity backed with years of sustained effort.  Admittedly, I am
too selfish to put my name on (or at least, leave my name on) any game
creation that does not satisfy my highest, current standards of quality. 
In other words, I create game(s) for the chess variant community AND me. 
It is important (to me) not to leave me out of consideration.  I wish more
game inventors thought and acted likewise.

I consider myself a reformed prolificist who became a single-game
perfectionist in 2005.  By the way, that single game switched on me
recently in response to an unexpected, theoretical breakthrough ...

Spherical Chess 400
http://www.symmetryperfect.com/shots

I strongly hope I got it right this time.

I respectfully caution all prolificists (whether they approve or
disapprove of the term) to be mindful that unless they are successfully
creating the very best, original chess variants in every class of games
they publish, then definitively they are only contributing to a 'number
pollution' of good games (presumably).  Furthermore, it is not possible
to create a best chess variant in any class without a foundation and range
of theory, experience and ingenuity to enable you to correctly see and
surpass the limitations of all of the pre-existing, best games within that
class.

If I can achieve this (i.e., creating a best game within a class) just
once, then I will be proud.  Obviously ... if any of you prolificists can
achieve this 5-10 times, then you have the right to be much more proud
than I.  Some of you who have 50-100 games (or more) in your catalog are
probably confident that you already have achieved this 5-10 times (or
more).  I hope so yet I remain skeptical that any of us have achieved this
even once.  I don't think some of you fully understand or respect what we
are up against by being creative with combinatorial game theory.

Derek Nalls wrote on Thu, Dec 11, 2008 01:00 AM UTC:
'Overall, the literature of chess variants demonstrates a random
scattering of 1000's of the infinite possible, stable [not in every
case!] arrangements of gameboards, pieces, rules, etc. Despite the
constructive intentions, hard work and abstraction by their various
inventors, statistically it is as if the population as a whole which
created this class of games did so with little guidance of intelligent
design. Virtually all of these games could have instead been randomly
generated by a computer program designed to intentionally create chaotic,
messy chess variants. This is the fate of all work undertaken without
correctly applying the most important game-design principles.'

Symmetrical Chess- Description
http://www.symmetryperfect.com/shots/descript.pdf
See section 'blueprints for incredibly bad inventions'- page 5.
_________________________________________________________

Although I prefer to colloquially express a permutations analogy 
['arrangements' is the keyword clue] instead of a number theory analogy,
there is an implicit overlapping and agreement of ideas.  I am especially
convinced of Muller's observation that 'invention' is commonly used in
an exaggerated or false manner within chess variant literature.  In my
opinion, 'discovery' is usually a much more appropriate and factual word
although I consider even its usage in some cases to be melodramatic.

For a hypothetical example ...

1.  Imagine that a person flashes thru all of the 12,000+ opening setups
of CRC (discovered by Reinhard Scharnagl) and notes which ones, by quickly applying simple quality criteria, are especially stable.

2.  This person eventually completes a short list of, for example, the 24
best (by his/her criteria).

3.  This person arrogantly and irrationally imagines himself/herself to be a prolific, genius inventor who has earned fame- not merely a discoverer.

4.  This person dishonestly applies for and receives US patents for every
one of his/her 24 favorite opening setups of CRC that were not already US
patented ... albeit by carefully, intentionally not mentioning CRC at all
to the patent examiners.

5.  This person takes the fact that he/she holds fraudulently-obtained US
patents for most of his/her 24 favorite opening setups of CRC as proof
that he/she is indeed a prolific, genius inventor.

[Of course, any resemblance to any real person(s) in this fictional story
is purely coincidental.]
_________________________

Would you agree to classify this person as a prolific, genius inventor?
I would not even classify this person as a discoverer.

The desire to be accurate would compel me to classify this person instead
as an intellectual property thief (only of non US-patented gameworks)
and a phoney inventor.

After all, Reinhard Scharnagl had already holistically covered the same
ground, as a discoverer, that this person falsely, subsequently staked a
claim to as his/her own solely.
_______________________________

Nonetheless, I reserve the view that 'invention' can occasionally be used
appropriately to refer to a small number of highly-unique chess variants.  I also think (as Duniho) that Muller fails to give sufficient credit to
original game inventors who have somehow managed to create complex chess
variants that are balanced, dynamic, stable and playable.  After all, the
odds against creating chess variants, compliant with every quality
criteria (known and unknown), by chance or luck are combinatorically high.  Instead, they are rare, valuable examples of intelligent design done
correctly.  Eight years filled with appr. 250 failed, diligent,
attempted-intelligent efforts on my part (until only one recent success,
in my tentative opinion) have convinced me that great games are highly
unlikely to be invented by chance or luck.

[Subject Thread] [Add Response]
Derek Nalls wrote on Sat, Dec 20, 2008 06:42 PM UTC:
Thank you!

As it turns-out, 'interruption of activities on this site' has already
become a way of life to all of us who follow this discussion board,
anyway.  So, Gawd-speed and good luck!

[Subject Thread] [Add Response]
Derek Nalls wrote on Thu, Feb 19, 2009 03:34 AM UTC:
Derek Nalls
http://www.myspace.com

Hopefully, other chess variant hobbyists who are also MySpace users will
likewise feel secure about listing their contact pages here (and putting
one another on friends lists to enable convenient communication- public or
private) despite the semi-personal, informal nature of MySpace.

$250 GC Tourney[Subject Thread] [Add Response]
Derek Nalls wrote on Fri, Jun 11, 2010 01:21 PM UTC:
I think it would be consistent with editorial policy to delete this thread.

[Subject Thread] [Add Response]
Derek Nalls wrote on Fri, Jun 11, 2010 01:37 PM UTC:
Admittedly, this is off-topic.  If the editors choose to delete this post,
I graciously accept their decisions without argument.  I sent it because I
thought it may be of interest to some people here.  Clearly, French
roulette is not a chess variant.  It is not even a game of skill.

French roulette
the spin-maximizing betting scheme
http://www.symmetryperfect.com/roulette/roulette.pdf
27 pages

This is a rough, first draft.  Also, I have never actually played any
variation of roulette because I despise gambling.

I am especially interesting in the opinions of mathematical experts such as
Muller and Thompson (even though they are sometimes not interested in my
opinion on mathematical matters).

Derek Nalls wrote on Mon, Jun 14, 2010 12:48 PM UTC:
Driven by the hunch that Mark Thompson must be correct (a negative outcome
game of chance cannot be profitable), I think I have pinpointed my error. 
I was using a (simple) average profit instead of a weighted average profit.
 I'll recalculate and announce the results.

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