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The Triangulators sound interesting, but would not be able to attack pieces in or near corners. They also fail the clarity test.
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As for the ring board, well, it helps Withdrawers as well as Long Leapers. But there's a more general issue. Rococo might have started as a design project to fix the flaws in Ultima, but the resulting game is:
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Not all that much like Ultima;
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A good game in its own right with it's own style of play that differs from Ultima.
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In general, I don't think we'll really see an improved Ultima that will replace Ultima, but rather we'll see a family of Ultima-derived games, each with their own strengths and weaknesses. And I don't see anything wrong with that -- this site has hundreds (thousands?) of different Chess variants, and they don't really replace one another, but rather they are all available for the interested player. There really isn't any overwhelming need for a single perfected Ultima game, assuming such a thing is possible.