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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND (`AuthorID` = 'GaryK.Gifford' OR `AuthorID2` = 'GaryK.Gifford') ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
Balbo's Chess. Board with a strange shape designed to make Bishops stronger in relation to Rooks.
Bario. Pieces are undefined until they move.
The Bermuda Chess Angle. Pieces can vanish in a central grid (The Bermuda Chess Angle) depending on dice-determined coordinates. (10x10, Cells: 100)
Binary 1010. Pieces alternate with their binary counterpart in regard to turning off and on. (10x10, Cells: 100)
Bishop Knight Morph Factor. Missing description (8x8, Cells: 64)
Bland Chess. Chess, but with no diagonal movements (aside from that built within the Knight).
Bland Chess 46. A 46 square variant of Bland Chess. Allows for War Machine, Knight, and/or Modern War Machine use.
BordahBee. A two-move, two-board game with restrictions for the second move according to the first move.
BordahBee, A Two-Board Game (two 8x8 boards). Missing description (2x(8x8), Cells: 128)
Cannons of Chesstonia. Cannons launch a Pawn, Wazir, Ferz and Stone to increase strategical and tactical play. (12x8, Cells: 80)
Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses!
Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88)
Central Rotational Chess. Plays like chess except the center (4 squares) rotate after each move and kings must be captured (instead of mated). (8x8, Cells: 64)
Chess Latrunculi duo milia et septum. Chess with dragon horse and dragon king movements for bishops and rooks. (8x8, Cells: 64)
D B Extreme ! (Doppelganger BordahBee Extreme). Doppelganger BordahBee Combo with Very High Capturing Potential.
Desert Oasis Chess. A large variant with 2 types of repeat jumpers, plus Knights, and Camels. (12x12, Cells: 144)
Desert Pub Chess. A game where Desert Wazirs & Desert Ferz capture by jumping. (8x8, Cells: 64)
Desert Pub Chess. A game with Desert Ferz and Desert Wazirs which make muliple captures by jumping.
Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128)
Dimension X, Problem # 7. An endgame problem for Dimension X, after Pawn g5-g6 who wins?
Disintegration Chess. Win by disintegrating 3 Kings and having 1 left. (5x9, Cells: 45)
Disintegration Chess. Pre-set for the game of disintegrating kings, rooks, fye'tins, and pawns.
Doppelganger BordahBee. A combination of BordahBee and Doppelganger Chess.
Doppelganger Chess. Pieces have their "doubles" (Doppelgangers). Capture an opponent's piece to make both disappear... uses a FIDE chess set.
Doppelganger Chess. Pieces and their doppelgangers are connected for capture and promotion! (8x8, Cells: 64)
Doppleganger Bordahbee & DB Extreme. A cross between Doppelganger and Bordahbee - Choose the "normal" or "extreme" variant (with twice the capture power). (2x(8x8), Cells: 128)
Dragonfly. Christian Freeling's 7x7 Chessgi type variant. No Queens. Pawns don't drop.
Fighting Kings. Fighting Kings cannot be checked or checkmated; but a Royal Pawn can.
Fighting Kings. The King has switched places with the King Pawn - The King is now a fighting piece. And the pawn must be protected. (8x8, Cells: 64)
Fighting Kings and Throne Kings. Chess with a normal Fide King and a Fighting King immune from check and checkmate. A sister game to Fighting Kings.
Four-Handed Elephant Chess. A 4-Player (2 Team) game based on 3-Elephant Chess and 4-handed chess. (11x11, Cells: 97)
Gifford Graphics for Pillars of Medusa. Missing description
Gifford's Catapults of Troy GIF Pieces. Missing description
Gryphon Aanca Chess. Large Variant with Gryphons, Aancas, and a few other not-so-common pieces. (12x12, Cells: 144)
Gryphon Aanca Chess. Large variant with Gryphons, Aancas, and a few other not-so-common pieces.
Heavy Gravity Chess. Chess with heavy gravity, Knights can't jump, Queens, Bishops, and Rooks are limited to 4 spaces per move, Kings move 1 diagonal. (8x8, Cells: 64)
Heavy Gravity Chess. Due to heavy gravity, Knights can't jump, Queens, Rooks, & Bishops can't move more than 4 spaces. Kings move like Ferz.
Hexagonal Hole Chess. A hexagonal variant of Hole Chess. Engineers can move holes and barriers. Teleporters can relocate enemy pieces.
Hexagonal Hole Chess. Hexagonal variant using new pieces, holes, and barriers. (Cells: 91)
Hole Chess. Variant on a board of 44 squares with two holes that pieces can be dragged into. (7x10, Cells: 44)
House of 10 Mirrors - H o M Variant. Reflective pieces from up to 10 mirrors add to offense and defense.
House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time.
House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. (8x8, Cells: 87)
Indistinguishable Chess. All pawns and pieces appear the same in color and size, for both sides. The board has no 'dark' squares.
Indistinguishable Chess. Player pieces indistinguishable from each other. Board squares are indistinguishable. (8x8, Cells: 64)
Jungles and Mountains Chess. Chess with hindering terrain that must be removed to free up piece movement. (8x8, Cells: 64)
Jungles and Mountains Chess. Bull-Dozers must clear through jungle brush and Engineers must make passages through mountains to free up piece movement.
Juxtaposition Chess. Pawns and Pieces switch places with pseudo-pieces throughout the game. (8x8, Cells: 64)
Juxtaposition Chess. Normal moves, plus pawns switch places with stones; pieces switch places with flags.
King's Reincarnation. Captured Kings return to the board, but at a price. 2 versions of play. (8x8, Cells: 64)
King's Reincarnation. Captured Kings return to the board, but at a price.
Kings Reincarn. II - Altered States Variant. Captured Kings return to the board by replacing a friendly piece and moving as it did.
Latrunculi duo milia et septum. Chess with rook/ferz & bishop/wazir substitutes for rooks and bishops.
Levitating Kings. Kings can levitate orthagonally or diagonally over a line of friendly pieces. (8x8, Cells: 64)
Little River Chess. 46 Cell game with Chinese Chess influence. Kings confined to palaces.
Little River Chess. A 46 square variant based loosely on Chinese Chess. (6x9, Cells: 46)
Maces and Horse-apults. Similar to chess, but on a 10 x 10 board and the addition of Maces and Horse-apults.
Maces and Horse-apults. Chess with mace pieces and specialized catapults (horse-apults). (10x10, Cells: 100)
Maces, Horse-apults, and Tulpas. The game of Maces and Horse-apults with the likely use of tulpas pieces. (10x10, Cells: 100)
Maces, Horse-apults, and Tulpas. Maces and Horse-apults with user-created Tulpa pieces.
Maces, Shields, and Horse-apults. A varaiant of Maces and Horse-apults inwhich Maces cannot capture pawns. (10x10, Cells: 100)
Maces, Shields, and Horse-apults. Like Maces and Horse-apults, but pawns are protected from Mace capture.
Makruk Set Photos. Photos of handmade Makruk set by Gary Gifford.
Medusa Shogi. Missing description (11x11, Cells: 121)
Medusa Shogi. A Shogi variant of Pillars of Medusa, which is based on Turkish Great Chess.
Mini-POM (Mini Pillars of Medusa). On a 9 x 9 board and standard chess pieces, but with Morph replacing the Bishop adding the Medusa to the right of the King.
Mini-POM (Mini Pillars of Medusa). On a 9 x 9 board and standard chess pieces, but with Morph replacing the Bishop and the Medusa to the right of the King. (9x9, Cells: 81)
Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100)
Odin's Rune Chess. With pieces that were inspired by rune images and meanings....
Pawn Eaters. Win by capturing 8 pawns. Uses Shamanic Rooks, Pawn Eaters, Old Y Mover Elephants, and traditional Knights.
Pawn Eaters. Win by capturing all your opponent's pawns. Game includes ancient Y-movers, Shaman Rooks, and Pawn-Eaters. (8x8, Cells: 64)
Pillars of Medusa. A variation of Turkish Great Chess plus two additional pieces, the Morph and the Medusa. (11x11, Cells: 121)
Pillars of Medusa. Play this variation of Turkish Great Chess with two additional pieces, the Morph and the Medusa, on Game Courier .
Queens or Castles. Wizards promote by making an opponent's piece [or pawn] and themself vanish from the board.
Queens or Castles. Missing description (9x9, Cells: 81)
Remote Sensing. 2 remote sensor pieces per side can mimic pieces on their current square color.
Remote Sensing. 2 remote sensor pieces per side can mimic pieces on their current square color. (9x9, Cells: 81)
Remote Sensing 8 x 8. An 8 x 8 version of Remote Sensing.
Remote Sensing with On & Off-Board Detection. Special pieces mimic others, some on-board, some which have been captured. (9x9, Cells: 81)
Remote Sensing with On & Off-Board Detection. Special pieces mimic others, some on-board, some which have been captured.
Roswell Chess. A game not meant for humans. Uses alien hieroglyphic pieces based on an alleged 1947 Roswell NM incident. (7x10, Cells: 70)
Royal Magician's Chess. Missing description (8x8, Cells: 64)
Shanghai Palace Chess. Play this blend of Chinese, Japanese and Western Chess on Game Courier!
Shanghai Palace Chess. A blend of Chinese, Japanese, and Western Chess. (9x9, Cells: 81)
Shatar, Old 1 Hia.
Old Shatar with one Hia. (8x8, Cells: 64)
Shatranj Darwinian.
Missing description (9x9, Cells: 81)
Shatranj Darwinian. A game that shows the evolution of today's classic pieces. Wazirs and Ferz evolve into modern pieces.
Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside).
Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside),. (9x9, Cells: 81)
Shatranjian Dragon Shogi. Shatranjian Shogi with Pawn-to-Dragon promotions- but when captured revert back to pawns. (9x9, Cells: 81)
Shatranjian Dragon Shogi. Shatranjian Shogi with pawn promotes to Dragons and capture revert to pawns.
Shatranjian Shogi. Shatranj with extra pieces from days gone by and with Shogi drops. (9x9, Cells: 81)
Shogi-of-Chesstonia. 9 x 12 Shogi Variant that includes a Queen and some Modern Shatranj Pieces. (9x12, Cells: 108)
Shogi-of-Chesstonia. 9 x 12 Shogi Variant that includes a Queen and some Modern Shatranj Pieces.
SHORANJI. 9 x 10 variant of Six Fortresses Short Range which allows pawns to have an initial 2-step move.
SHORANJI Maximus. 9 x 12 variant of Six Fortresses Short Range. 2-Step pawn initial move option.
Six Fortresses. Capture Fortress to releases free pieces to drop. Imposter Kings will complicate checkmates. (9x9, Cells: 81)
Six Fortresses. Capture Fortress to releases free pieces to drop. Imposter Kings will complicate checkmates.
Six Fortresses Short Range. A variation of Six Fortresses using short-ranged pieces.
Six Fortresses Short Range. A short-range-piece version of Six Fortresses. (9x9, Cells: 81)
Split Phase Tri-Chess. Pieces captured on Board "A" split into 2 [someimes not equal] units. These are dropped in Shog-style on the other 2 boards. (3x(8x8), Cells: 192)
Split Phase Tri-Plane. 3 Boards. Captured pieces split for use on other boards occupied only by kings.
Three Elephant Chess. War Towers destroy 3 spaces at a time - protect your elephants while capturing your opponent's. (9x9, Cells: 81)
Time Travel Chess. Pieces can travel into the Future. Kings can also return to the Past! (8x8, Cells: 64)
Time Travel Chess. Play Time Travel Chess on the Game Courier!
Transmitter Chess. Drone pieces have no movement until activated by one of three friendly Transmitters. (9x9, Cells: 81)
Transmitter Chess. Drone pieces have no movement until activated by Transmitters.
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