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Comments by JamesSpratt

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James Spratt wrote on Sat, Feb 11, 2006 10:57 PM UTC:
Hi, David:  Looks like that took care of it.  I'd forgotten that trick;
sorry to be so slack, and thanks.

[Subject Thread] [Add Response]
James Spratt wrote on Fri, Mar 17, 2006 07:48 AM UTC:
Sh-SHAY, Roberto!!! *hic!*  Th-THAT sh-shoundsh like a WI- *hic!* WINNER!! 
B-but Ah'll B-BETCHA we *hic!* cudnen--cudddnnn--*hic!*--CUDDENT play it
HERE!!  F-F-FERGUSH wud SHMACK ush!! *hic!*  WOONCHOO, F-Fergush??!!??

SSHAY, you call that a Q-Q-QUEEN??!!?? I thought*hic!*hic!!* QUEENZHZH wur
s'pose ta be sh-*hic!* sheckshy!!!....

(THUMP!)

James Spratt wrote on Sat, Mar 18, 2006 07:11 AM UTC:
No-o-o-o-o, F-Fergush--*hic*--I DON' wanna play basheball with YOU!! *hic*
 (S-Shaint Paddy'll GITCHOO fer that..) *shnicker!!*






*hic!*

Oh, hey, I was at the foundry not long ago and saw a set of
Alice-in-Wonderland chess pieces being cast, and thought how splendid to
use for Alice Chess. (That's all I need, another inspiration!  BUT...)
And yeah, I'm still working on the Paladin pieces, AND Sarang pieces,
AND...

James Spratt wrote on Sun, Mar 19, 2006 07:36 AM UTC:
Prrrrrrrego!!



*hic!*

BishopsA game information page
. four-player game.[All Comments] [Add Comment or Rating]
James Spratt wrote on Mon, Mar 20, 2006 07:47 AM UTC:
I think 'feminized' pieces, or entire teams, even, are a pretty cool
idea, and in keeping with the open-minded spirit of our times.  I've had
people ask me for just the female counterparts to make a whole female side
for my Jetan-Sarang sets (there's a link to the graphics etc. in the
alphabetical index under Je), so that one side would be all females.  
I made counterparts for all the male pieces, naming them by just dropping
the final consonant on the male names, and empowering them with slightly
different but similar moves, e.g., Than (male) moves two orthogonally, and
Tha (female) moves one OR two orthogonally, based on the theory that male
and female have different survival strategies which average to equal in
the long run. Panthan (male pawn) does not move straight backward, but
Pantha (female pawn) does, with no loss of face; we understand the
differences and forgive them, y'see. Girls have one bag of tricks to help
them get through life, and guys another, different set of assets, and
that's that. The overlap is that we're all playing the same game, which
you might call 'Seeking Pleasure and Avoiding Pain,' or 'Stiff-Arming
the Reaper'.
  As long as we remember it's a game, vive les differences, sez I, and
anyone who gets hot about gender issues can take it somewhere else, as far
as I'm concerned; I don't see it as a war that anyone wins.
  Pink works well with black, white and gray; four good connotations to
counterpoise--happiness, evil, purity and doubt.

Introducing Economy in CV's?. Several chess variants based on economic principles.[All Comments] [Add Comment or Rating]
James Spratt wrote on Mon, Mar 20, 2006 11:31 AM UTC:
Stock?  Board?  Bank?  Doesn't sound very chessy to me...
War's more fun. (Hey, call me simple, I don't mind...nyuk...)

BishopsA game information page
. four-player game.[All Comments] [Add Comment or Rating]
James Spratt wrote on Mon, Mar 20, 2006 12:06 PM UTC:
Hi, Gary:  I think I know what you mean with the 'pink' business. 
Someone wanted me to do some doll-heads, hands, etc., and after seeing the
doll-show, it dawned on me that they're overdoing their gender roles, in
the same way macho tough-guys overdo theirs, and I feel some revulsion for
it, sort of like they're trying too hard to be what they have no choice
about anyway.
  Thanks for the kudos on Sarang; I put a lot of work into that whole
thing, and still am.  I think I'm still in a couple of games of it here,
too, if someone would make a MOVE!(Yeah, I know it's new and tricky..)
  Big Suzie sez she's decided not to beat you up after all, you MCP
you...(har-de-har-har!)

[Subject Thread] [Add Response]
James Spratt wrote on Tue, Apr 18, 2006 06:26 AM UTC:
I filed for a copyright for my Chess for Three game, and it was returned
'Denied.'  The explanation was that since the board is a geometric
shape, it can't be copyrighted (as opposed to other board-games whose
boards contain artistic graphics,like, say, Risk or Monopoly) the precise
text of any particular version of a rules page can be copyrighted,
although its intellectual content can't, and the sculptural patterns of
the pieces physically produced in 3d can, although their moves cannot.
I don't see anything wrong with just giving something to the world once
in a while; share the joy!

[Subject Thread] [Add Response]
James Spratt wrote on Wed, May 10, 2006 11:53 PM UTC:
Just an observation on how the page-changes at the comments lists are
defined:  I note that 'previous' comments are actually the newer ones,
and that going from old to new comments seems backwards, and it seems to
me that this might be confusing to newcomers.  What would be wrong with
'Newest Comments' and 'Previous Comments?'

[Subject Thread] [Add Response]
James Spratt wrote on Sat, May 20, 2006 06:03 AM UTC:
'Any up to four pieces within a 'box' formed by any four cells may move
in concert with the seniormost piece--the 'leader'--moving as he does in
his normal move and landing in the same position relative to him at the end
of the move.  Only the 'leader' must be clear to move, and the others
travel under his auspices for that move.'

I call it the Squad Move, and I think it's a lot of fun. If properly done
it enables compound captures and sudden, nasty surprises.  It works well in
Imperial and Jetan-Sarang, but I think those games have so many unknown
pieces in them that many people are hesitant to try them, so how 'bout in
a game everyone knows already?

Would anyone like to try it with standard Chess, or maybe Double Chess? 
We'll have to find a preset that doesn't enforce rules.  Any takers?

Alfaerie Variant Chess Graphics. Set of chess variant graphics based on Eric Bentzen's Chess Alpha font.[All Comments] [Add Comment or Rating]
James Spratt wrote on Sat, May 20, 2006 11:23 AM UTC:Excellent ★★★★★
Agreed! Clear, sharp and well-employed at CVP, hence familiar and easy to use. The only thing I'd alter about any of them is the 'added-on' look of some of the adaptations of the knight/horse's head; it would help to break the outline of the horse in a place or two to make it look like it was designed a-purpose to be a Cavalier or whatever else. But maybe that's just fuss-budget Meester Arteeste's problem, nyuk-nyuk.

Jetan Variant Graphics. James Spratt's graphics for Jetan variant Game Courier presets.[All Comments] [Add Comment or Rating]
📝James Spratt wrote on Sun, May 21, 2006 12:59 PM UTC:
Thanks, Joe.  Yeah, you do get kind of fond of a few of those little
Barsoomians, especially some of the little Barsoomianettes.  I think ERB
would approve, and am glad you do, too. I like highly-detailed graphic
icons, although I realize they're not essential to play.

Tony put up several presets for Jetan a while back, and we rassled with
the colors for a black-and-orange board with black-and-orange figures as
an alternate board (which really should be the official first preset) and,
although it's not filled out yet, I think it's stunning.  It's there in
the Alphabetical Index under Jetan presets.  The mapboard is a real 2' x
3' board I made for the 4-inch sculpted set, painted as a map of ERB's
Mars.  If you mean adding more decorative Mars-Art graphics, I might do
some around the border sometime, kinda low-key so's not to distract.

Thanks again for the positive rating, too!

[Subject Thread] [Add Response]
James Spratt wrote on Fri, May 26, 2006 11:10 AM UTC:
I just moved twenty-seven pieces in one legal move.  Twenty-seven. 
Twenty...Seven.  WHUMP! and they're out there. (Jetan-Jeddara on GC.  Now
Tony's gonna whip my butt.  Maybe.)

Four Handed Chess (I). Information on different variants of four handed chess on plus-shaped board.[All Comments] [Add Comment or Rating]
James Spratt wrote on Sat, May 27, 2006 01:03 PM UTC:
I made a three-player game a while back, and the same things apply as to
any more-than-two-player game--the King need not respond to 'check' (it
may not be his TURN next,) the King may go 'suicidal,' (interpersonal
play ALWAYS causes weaker players to gang up on a strong one, and you
might trust the following player not to take advantage of your King's
exposed condition,) and the pieces of a 'dead' King must be dealt with
somehow.
It hadn't occurred to me to remove the dead King's pieces; I decided to
let them remain as obstacles, capturable at leisure as required by the
surviving players (on a real table it's fun to have a bigger stack of
'prisoners',) and actually your 'pandemonium' which ensues by removing
the dead King's pieces would be quite exciting, and in a way, for him, a
revenge from the grave. 'Kill ME, huh?!  Well, here's some confusion for
ya, ya dogs!' What fun. Good idea and thanks for it.

[Subject Thread] [Add Response]
James Spratt wrote on Fri, Jun 2, 2006 11:26 AM UTC:
Hi, Roberto:  That Puerto Rico game sounds very interesting; is the
metaphor based upon a new land to be plundered/'developed,' and how do
the end-games tend to run? I mean, is it zero-sum, like winner-take-all,
or could it leave two players in balance? 
I wonder if it's in stores around here (NC/USA).

[Subject Thread] [Add Response]
James Spratt wrote on Fri, Jun 2, 2006 11:32 AM UTC:
Aw-w, c'mon, guys; de gustibus non disputandum est.

[Subject Thread] [Add Response]
James Spratt wrote on Fri, Jun 2, 2006 08:33 PM UTC:
Hi, Roberto:  Thanks for all the info on 'Puerto Rico.' I can see why the
American market might be slow to pick it up-- but then that may be from
ignorance of it, not sensitivity. Maybe I'll see if Walmart's got it:-)
'Evolver' sounds a lot like 'REvolver,' and with such a powerful
program I'd want to know for sure which way it's pointed before hooking
into it; with my none-too-sophisticated user skills, maybe I'd better
google around on it some more.

[Subject Thread] [Add Response]
James Spratt wrote on Fri, Jun 2, 2006 08:46 PM UTC:
Well, y'know, we can all get hot sometimes about things we care about;
welcome to humanity.

Shucks, now I'll have to take back all the rotten things I said about you
to my cat.  That's so sad because it confuses him, and when he gets
confused he's hard to deal with; he already thinks I'm a sap. (smilie)

[Subject Thread] [Add Response]
James Spratt wrote on Sat, Jun 3, 2006 01:38 AM UTC:
Roberto, I went to the local Walmart store, which is the biggest department
store in this town and on earth, I'm told, and was advised that they do
not carry the Puerto Rico game, which is the #1 game on earth.  I find
that to be very odd, wonder why, and now am even more curious about it.
(This particular store brings in so much money that the city police
department put a branch office in the building; states are actually
altering their laws to accommodate the chain, I hear.)
Veritas semper vincit, doesn't it?

[Subject Thread] [Add Response]
James Spratt wrote on Sat, Jun 3, 2006 02:13 AM UTC:
Hi, Joe; interesting, my brother's VOMA Greensboro, finishing out 30;
didn't want to go management because he likes his soul too much.
Kitty says he's allergic to you, too; three dogs! Fer shame..
Dogs have masters, cats have staff.
Hey, how 'bout a 'Postal Chess' variant?  Lessee, pieces are the
Inspector, Supervisor, Letter Carrier, Mailbox Lurker, Mean Dog and
Wild-Eyed-Laid-Off-Just-Divorced-Guy-With-An-AK.

James Spratt wrote on Sat, Jun 3, 2006 06:30 AM UTC:
Well, hey, Larry--SHAZAM!! Bullseye! POIFICK! I couldn't have come up with
a better move for him myself! (Hey, I've used some of the moves you came
up with in the Jeddara game; Tony's not quite up to dealing with Warlord
yet, but we'll cross that bridge, too. Someday. I hope and 'speck.)
There's another 'Postal' piece, too, called the 'Franker.'  He's the
guy who runs the automatic franking machine when the congressional mail
comes through--5000 pieces of letter-size not-quite-cardstock rocketing
through a little ditch in a stainless steel table at nine hundred and
seventeen miles an hour, and one corner of one gets folded and hung on the
little wheelie-thing and in seven nano-seconds the whole batch is 5000
little greasy paper accordians that you can't throw in the trash where
they belong; the lucky recipients of these mangled missives will wonder if
it's some kind of joke. The Franker gets to straighten these pontifical
pennings out, one by one, after disassembling the
hunnertandeightyseven-piece mechanism in order to extricate the last two
thousand and twelve, which have become compressed into a block of the most
incredibly strong material known to man, separable only by exacto and
microscope.
  I am open to input on precisely what the Franker does when this
delightful event occurs.  Blow in place, maybe.  Go Supervisor hunting
sounds likely.  Head for the nearest bar.  Stack up three or four more
5000-packs and see if you can blow the jam free with Overdrive.  I dunno. 
I'm too close to the problem--y'see, it was part of an earlier, checkered
life, in nightmares of which I still awaken, trembling, drenched with
sweat, in the wee, still hours.

James Spratt wrote on Sat, Jun 3, 2006 05:57 PM UTC:
Hi, Joe:  A good size for Postal Chess might be 12 x 12, with a limit of
maybe 15 different pieces, some of which are unique and some symmetrically
placed.  So far we have 12 named pieces, and I think to maintain the
character metaphors, they should be divided into Travelers (long-sliders)
and Confined (those who work in the Mailroom/Station/Annex.); the
Travelers would be free to go anywhere on the board, and the Confined
would be kept to the, say, 5 home rows. So how 'bout this for a piece
set:
Inspector: Travels as Q
Supervisor: Confined, any 3, square or diagonal, in any combination
Registry Clk: Confined, any up to 3 in a straight line, sq. or diag.
WELOJDGWAAK: Travels any 2; sequential captures if possible; must be
bracketed by at least 2 pieces to capture; defending side may move as many
pieces as GWAAK captured on his rampage to attempt to confine him, once per
rampage.
Letter Carrier (walker): Travels any 1 space in any direction
Franker:  Confined, detonates if Supervisor gets within his 3 x 3, and
disappears
204B:  Confined, detonates if Supervisor gets within his 3 x 3, taking out
8 surrounding cells with him
On-Break Clerk: moves any 1 in any direction, but doesn't move unless
Supervisor is within his 3 x 3
Route Inspector: Travels as Rook
Route Carrier:  Travels as Bishop
Mean Dog:  Travels any 2
LOLIAB:  Little-Ol'-Lady-In-A-Buick: Travels any distance at random;
player picks up LOLIAB, closes eyes, and plunks her down somewhere on the
board. Cannot be captured, but may not function if completely surrounded.

Just working suggestions.

James Spratt wrote on Sat, Jun 3, 2006 06:30 PM UTC:
Maybe we oughtta change the thread-name, or include an Elk in the piece
set, as though the Post Office is in Colorado, maybe.
Another suggested piece, duh:  the MAIL. Only travels if moved with
another USPS piece. Win condition: Get the MAIL to the other guy's home
row? (So don't LOSE the MAIL!!)
Another suggested piece:  Postal Assistant (Confined, filler, doesn't
move unless shoved out of the way by Inspector, Supervisor or 204B.)

James Spratt wrote on Sun, Jun 4, 2006 05:06 AM UTC:
Well, now I'm starting to wonder who it is who really should be confined. 
Hey, maybe we could put some cops into the game; they could move any one if
solo, any two if in pairs, any three if three adjacent--strength in
numbers.  Do some ride-alongs (maybe he'll let us shoot his gun at
something!); Cop could be the one who finally takes out WELOJDGWAAK--the
others just stop him.  It's got potential.
I still like the Elk loose in the mailroom; Franker can aim the
congressional mail at 'im an' let 'er rip, yee-haw!
So who's gonna do the preset for it? I'll play it.....

[Subject Thread] [Add Response]
James Spratt wrote on Tue, Jun 6, 2006 01:55 AM UTC:
I'm inclined to agree with you, Joe.  We're all our own judges of
comments and games anyway, and it's actually a plus that person X
actually says anything, good OR bad, qualified or not.  I say let's give
'em all a chance to say what they feel, good or bad, qualified or not. 
The exchange is more important than any one specific item that is
exchanged.

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