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Optimum design of a Chess variant. Missing description[All Comments] [Add Comment or Rating]
Larry Smith wrote on Fri, Jun 9, 2006 11:09 AM UTC:
This does not determine whether a game is good or bad, only that it is
different from another.

And I know that the argument will be made that the Mad Queen variant could
represent a standard by which to evaluate other games. But that is merely
establishing a arbitrary baseline for comparison and doesn't determine
whether the games being compared are good or bad.

It could be argued that a game with very weak and very few pieces located
on a very large field might represent a negative. But this evaluation
would not take into account the in-game rules, such as Shogi drops.

The only claim that could be made is that this formula is able to generate
a given value for a game. The application of this value would probably be
best in conjunction with other considerations of the evaluated game.

I would be curious to see evaluation of Shogi and Xiang Qi in addition to
the Mad Queen variant. Since these three might epitomize the best in
Chess, their quantification and comparison may render some interesting
methods by which to evaluate other games. Though these games may resist
proper comparison since each have unique aspects.