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Comments by JamesSpratt
Sh-SHAY, Roberto!!! *hic!* Th-THAT sh-shoundsh like a WI- *hic!* WINNER!! B-but Ah'll B-BETCHA we *hic!* cudnen--cudddnnn--*hic!*--CUDDENT play it HERE!! F-F-FERGUSH wud SHMACK ush!! *hic!* WOONCHOO, F-Fergush??!!?? SSHAY, you call that a Q-Q-QUEEN??!!?? I thought*hic!*hic!!* QUEENZHZH wur s'pose ta be sh-*hic!* sheckshy!!!.... (THUMP!)
No-o-o-o-o, F-Fergush--*hic*--I DON' wanna play basheball with YOU!! *hic* (S-Shaint Paddy'll GITCHOO fer that..) *shnicker!!* *hic!* Oh, hey, I was at the foundry not long ago and saw a set of Alice-in-Wonderland chess pieces being cast, and thought how splendid to use for Alice Chess. (That's all I need, another inspiration! BUT...) And yeah, I'm still working on the Paladin pieces, AND Sarang pieces, AND...
I think 'feminized' pieces, or entire teams, even, are a pretty cool idea, and in keeping with the open-minded spirit of our times. I've had people ask me for just the female counterparts to make a whole female side for my Jetan-Sarang sets (there's a link to the graphics etc. in the alphabetical index under Je), so that one side would be all females. I made counterparts for all the male pieces, naming them by just dropping the final consonant on the male names, and empowering them with slightly different but similar moves, e.g., Than (male) moves two orthogonally, and Tha (female) moves one OR two orthogonally, based on the theory that male and female have different survival strategies which average to equal in the long run. Panthan (male pawn) does not move straight backward, but Pantha (female pawn) does, with no loss of face; we understand the differences and forgive them, y'see. Girls have one bag of tricks to help them get through life, and guys another, different set of assets, and that's that. The overlap is that we're all playing the same game, which you might call 'Seeking Pleasure and Avoiding Pain,' or 'Stiff-Arming the Reaper'. As long as we remember it's a game, vive les differences, sez I, and anyone who gets hot about gender issues can take it somewhere else, as far as I'm concerned; I don't see it as a war that anyone wins. Pink works well with black, white and gray; four good connotations to counterpoise--happiness, evil, purity and doubt.
Stock? Board? Bank? Doesn't sound very chessy to me... War's more fun. (Hey, call me simple, I don't mind...nyuk...)
Hi, Gary: I think I know what you mean with the 'pink' business. Someone wanted me to do some doll-heads, hands, etc., and after seeing the doll-show, it dawned on me that they're overdoing their gender roles, in the same way macho tough-guys overdo theirs, and I feel some revulsion for it, sort of like they're trying too hard to be what they have no choice about anyway. Thanks for the kudos on Sarang; I put a lot of work into that whole thing, and still am. I think I'm still in a couple of games of it here, too, if someone would make a MOVE!(Yeah, I know it's new and tricky..) Big Suzie sez she's decided not to beat you up after all, you MCP you...(har-de-har-har!)
I filed for a copyright for my Chess for Three game, and it was returned 'Denied.' The explanation was that since the board is a geometric shape, it can't be copyrighted (as opposed to other board-games whose boards contain artistic graphics,like, say, Risk or Monopoly) the precise text of any particular version of a rules page can be copyrighted, although its intellectual content can't, and the sculptural patterns of the pieces physically produced in 3d can, although their moves cannot. I don't see anything wrong with just giving something to the world once in a while; share the joy!
Just an observation on how the page-changes at the comments lists are defined: I note that 'previous' comments are actually the newer ones, and that going from old to new comments seems backwards, and it seems to me that this might be confusing to newcomers. What would be wrong with 'Newest Comments' and 'Previous Comments?'
'Any up to four pieces within a 'box' formed by any four cells may move in concert with the seniormost piece--the 'leader'--moving as he does in his normal move and landing in the same position relative to him at the end of the move. Only the 'leader' must be clear to move, and the others travel under his auspices for that move.' I call it the Squad Move, and I think it's a lot of fun. If properly done it enables compound captures and sudden, nasty surprises. It works well in Imperial and Jetan-Sarang, but I think those games have so many unknown pieces in them that many people are hesitant to try them, so how 'bout in a game everyone knows already? Would anyone like to try it with standard Chess, or maybe Double Chess? We'll have to find a preset that doesn't enforce rules. Any takers?
Agreed! Clear, sharp and well-employed at CVP, hence familiar and easy to use. The only thing I'd alter about any of them is the 'added-on' look of some of the adaptations of the knight/horse's head; it would help to break the outline of the horse in a place or two to make it look like it was designed a-purpose to be a Cavalier or whatever else. But maybe that's just fuss-budget Meester Arteeste's problem, nyuk-nyuk.
Thanks, Joe. Yeah, you do get kind of fond of a few of those little Barsoomians, especially some of the little Barsoomianettes. I think ERB would approve, and am glad you do, too. I like highly-detailed graphic icons, although I realize they're not essential to play. Tony put up several presets for Jetan a while back, and we rassled with the colors for a black-and-orange board with black-and-orange figures as an alternate board (which really should be the official first preset) and, although it's not filled out yet, I think it's stunning. It's there in the Alphabetical Index under Jetan presets. The mapboard is a real 2' x 3' board I made for the 4-inch sculpted set, painted as a map of ERB's Mars. If you mean adding more decorative Mars-Art graphics, I might do some around the border sometime, kinda low-key so's not to distract. Thanks again for the positive rating, too!
I just moved twenty-seven pieces in one legal move. Twenty-seven. Twenty...Seven. WHUMP! and they're out there. (Jetan-Jeddara on GC. Now Tony's gonna whip my butt. Maybe.)
I made a three-player game a while back, and the same things apply as to any more-than-two-player game--the King need not respond to 'check' (it may not be his TURN next,) the King may go 'suicidal,' (interpersonal play ALWAYS causes weaker players to gang up on a strong one, and you might trust the following player not to take advantage of your King's exposed condition,) and the pieces of a 'dead' King must be dealt with somehow. It hadn't occurred to me to remove the dead King's pieces; I decided to let them remain as obstacles, capturable at leisure as required by the surviving players (on a real table it's fun to have a bigger stack of 'prisoners',) and actually your 'pandemonium' which ensues by removing the dead King's pieces would be quite exciting, and in a way, for him, a revenge from the grave. 'Kill ME, huh?! Well, here's some confusion for ya, ya dogs!' What fun. Good idea and thanks for it.
Hi, Roberto: That Puerto Rico game sounds very interesting; is the metaphor based upon a new land to be plundered/'developed,' and how do the end-games tend to run? I mean, is it zero-sum, like winner-take-all, or could it leave two players in balance? I wonder if it's in stores around here (NC/USA).
Aw-w, c'mon, guys; de gustibus non disputandum est.
Hi, Roberto: Thanks for all the info on 'Puerto Rico.' I can see why the American market might be slow to pick it up-- but then that may be from ignorance of it, not sensitivity. Maybe I'll see if Walmart's got it:-) 'Evolver' sounds a lot like 'REvolver,' and with such a powerful program I'd want to know for sure which way it's pointed before hooking into it; with my none-too-sophisticated user skills, maybe I'd better google around on it some more.
Well, y'know, we can all get hot sometimes about things we care about; welcome to humanity. Shucks, now I'll have to take back all the rotten things I said about you to my cat. That's so sad because it confuses him, and when he gets confused he's hard to deal with; he already thinks I'm a sap. (smilie)
Roberto, I went to the local Walmart store, which is the biggest department store in this town and on earth, I'm told, and was advised that they do not carry the Puerto Rico game, which is the #1 game on earth. I find that to be very odd, wonder why, and now am even more curious about it. (This particular store brings in so much money that the city police department put a branch office in the building; states are actually altering their laws to accommodate the chain, I hear.) Veritas semper vincit, doesn't it?
Hi, Joe; interesting, my brother's VOMA Greensboro, finishing out 30; didn't want to go management because he likes his soul too much. Kitty says he's allergic to you, too; three dogs! Fer shame.. Dogs have masters, cats have staff. Hey, how 'bout a 'Postal Chess' variant? Lessee, pieces are the Inspector, Supervisor, Letter Carrier, Mailbox Lurker, Mean Dog and Wild-Eyed-Laid-Off-Just-Divorced-Guy-With-An-AK.
Well, hey, Larry--SHAZAM!! Bullseye! POIFICK! I couldn't have come up with a better move for him myself! (Hey, I've used some of the moves you came up with in the Jeddara game; Tony's not quite up to dealing with Warlord yet, but we'll cross that bridge, too. Someday. I hope and 'speck.) There's another 'Postal' piece, too, called the 'Franker.' He's the guy who runs the automatic franking machine when the congressional mail comes through--5000 pieces of letter-size not-quite-cardstock rocketing through a little ditch in a stainless steel table at nine hundred and seventeen miles an hour, and one corner of one gets folded and hung on the little wheelie-thing and in seven nano-seconds the whole batch is 5000 little greasy paper accordians that you can't throw in the trash where they belong; the lucky recipients of these mangled missives will wonder if it's some kind of joke. The Franker gets to straighten these pontifical pennings out, one by one, after disassembling the hunnertandeightyseven-piece mechanism in order to extricate the last two thousand and twelve, which have become compressed into a block of the most incredibly strong material known to man, separable only by exacto and microscope. I am open to input on precisely what the Franker does when this delightful event occurs. Blow in place, maybe. Go Supervisor hunting sounds likely. Head for the nearest bar. Stack up three or four more 5000-packs and see if you can blow the jam free with Overdrive. I dunno. I'm too close to the problem--y'see, it was part of an earlier, checkered life, in nightmares of which I still awaken, trembling, drenched with sweat, in the wee, still hours.
Hi, Joe: A good size for Postal Chess might be 12 x 12, with a limit of maybe 15 different pieces, some of which are unique and some symmetrically placed. So far we have 12 named pieces, and I think to maintain the character metaphors, they should be divided into Travelers (long-sliders) and Confined (those who work in the Mailroom/Station/Annex.); the Travelers would be free to go anywhere on the board, and the Confined would be kept to the, say, 5 home rows. So how 'bout this for a piece set: Inspector: Travels as Q Supervisor: Confined, any 3, square or diagonal, in any combination Registry Clk: Confined, any up to 3 in a straight line, sq. or diag. WELOJDGWAAK: Travels any 2; sequential captures if possible; must be bracketed by at least 2 pieces to capture; defending side may move as many pieces as GWAAK captured on his rampage to attempt to confine him, once per rampage. Letter Carrier (walker): Travels any 1 space in any direction Franker: Confined, detonates if Supervisor gets within his 3 x 3, and disappears 204B: Confined, detonates if Supervisor gets within his 3 x 3, taking out 8 surrounding cells with him On-Break Clerk: moves any 1 in any direction, but doesn't move unless Supervisor is within his 3 x 3 Route Inspector: Travels as Rook Route Carrier: Travels as Bishop Mean Dog: Travels any 2 LOLIAB: Little-Ol'-Lady-In-A-Buick: Travels any distance at random; player picks up LOLIAB, closes eyes, and plunks her down somewhere on the board. Cannot be captured, but may not function if completely surrounded. Just working suggestions.
Maybe we oughtta change the thread-name, or include an Elk in the piece set, as though the Post Office is in Colorado, maybe. Another suggested piece, duh: the MAIL. Only travels if moved with another USPS piece. Win condition: Get the MAIL to the other guy's home row? (So don't LOSE the MAIL!!) Another suggested piece: Postal Assistant (Confined, filler, doesn't move unless shoved out of the way by Inspector, Supervisor or 204B.)
Well, now I'm starting to wonder who it is who really should be confined. Hey, maybe we could put some cops into the game; they could move any one if solo, any two if in pairs, any three if three adjacent--strength in numbers. Do some ride-alongs (maybe he'll let us shoot his gun at something!); Cop could be the one who finally takes out WELOJDGWAAK--the others just stop him. It's got potential. I still like the Elk loose in the mailroom; Franker can aim the congressional mail at 'im an' let 'er rip, yee-haw! So who's gonna do the preset for it? I'll play it.....
I'm inclined to agree with you, Joe. We're all our own judges of comments and games anyway, and it's actually a plus that person X actually says anything, good OR bad, qualified or not. I say let's give 'em all a chance to say what they feel, good or bad, qualified or not. The exchange is more important than any one specific item that is exchanged.
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