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Comments by joejoyce
Interesting setups. One thing I noticed playing David Paulowich: 8x8 games with high piece densities get very intense very quickly. (Especially against David.) Did you zillions them? The regular version looks like a problem setup: who wins the opening? The hidden version looks like people could find some interesting play in the opening.
Tony, just saw the Go preset in 'What's new'. Thank you. Joe
Thank you very much for the comment, Mike, and I hope to be able to live up to the compliment. After I accidentally designed Modern Shatranj, I got interested in short-range and jumping pieces, and eventually realized I had a series of games that could feature pretty much nothing but short-range jumpers. And that seemed unusual enough to be worth pursuit. Great Shatranj was the 1st, with no (rooks optional) piece moving over 2 squares, but some 'new' combo pieces; then Grand Shatranj, featuring 2-step pieces moving up to 4 squares, and 1 more 'new' combo piece (the Squire/Jumping General/Mammoth). Finally, I found the idea of bent riders irresistable, and decided to make a game with almost super-powered short range pieces. The zigzag general comes close, and it may actually be a new piece. All the 2-step pieces would be quite comfortable on larger boards, also. I plan to continue exploring short and medium range pieces for a while. I'm looking at some 3-square movers and contemplating what might go 5 or 6 squares. There's gotta be some opportunities for genuine new pieces there.
Generally tremendous graphics: clean, clear and simple. Is it possible to offer pieces for inclusion, or make requests? I'm using some 'new' graphics for shatranj variants, and will soon need to make more. These pieces are or will be adaptations of your existing graphics. In some cases, I'd like to replace an existing piece with a more themed graphic. For example, in a shatranj-like game, I'd replace the squirrel with a new piece consisting of the 'High Priestess' piece fronting a warmachine. This will be a visual combination of knight, alfil, and dabbabah, whose moves comprise the squirrel movement; and this doesn't put a squirrel on the battlefield with elephants and horses and war machines. Thank you for the great graphics and for making them so freely available. When people start complaining that your graphics should be used more, you are definitely doing something right.
I'd feel odd being the 1st to rate this game, as I'm mentioned as an inspiration, but, from reading through it, I'd say this is another excellent Gary Gifford game that examines the opening by giving a unique way to set up some pieces. I'd say this do-it-yourself-setup game is more subtle than Shatranj of Troy (another excellent game) except that he uses a cannon to fire the pieces onto the board. Many games use drops to vary the setup. Gary may be exposing this technique as deus ex machina. Pieces don't just fall from the sky in Gary's games; they are maneuvered to the spot where they land by the laws of chess as applied in the game. I quite enjoy our discussions about games and their nature; both of us get ideas that turn up in games. I like that Gary says there's no connection between chess and go*, then designs exquisite chess games that feature the placement of pieces. Of course, he goes beyond go, which does feature pieces falling out of the sky; so we can continue the dialogue and the disagreements. There's more games in this conversation. Enjoy. *********************************************************************** *Edit: in later discussions, we clarified our positions, and I need to clarify them here. Gary says there are plenty of connections between chess and go; but he does not see them as variants of each other. I have no problem seeing them that way. Gary tends to see games as sort of quantized, they come in discrete, different games. I can agree with that idea, but I find it more productive to view all games as a continuum, as variants of one another. I will say he has put up the first game from this discussion, so he's proved his ideas work. I'm still working on mine - currently playing mini-go by placing stones that will become either wazirs or ferzes. Enjoy! Joe
A very beautiful set of graphics, close in spirit to ERB's treatment, but how does anybody concentrate on the game? :-) Is there any way you could draw the Jetan Sarang board to match the pieces, or would that take away from the game, or the ability to play the game, too much?
A very interesting piece, but I'm not sure of its valuation at 4, exactly midway between rook and knight. I admit it's a crippled chancellor, but is it reduced that much? I would suspect it's more powerful than a guard, say, which is also valued at 4. And while the knight component is a weaker piece, I'm not sure the elk should be valued at less than a rook. I'd guess it in the 5-7 range. I'd think a player's tendency would be to use the knight move to post the piece in an advantageous position for the rook and let it passively exert power for a while. And I'd be inclined to move it like a dabbabah, staying on black squares as much as possible to get the greater power; just using the knight move to leap over pieces to get in and out. Admittedly you've made the elk's knight component colorbound - no elknight can attack white squares - but the rook component can attack any square on the board. Can't see how it's not in the neighborhood of 6. But then, I'm far from an expert :-) and have been wrong before. And speaking of being wrong, would it be wrong for me to suggest considering making a few themed pieces and creating a game around them? You're very creative with pieces, but replacing 1 FIDE piece with your new piece and playing from there is kind of just training you in using the new piece. You are showcasing pieces rather than creating a whole new game. Replace the knights with elks instead of the rooks - another new game, with a little more power. Since the knight component is colorbound, replace the bishops with elks and get a different game still. This soon becomes unsatisfying; there are a zillion pieces out there which can somehow fit, but it becomes a slightly different FIDE game rather than a truly unique variant. Hey, don't sell your pieces short. Give them a standout game to be in. Enjoy.
The replacement of the knights with elks basically *had* to work, as would the rook-elk swap [similar pieces in the same spot]. The replacement of bishops by elks is a bit cludgier, but gives a hint of a theme. Replace the bishops with elks and the queen with a chancellor (R+N). Give the king a knight escape move instead of castling. Now you've got a bishopless game that is fairly close to FIDE in power - if your elk valuation is correct, within roughly a pawn's worth of power. [This might make for a decent CWDA army.] It may not be the best of games, but it's a coherently themed game, and showcases the elk equally as well as the FIDE version. You'd offer your 'Elk Chess' as a training game for the elk, and a themed game as the 'actual' variant. This way you're sneaking 2 games in under the guise of 1, and you've done what you wanted. You showcased the piece, and you got the alternate FIDE game into the mix. But you've also taken that one step more and designed a game as well as a piece. I believe you commented somewhere that you thought the elk and scorpion would work well together. Come up with another new piece or three, [maybe the squire/jumping general/mammoth could fit in] and give us a new game. Of course, if I had some really cool new pieces that worked great in FIDE, I wouldn't listen to some old guy who wants it done another way either. ;-) Keep the pieces coming anyhow. Enjoy
Hi, Mats. Shouldn't I at least get honorable mention on your Elk Chess page for coming up with Elk Chess II? ;-) Joe
Alfred, I think we've been dismissed. But that's okay, because I've been thinking. I've come up with a couple new pieces. I'm calling them the NightRunner and the BishopRunner. The NR moves like a knight or a rook, depending on the color of the square the piece is on. There are, of course, two complimentary types. The BR moves like a bishop or a rook, depending on whether the number of squares the piece last moved was even or odd. Again, there are complimentary types. I like these pieces, I think there's a great future for them. I'm going to add them to my Jumping General, a new piece I discovered last year. It slides 1 or jumps 2 in any direction (orthogonally or diagonally). The JG isn't going to be just big, it's going to be mammoth! Now just between you and me, Alfred, I was inspired by your idea, but I don't know whether or not to give you any credit. After all, I expanded on the idea and made it uniquely my own. What's that? Eric Greenwood's Squire is my jumping general, and he used it in Rennaissance Chess over a quarter century ago, and it's still being played? Well, maybe he might get some credit. I put it up to all. What does everybody think? Credit, or no credit?
James, you're right. I argued emotionally instead of logically, and created a public display of irritation and bad manners. I hereby apologize to everyone. I should not have done it. I will do my best to avoid such things in the future. Joe
Mats, I must start with an apology. My statement was emotional and rather over-the-top, instead of reasonable. I'm sorry. I should not have posted that statement. I was wrong to do so. And my display of bad manners makes my arguments about your conduct far more difficult to prosecute either successfully or comfortably. Nevertheless, I will attempt to explain where our differences lie. I will copy some of the CV comments: 2006-05-30 Mats Winther Verified as Mats Winther None Joe, I followed your suggestion and replaced the knights with Elks, instead of the rooks. It's implemented as a variant in my Elk Chess. It seems to work fine, too. I think it has to do with the fact that the Elk's value is on a par with the other pieces. If one introduces Chancellors to the Fide setup, I don't think the game would work very well. --Mats (and now I've uploaded a bugfixed version) 2006-06-01 Joe Joyce Verified as Joe Joyce None Hi, Mats. Shouldn't I at least get honorable mention on your Elk Chess page for coming up with Elk Chess II? ;-) Joe 2006-06-01 Mats Winther Verified as Mats Winther None Joe, no that does not qualify to be mentioned! But I am still not convinced that the notion of Elks together with Rooks works that well. What are the Rooks supposed to do when the Elk takes control of an open file? They can't oppose because the rook is worth more than the Elk. However, I later found out that, thanks to Elks, one can play on the wings instead and temporarily ignore the open files. So it's possible that this variant works anyway. Time will tell. --Mats [end of quotes] Quite a change in attitude in a very short period of time. Another quote: 2006-06-02 Mats Winther Verified as Mats Winther None Joe, I don't know what got you upset. If it was the trivial idea of replacing the knights with Elks, I had already investigated that before you proposed it, and I had dismissed it, for reasons I already told. But when you proposed it again I investigated it again, and decided to add it as a variant. [eoq] If the variant is that trivial and you had already investigated and dismissed it, why include it in your game? Especially without noting its poorness? If it was worth including in the game, it was worth crediting. You are trying to have it both ways. I object to that general attitude. Further, you have changed your page to include references and links to everyone but me - thanks! That was a good laugh. (Seriously, I did laugh; it reminded me so much of work.) That you went back and changed your pages after I made my comments says something about the relative merits of our positions. Here, I must apologize again. That I implied you gave no credit at all was wrong and misleading. This is where I went over the top. You did, when you became aware of their existance, name the games that contained the Squire. I will state here that I do not remember any designers names associated with the games you credited on your Mammoth Chess page when I looked at it a few days ago. Again, I state this is wrong. Cavalier expropriation of ideas and a reluctance to credit either sources or original creators coupled with a dismissive and condescending attitude first made me seriously consider saying something. But, finally, it was your dismissive and condescending statements toward others that prompted me to respond. Telling Alfred Pfeiffer to, in effect, run along and stop bothering you as you no longer have the time to bother with chess was what got me irked enough to write. Mr. Pfeiffer wrote a nice expansion of your initial idea, adding details that clearly could enhance the game. You said: 2006-06-01 Mats Winther Verified as Mats Winther None Alfred, I think I will have a break now. If you have a good game idea you could always ask somebody at the Zillions site to implement it. Sometimes they will. --Mats [eoq] Now run along home like a nice boy - not. I'm a New Yorker. I know when I've been dissed, and when others have. I do not like to be in this position, but, as it occurred in a public forum, I felt and still feel it must be addressed publicly. In a forum like CV, all we have are our ideas and our willingness to work. Everybody should be credited, no matter how trivial the idea or how invisible the work. That everybody plays in good faith should be a fundamental principle of this site. This is my main position, and I have no hesitation in asking every member of this site to weigh in on this question. This post is already too long. While there is much more I wish to say, I will sum up my 2 main points: I apologize for my improper emotional post, it should not have happened. Give credit where it is due, and it's due if you are aware, or should be, of the existance of a reason to give it. Finally, I will say again that you are an excellent piece designer (although I think you need to work a little on game design); and I'd much rather we played nice together. Joe Joyce
Jeremy, the Rules button in the preset brings me to Courier Chess (Modified), not 3 Elephant Chess.
Thanks, James, for welcoming me to the human race. It means a lot to me; I was a postal supervisor, and retired as an EAS17. You may be the first person in decades to consider me human. I really appreciate this. ;-) Please, don't tell the cat and confuse him! My wife is an animal lover and I wouldn't want to upset her. And I'm allergic to cats anyway, so I could probably deal with being hated by yours. So tell him we have 3 dogs among the menagerie. This way he'll always feel justified. Enjoy. Joe
James, the Inspector piece should be short-range but unblockable; effectively a Guard-Squirrel combo, say. After all, they're not always around, but when they show, they come out of the walls. (Literally [for non-postal people], there are secret passageways for the inspectors built into post office buildings.) Larry, the WELOJDGWAAK piece could be a customer. You'd probably need a special capturing turn, where multiple capturing pieces could all move at once. Possibly the piece might need to be totally surrounded to be captured. So cornering a 'Gwaak would be a good idea, making it easy to capture. It should be a large variant; I suggest the Registry Clerk (the Keeper of the Keys) as a power piece; some more minor pieces like the On-Break window clerk and the Route Inspector; and finally, the 204B*, possibly the most dangerous piece of all, subject to blowing at any time. My condolences on your experiences with the USPS, by the way. I've been retired 3 years now, and the nightmares are starting to go away. There is hope. And, no, you can't blast the jam out of a machine by running more mail into it. Believe me, it's been tried by experts. I've seen it, and it's not pretty. And then you have to put each bit of remains into its own little plastic 'body bag' which says on its side how the PO is trying to fix this problem. Right! You ever see anybody working on it? * 204B: an acting supervisor; in other words, a clerk or carrier who probably wasn't doing their job anyway, so it doesn't hurt to take them off the workroom floor...
How about we incorporate the spirit of the elk piece, and make our pieces double-sided? One side: sane; the other: normal working conditions - okay, no, but you could flip a piece to 'activate' it as a move. And if all pieces had a sane and an insane side, you could get some good effects. Maybe a shop steward could change the state of another piece. The 204B thing is fair - the stress of having a real supervisor from another office watching is enough to detonate many a 204B. About here, I realized that most of these 'pieces' should be confined. Just to keep this short, a final thought: Should the sides be Blue and Brown?
Far be it from me to shy away from controversy. :-) I have to agree with George. I am in favor of an open comments system. With all its faults, I feel it is the best way to encourage people to become more active. [And, honestly, I think 'good' or 'poor' gives me a lot of info. Not nearly as much as I like, but who is going to fill out a survey that includes an essay, for me?] Further, consider the Rules of Chess sections. We got a lot of apparently one-time messages from fathers and mothers and schoolkids. All of them know about this site now, and that it's friendly. It will even listen to a non-member, and various members will respond. I believe all this encourages repeat traffic, and if we have that, we get more variants players. [That last sentence sounded so much better than: As an aging hippie, that's how I want my world to be, open and encouraging. But that's not a bad reason either.] There should be things we can do to alleviate the problem without shutting the doors. Maybe editors could have an automatic pass or a fast lane for game comments that only consist of a rating. Maybe we could weight members ratings. Let 'bare' game ratings directly on; and weight members to non-members 5:1 to 100:1, depending on how little weight you wish to give 'outsiders'. Finally, making it 'Members Only' also eliminates all the posts from outsiders who leave thoughtful comments on occasion. That would have the effect of driving people away. I want more people to see and play these games. Maybe someday, I'll find a face-to-face opponent! [Okay, that's a selfish reason, but I don't think it's a bad reason for all that.] I understand the reasons and frustrations, and in some ways I like some of the ideas - maybe members should have to leave at least 5 words. But I don't want to see the pool of players start drying up. Don't cut off the supply. Channel it if you must, but keep this Comments system open, please.
David, in general your proposal is excellent. I'd ask for 2 simple modifications. Don't close out the general public even from your excellent 5-part rating system. If you weight each member answer as 100 non-member answers, you have effectively eliminated non-members from affecting the rating, but we still get their comments. A 10:1 weighting would pretty much do the same thing; and a 5:1 would actually give non-members a slight say in how things are rated. Add a '5 - Outstanding' to the numeric ratings. I think some games, such as Alice Chess or Ultima, are so good that it's unfair to have the many excellent games have to go up against them as a comparison for what qualifies as excellent. Either that, or add a 'Very Good' category between good and excellent. While the second proposal is just a 'splitter vs. lumper' argument, with me favoring a couple more categories, the first proposal is something I urge we accept. It should be easy to implement and leaves us open without being vulnerable to hit-and-run opinions, or even a campaign by 1 or 2 people to praise or condemn particular games, because after 50 or 60 anonymous greats or terribles for any game, not only would an editor notice and erase those posts, but, at 100:1, that's still only half an opinion. Please leave the door open, even if only a crack.
My son does a lot of the computer work for me, and when I asked him to help with more new pieces, he said he might as well make every crazy piece he could think of, figuring I'd use them sooner or later. He suggested making a 'Ferris Wheel' piece. Different [or maybe the same] pieces could be in each 'seat' of the Ferris wheel, and , each time the wheel moves, a different piece would rotate to the 'top'. The Ferris wheel would move as that piece next turn. Number of 'seats' in the wheels would range from maybe 2 to 5. Players might start with a predetermined set of wheels, or they could each get a kit with empty wheels and a set of pieces to fill them. This carries the general concept of the elk piece another step. Interestingly, the game Walter Labetti has just brought to our attention, 'chess to the second power', is another version of Elk chess, in which every piece is doubled and the 2nd piece is hidden until the first is captured. Of course, his is patented, unlike ours. Hmmm... James, no matter who designs the pieces and rules, you will undoubtedly be co-opted to do the board and piece icons for postal chess. :-) Figured I'd warn you ahead of time. [Probably not much of a surprise, though.] But I'm sure you'd make awesome little blue and brown pieces. The board needs buildings that will be important game features, too. Clearly, some kind of terrain is required to fight over. After all, it's all about pickups and deliveries and mayhem over specified physical areas.
Hey, Greg. The pieces used are all part of a 26 piece set I submitted to go along with the 5 presets I've posted [so far] for 'Two Large Shatranj Variants', 'Grand Shatranj Alfaerie'. The FIDE pieces are there, represented by their customary letters, and some of the ancient chess pieces, like the Ferz and Wazir, are in the set, represented by their customary letters. The 'D' piece actually is a Dabbabah, but I don't use it; instead the piece used is a D+W, which makes it a lot more flexible. Anyway, all the other letters got used up by other pieces, and the last piece and the last letter were the D+W and 'Y'. [As it's the slowest and least 'forward' of all the pieces and I think of it as looking like a sort of large robot lawnmower trundling along, privately I call it the 'Yardboy'. ;-) ] The 'extra' pieces are there to allow people to easily change the preset so they can try out different pieces. The series of games from Modern Shatranj through Atlantean Barroom were put together to look at the effects of changing piece powers, and to be able to do it in a systematic way. Hope that helps. [Hope that makes sense.] Joe
Hi, James. Been away for several days or I would have answered sooner. I'd be happy to take a stab [so to speak] at the pieces. I see short, medium and long range pieces in the game, with some pieces restricted to small to medium areas of the board. Clerks in buildings are like guards in XiangQi, but carriers and drivers may be 'restricted' to much larger areas of the board. I'd think the board would need buildings; possibly streets, possibly just colored lines representing 'routes'; certainly pick-up and delivery 'points'; maybe 'hazards', like bars or speed traps. We should probably continue the actual work by email, just posting good results, like some of our subjects. Now, is there anyone else who would actually do anything? Send me a postcard, drop me a line, stating point of view...
Just a mention of a game I wanted to vote for but didn't see: Shatranj of Troy by Gary Gifford. I think it's worthy of being in a tournament. Any idea why it was left out? Were any more left out, deliberately or conceivably accidentally?
Found Shatranj of Troy. It is mislabeled as Shatranj, and has 2 votes currently, as does the historic Shatranj. Please correct this; thanks. [I'd also like to point out that 'pretty darn good' means that Gary and I are 1 & 1 in our 2 games. ;-) Actually, against the reigning variants champion, that is pretty darn good.]
Thank you, Fergus, for fixing the label on Shatranj of Troy. I hope more will vote for it now. I admit to prejudice; I think this is a Gary Gifford gem. It takes the concept of openings to a whole new level. That overstuffed Trojan Horse piece feels like having a full candy dispenser in your pocket when you were a kid. [Now, for Jared. ;-) ] The tactical and strategic possibilities are immense. It's a definite chess-player's game. Another game I would like to see in the tournament is Jeremy Good's Royal Pawn Chess. That single change does amazing things to the game, and to my chess instincts at least. The Royal Pawn can literally eat itself to death: a series of sacrifices can force the RP across the board into the opposing army. Opening strategy is turned on its head; what you need is more of a Closing strategy, to wall off and protect the RP. Armies are very self-blocked, and players have to work through the flanks rather than coming up the middle. As for STIT, I didn't originally vote for it, but you convinced me to vote to include it [even though if given a choice I will avoid it, as I am not very good at Chinese Chess]. It's hard to argue with a good, established designer who says: 'This is good'. And I've enjoyed your games before, so... As for the 2 designs of mine that are currently [I think] in, they're the 2 best choices in my opinion. I lean toward the Dabbabah versions over the Rook versions as the games were always intended to be short range, but there are obviously people who prefer the rooks. [And saying this for real is a fantasy come true. Thanks to all the voters.] I assume the specific setup will be similar to last time, in that we will have a choice of games to play within the finalists; the goal being that all players have at least half their games in common. I thought that was excellent last time. Whatever, it's beginning to look interesting.
This seems to be making everybody who wants a tighter and more informative rating system happy, but it may take a while for the games to actually make it to the 'rated' stage, as it requires 5 individual ratings. Next, how do I sign up? As far as I'm concerned, every game I post I want rated, so is there an automatic sign-up? I've currently got 4 public presets, 2 of them with a rook option. How do I get them put into the rating pool? And how do the 2 presets with the optional rook get rated? Does someone have to play all [preset] versions of a game to rate it? And any other games I get posted? Can they go in automatically? I guess that's enough questions for now. Thanks. I'm interested in seeing how this works out. I hope it does well.
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