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Comments by ultimatecoolster

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John Smith wrote on Wed, Oct 14, 2009 04:25 AM UTC:
I've had an idea about static move sets which pieces on that square can
move as for a while. However, this in practice is rather boring as the
positions are always essentially the same, just with different colors or
simple modifiers like one square or infinite. Then, I got this idea:

What if the movements were separate from the pieces, but moved
themselves?

As if the movements were normal people, leading their dull lives, when
they become vessels in a fight between foreign spirits...

[Subject Thread] [Add Response]
John Smith wrote on Sat, Oct 17, 2009 03:43 AM UTC:
I have chosen to post all my new games on the CV Wiki at
http://chessvariants.wikidot.com/ in order to have more flexibility. This
will be a new thread for alerting updates to my games.

John Smith wrote on Sat, Oct 17, 2009 03:58 AM UTC:
If anyone remembers Hitchhiker Chess, there was a piece that automatically
moved with any piece adjacent moving away from it. What if this could be
applied to regular Chess?

I give you Web Chess:

When a binder moves, the bound moves to the space at the same location
relative to the binder before it moved.

VARIANT 1

Whenever a piece attacks or defends another piece, the first piece binds
the second.

VARIANT 2

Whenever a piece attacks or defends another piece, the second piece binds
the first.

About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Oct 17, 2009 07:51 PM UTC:
Fergus, there seems to be an error with Game Courier. Every once in a while, when I have an invitation accepted, I get an e-mail with nothing in it. All it says is my invitation was accepted and has an unreadable file called 'noname' attached.

[Subject Thread] [Add Response]
John Smith wrote on Sat, Oct 17, 2009 08:00 PM UTC:
What about the idea of mixed AI? A computer Chess player could use multiple
AI programs for its moves.

Bird's Chess. Chess variant on 10 by 8 board from 19th century England. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Oct 19, 2009 05:32 AM UTC:
This was also called The Emperor's Game. I think that the original name registered for the page was that, and the comments file has a separate database that doesn't update with the main one.

[Subject Thread] [Add Response]
John Smith wrote on Sat, Oct 24, 2009 06:45 AM UTC:
I define a reduced CV as one that plays on a smaller board or with less
pieces than usual, but retains most of the original properties in some
form.

REDUCED ROOKS (Recommended for 6x8 variants and variants with extra pieces
on 8x8.)

Everyone knows that Rooks are endgame pieces, right? And so are Pawns?
What if we simplified this by combining them?

How about Pawns that project Rook paths, but only move to the ones shared
by at least 1/2 of them? At maximum, 4 Pawns can move like Rooks but only
within the bounds of a rectangle they form. 1 or 2 Pawns move as full
Rooks. This way, endgames are approximated by remaining Pawns and
adjustments for Rooks are made.

Nuthouse. Missing description (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Nov 7, 2009 01:19 AM UTC:
What does a captured Queen change into?

About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Nov 7, 2009 01:30 AM UTC:
'That is weird. I don't believe I ever programmed Game Courier to send attachments with email. Can you give more of the particulars of when this has happened? With what frequency is it happening? Does it happen regularly or only when certain players accept?' - Fergus Duniho

It happens regularly, regardless of player. It didn't happen until a certain point, though, which I don't remember. It is only a minor inconvenience that I have to go to my game logs to make a first move.

John Smith wrote on Sat, Nov 7, 2009 01:35 AM UTC:
A suggestion for Game Courier:

Fergus, do you think you could program a library for piece images? It would be so that only a few pieces would show at a time and you would have to scroll or search for the rest, which cuts page load times when making a move in a game that uses, for example, Alfaerie: Many. Short descriptions such as 'Elephant/Alfil' and 'Butterfly' would be useful also.

John Smith wrote on Sat, Nov 7, 2009 04:04 AM UTC:
I guess that's the problem. Developers don't use those features sometimes.

Giant Chess. 16x16 board with the same pieces as Turkish Chess, but also the "Dev" piece which takes up four squares. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Nov 9, 2009 02:17 AM UTC:
As a variant, you could have partially-captured Devs. This could either have its squares captured individually, or have the captors attach to it and move with the Dev, contributing to its feeling of size.

Decimal Quadruple Besiege. Army based on Échecs De L'Escalier arranged on enlarged Quadruple Besiege board. (20x20, Cells: 200) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Nov 15, 2009 05:19 PM UTC:
Mr. Gilman, how does mating fair on a board with such strong pieces, but a toroidal (Mobius, actually) geometry? I think I recall that boards with looped geometries and normal pieces have more difficult mating since the King cannot be cornered. On the other hand, it is easier to mate in Capablanca and Amazon Chess. Does this even out?

If you have no answer, perhaps Mr. Muller could run some tests on this game, or if it is too intensive, a smaller and equivalent game you could recommend.

Huntsman Chess. Missing description (9x9, Cells: 80) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Nov 15, 2009 05:26 PM UTC:Good ★★★★
In the rules, there is a 'Mirror Rhino' that should be a 'King'. Also, does the Lion let Stones capture without moving, or do they have to move to capture? The reason I ask is because there is a Lion in Chu Shogi that can capture without moving.

Wuji Chinese ChessBROKEN LINK!. Invented by Zheng Lei(鄭磊,河南光山縣人) in 1993.[All Comments] [Add Comment or Rating]
John Smith wrote on Thu, Nov 26, 2009 02:24 AM UTC:
Stronger pieces do not always make a better variant, after all. Chinese variants are aggressive and say it is better to promote moving forward by comparatively reducing the power of pieces in your own territory. Evolved variants are crafted over time by modifying the rules to fit the Geist of the players. If one changes rules too much to a contrary Geist, such as that of the West, it can unbalance the carefully crafted natural variant. Of course, there are times when it can also create great hybrids, or correct extremities.

2 Queen Rocky Horror Lycanthropic Chess. Featuring pieces that automatically flip into wyrd and not so strange counterparts. (10x8, Cells: 68) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 27, 2009 10:03 PM UTC:
If you only have one Transvestite and its facet is Queen, you still lose if it is captured, right?

Bowman. (Updated!) Moves as knight, and takes a piece that is an additional knightsmove in same direction away.[All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 27, 2009 11:34 PM UTC:Good ★★★★
If the Bowman moved as a Knight but captured normally, it could be thought of as a Knight equivalent of the Advancer. However, it is actually a complex Moo that captures as an Advancing Knight on the matching path.

The Bowman can also be thought of as capturing along a length equal to its movement, instead of just one square like the Advancer. We can extrapolate this to a Rook. Such a piece would move as a non-capturing Rook, but a piece the same amount of squares away in the same direction as the Rook from its starting position would be captured, regardless of intervening pieces. The Bowman-Rook is not as strong as you may think, because the more spaces it moves the more spaces away the piece must be exactly. The Bowman-Rook cannot capture a piece when it moves more than one-half board length, so can only capture if it moves 3 squares or less on a standard board. The Bowman-Rook becomes weaker toward the edges as its attacks are reduced even if they fit on the board sometimes, so it is weaker at long range.

Trampoline Chess. Each player has a Trampoline that allows friendly pieces to make a second move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Thu, Dec 10, 2009 05:45 AM UTC:Good ★★★★
Could the Trampoline be perceived as a piece that allows bifurcation? What other possibilities of pieces are there that allow pieces to bifurcate by them? Excellent piece idea.

[Subject Thread] [Add Response]
John Smith wrote on Sun, Dec 13, 2009 07:32 AM UTC:
I think no, George. Augmented Knights ruin regular Knights and augmented
Knights coalesce into deadlock with sliders with their common moves, unless
augment is oblique which most of are awkward. Knight still underranks
Bishop, though we are taught otherwise, as RGB is modern color but RYB is
art. However, there is not yet viable solution to Knight augment problem
when this gap widens.

Game Courier Developer's Guide. Learn how to design and program Chess variants for Game Courier.[All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Dec 14, 2009 05:25 AM UTC:Excellent ★★★★★
Great developments, Fergus. So if I am right, it can support more complex movement now, correct?

125 Percent Shogi and 125 Percent Xiang Qi. 4-player versions of Oriental variants on cross-shaped boards. (15x15, Cells: 125) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Dec 20, 2009 07:45 PM UTC:
I am having the same problem. The first diagram is cramped into a random assortment of squares on only 5 files. I am using Google Chrome if it is of any use.

Euqorab. Anti-Baroque. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Sun, Dec 20, 2009 08:03 PM UTC:
Though there are several variant pieces whose names are shared with unlike ones, I have changed the name of the Reaper. Now it is deemed a 'Wrong Reaper', as a variant of 'Long Leaper', which it is the opposite of.

[Subject Thread] [Add Response]
John Smith wrote on Mon, Dec 21, 2009 08:18 AM UTC:
The way I learned was by looking at ZRFs. You can look up code in the Help
file. Except maybe if you have Windows Vista I think, which has Help
removed. In that case I don't know where you can find a reference.

Puzzle Shatranj. Shatranj on a 15 puzzle. (8x8, Cells: 60) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Mon, Dec 21, 2009 08:42 PM UTC:
Excuse me for that mistake. When I said 4 times colorbound I meant it had 1/4 the squares of a colorbound piece. I suppose it is more proper to say 3 times, or 1/(2^3) binding total, because the progression of radial leapers follow that pattern of 1/(2^n).

[Subject Thread] [Add Response]
John Smith wrote on Tue, Dec 22, 2009 08:42 PM UTC:
George, may I ask where you derive your rankings for Next Chess? If you are
using number of comments with approval as I expect, I suggest that you
include the exact numbers.

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