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This page is written by the game's inventor, Daphne Snowmoon.

Pandemonium (Surajang修羅場)

It is a chess variant that mixes Marshal and Cardinal of Embassy chess, and Crazyhouse rules. However, I adjusted the position of the piece and the size of the board so that it feels close to the FIDE chess, and some of the rules of Crazyhouse were refined.

 

The actual shape looks like the link below!

https://cafe.naver.com/snowmoondaphne/8

 

Setup

R N B Q K M C B N R
P P P P P P P P P P
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
P P P P P P P P P P
R N B Q J M C B N R

 

車 騎 閣 奔 王 帥 猊 閣 騎 車
步 步 步 步 步 步 步 步 步 步
口 口 口 口 口 口 口 口 口 口
口 口 口 口 口 口 口 口 口 口
口 口 口 口 口 口 口 口 口 口
口 口 口 口 口 口 口 口 口 口
口 口 口 口 口 口 口 口 口 口
口 口 口 口 口 口 口 口 口 口
步 步 步 步 步 步 步 步 步 步
車 騎 閣 奔 玉 帥 猊 閣 騎 車

 

Pieces

 Rook, Bishop, and Knight have additional King's move when promoted. Marshal and Cardinal become the same as Queen when promoted. King and Queen are pieces that are not promoted.

 

Jade/King (J. Ok玉/Wang王) : Moves one square orthogonally or diagonally. White player has Jade, and Black player has King. When called without distinction between Jade and King, it is simply called King. (therefore, in notation, Jade and King are written as same K.)

 - The state in which your King is attacked by enemy piece is called check. if your King has no way to get out of the enemy's check, call it checkmate and you are defeated.

Rook (R. Cha車) : Moves any number of squares orthogonally. Promotes to Dragon.

Dragon (D. Yong龍) : Moves like a Rook or a King. 

Bishop (B. Gak閣) : Moves any number of squares diagonally. Promotes to Horse.

Horse (H. Ma馬) : Moves like a Bishop or a King. 

Knight (N. Gi騎) : Moves one square orthogonally and then one square further diagonally. It can pass pieces. Promotes to Scepter.

Scepter (S. Gyu圭) : Moves like a Knight or a King.

Queen (Q. Bun奔) : Moves like a Rook or a Bishop.

Marshal (M. Su帥) : Moves like a Rook or a Knight. Promotes to Apricot.

Apricot (A. Haeng杏) : Moves like a Queen.

Cardinal (C. Ye猊) : Moves like a Bishop or a Knight. Promotes to Whole.

Whole (W. Jeon全) : Moves like a Queen.

Pawn (P. Bo步) : Moves one square orthogonally forward but cannot capture with this move. Captures a piece diagonally forward one square to the left or right. Promotes to Gilding.

 - Pawn on the second rank can move up to 3 squares orthogonally. Pawn on the third rank can move up to 2 squares orthogonally. 

Gilding (G. Do鍍) : Moves like a Queen.

 

Rules

<Basic Rule>

 Jade player(=White) moves first, and King player(=Black) moves next. They moves alternately.

 There is no passing a turn.

 Before beginning the game, both players can change the position of their Bishop and Knight. However, there must be 1 Bishop and 1 Knight on the left side of the King, and also 1 Bishop and 1 Knight on the right side. King player makes the setup first, and then Jade player makes the setup.

 - Therefore, there are a total of four setups.

 NB - BN : Inner Bishop Setup

 BN - BN : Left Bishop Setup

 NB - NB : Right Bishop Setup

 BN - NB : Outer Bishop Setup

 (Of course, both players don't have to have the same setup.)

 

<Castling (築城)>

 1. Castling is possible if Jade and Rook are at the starting point and there is no piece between them.

 2. When castles, the Jade moves 3 squares in the direction of the Rook, and The Rook in that direction is placed right next to the opposite side of the Jade. for example, if Jade of e1 and Rook of a1 are castle, Jade is at b1 and Rook is at c1. If Jade of e1 and Rook of j1 are castle, Jade is at h1 and Rook is at g1.

 3. However while Jade is being attacked, castling is not possible, and if at least one of the 3 spaces Jade moves is exposed to an opponent's attack, you cannot cast in that direction.

 4. Castling in the direction of Marshal are called Marshalside castling, and castling in the direction of Queen are called Queenside castling.

 (Marshalside castling : 帥向築城 , Queenside castling : 奔向築城)

 

<En passant (通過捕獲)>

 When an enemy Pawn moves 2 or 3 squares to evade a friendly Pawn's attack point, that friendly Pawn may capture that enemy Pawn on your next turn. this is called En passant. when capturing an enemy pawn as en passant, it only goes 1 squares as when capturing other pieces.

 

<Promotion (昇進)>

 1. Pieces that reach the last(10th) rank may be promoted. but Pawn that reach the last rank must be promoted. pieces that are not promoted on the last rank may be promoted again after moving.

 2. When a promoted piece is captured, its promotion disappears.

 3. A piece that has been promoted cannot be returned to before promotion.

 4. Pieces can be promoted even when leaving the enemy camp, but PIeces who have not been promoted from the enemy camp cannot be promoted until they reach the enemy camp again.

 - A piece that has not been promoted when it leaves the enemy's last rank can only be promoted or not until it reaches the last rank again.

 

<Drop (投入)>

 1. You can drop a piece you captured on any empty square.

 - Only one piece may be dropped on the board per turn, and this must be done instead of moving a piece on the board.

 2. The piece cannot be promoted as soon as it is dropped to the last rank. A dropped piece needs to move after it is dropped if it wants to promote.

 3. Pawns cannot be dropped on the first(1st) rank and last(10th) rank.

 4. You can check by dropping a Pawn, but you cannot checkmate by dropping a Pawn.

 5. Even if a Rook or Jade moves or drops, castling is possible as long as they are in the correct position(=starting point). Likewise, even if the Pawn is dropped or moved, it can move up to 3 squares on the second rank, 2 squares on the third rank.

 - Since castling is only possible at the starting point, King must be on the e-file. (King on f-file cannot be castling)

 

<Stalemate (膠着狀態)>

 If a player can no longer move or drop pieces, it becomes a draw as a stalemate.

 

<Threefold repitition (千日手)>

 If the same state occurs 3 times, it is a draw. that is, if the position of the pieces, the type and number of pieces caught, and the turn are exactly the same three times, the Threefold repetition is established and the match becomes a draw. Even if it does not appear in a row, if the same state occurs 3 times in a match, threefold repetition is established and the match becomes a draw. but if, on a threefold repetition, one player has been checking on every move since the previous occurrence of that position, that player loses.

 - If a draw is made due to threefold repetition or stalemate, the match is played again by swapping White and Black.



This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Daphne Snowmoon.

Last revised by Daphne Snowmoon.


Web page created: 2020-11-16. Web page last updated: 2021-07-27

Revisions of MSpandemonium