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Comments by DerekNalls

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Derek Nalls wrote on Sun, Jul 13, 2008 06:51 PM UTC:
Chessboxing Hits It Big
http://www.time.com/time/arts/article/0,8599,1821639,00.html?cnn=yes

[Apparently, this forum chokes-up on links whenever it hits a comma.]

[Subject Thread] [Add Response]
Derek Nalls wrote on Thu, Jul 31, 2008 11:28 PM UTC:
Inconclusive Report

Joker80 Versions Tournament
limited randomized vs. non-randomized
60 minutes per move
http://www.symmetryperfect.com/report

Push the 'download now' button.

Muller's assertion that randomization used within the standard version of
Joker80 has been responsibly, appropriately limited and controlled so that
playing variety is added without measurably reducing playing strength has
been tentatively verified over a range of playing times up to 60 minutes
per move.  The limited randomized (standard) version and non-randomized
version of Joker80 have approximately equal playing strength. 

Despite the expertise and truthfulness of Muller, I could not accept his
reassurances at face value.  I had to test them.  Now, I accept them.

[Subject Thread] [Add Response]
Derek Nalls wrote on Fri, Aug 8, 2008 06:40 AM UTC:
Bug Report
http://www.symmetryperfect.com/pass

Please examine this game based upon an asymmetrical playtest using an
alteration of the mirror of Embassy Chess.  An illegal move was attempted
that probably pertained to castling.  This caused a forfeit.

Derek Nalls wrote on Sat, Aug 9, 2008 10:27 PM UTC:
The *.fen recommended by Hecker allowed me to resume playtesting.  In the
future, this problem should be avoidable either by manually precluding the
potential for attempting or making illegal moves from the *.fen OR by
appropriately refining Joker80 and/or Winboard F.  Once I moved past the
problem, I removed the web page with the bug report.  Fortunately, Hecker
still possessed the forfeited game *.pgn for Muller to examine.

Derek Nalls wrote on Tue, Aug 12, 2008 11:36 PM UTC:
Bug Report
http://www.symmetryperfect.com/bug

Push the 'download now' button.

Please examine this game based upon an asymmetrical playtest using an
alteration of the mirror of Embassy Chess (*.fen).  This caused a
forfeit.

I could have used a manually altered *.fen (as recommended by Hecker) to
setup this playtest but I thought the alpha version of Winboard F would
probably prevent the problem.  It did not.

Derek Nalls wrote on Wed, Aug 13, 2008 12:26 PM UTC:
Bug Report
http://www.symmetryperfect.com/bug

More details ...

Piece Values[Subject Thread] [Add Response]
Derek Nalls wrote on Fri, Nov 7, 2008 06:46 AM UTC:
Upon closer consideration, I have decided to cancel 3 out of the 4 planned
playtests using Joker80 running under Winboard F to play Embassy Chess
(mirror).  The reason is that I suspect they are probably untestable
conclusively within an achievable amount of time and number of games since
differences of less than 5% in value between the CRC pieces under study are
expected.  Obviously, 'untestable playtests' are oxymorons indicative of
a total waste of CPU time.

Please allow me to show the numbers behind my thinking based upon the
present CRC piece values models of Nalls & Muller.  

[Unfortunately, I no longer regard the CRC model of Scharnagl as being
sufficiently refined in compliance with experimental results to yield
accurate, predictive values.]
_____________________________

playtest #1
Embassy Chess (mirror)
1 queen missing vs. 2 rooks missing

Nalls

rook    59.43
queen  115.18

2 rooks / 1 queen = 1.0319

Muller

rook    55.88
queen  111.76

2 rooks / 1 queen = 1.0000
__________________________

average
(Nalls & Muller)

2 rooks / 1 queen = 1.0160

Conclusion- untestable!
_______________________

playtest #2
Embassy Chess (mirror)
1 archbishop missing vs. 1 rook + 1 bishop missing

Nalls

bishop       37.56
rook         59.43
archbishop   98.22

1 rook + 1 bishop / 1 archbishop = 0.9875

Muller

bishop       45.88 
rook         55.88
archbishop  102.94

1 rook + 1 bishop / 1 archbishop = 0.9885
__________________________________________

average
(Nalls & Muller)

1 rook + 1 bishop / 1 archbishop = 0.9880

Conclusion- untestable!
_______________________

playtest #3
Embassy Chess (mirror)
1 chancellor missing vs. 1 rook + 1 bishop missing

Nalls

bishop       37.56
rook         59.43
chancellor  101.48

1 rook + 1 bishop / 1 chancellor = 0.9558

Muller

bishop       45.88 
rook         55.88
chancellor  105.88

1 rook + 1 bishop / 1 chancellor = 0.9611
__________________________________________

average
(Nalls & Muller)

1 rook + 1 bishop / 1 chancellor = 0.9585

Conclusion- untestable!
________________________

playtest #4
Embassy Chess (mirror)
1 archbishop missing vs. 1 rook + 1 knight missing

Nalls

knight       30.77
rook         59.43
archbishop   98.22

1 rook + 1 knight / 1 archbishop = 0.9183

Muller

knight       35.29
rook         55.88
archbishop  102.94

1 rook + 1 knight / 1 archbishop = 0.8857
__________________________________________

average
(Nalls & Muller)

1 rook + 1 knight / 1 archbishop = 0.9020

Conclusion- testable!
______________________

Thus, I will begin playtest #4 very soon.

[Subject Thread] [Add Response]
Derek Nalls wrote on Mon, Dec 1, 2008 07:27 AM UTC:
Although I have stated previously (and still maintain) that -
 
'The inverse relation that inescapably exists between the quantity and
quality of the games comprising a collection has been conclusively proven
to me by labor-intensive experience.'

http://www.symmetryperfect.com/shots/descript.pdf
See 'worldview and games'- page 40.

- I expect few others to share my borderline-fanatical goal of discovering
and implementing a single, best or virtually-perfect chess variant.

At least, I recognize that many prolific game designers hold the logical
viewpoint that the most practical, achievable method to contribute to the
chess variant community lies in striking a balance between high quality
and high quantity backed with years of sustained effort.  Admittedly, I am
too selfish to put my name on (or at least, leave my name on) any game
creation that does not satisfy my highest, current standards of quality. 
In other words, I create game(s) for the chess variant community AND me. 
It is important (to me) not to leave me out of consideration.  I wish more
game inventors thought and acted likewise.

I consider myself a reformed prolificist who became a single-game
perfectionist in 2005.  By the way, that single game switched on me
recently in response to an unexpected, theoretical breakthrough ...

Spherical Chess 400
http://www.symmetryperfect.com/shots

I strongly hope I got it right this time.

I respectfully caution all prolificists (whether they approve or
disapprove of the term) to be mindful that unless they are successfully
creating the very best, original chess variants in every class of games
they publish, then definitively they are only contributing to a 'number
pollution' of good games (presumably).  Furthermore, it is not possible
to create a best chess variant in any class without a foundation and range
of theory, experience and ingenuity to enable you to correctly see and
surpass the limitations of all of the pre-existing, best games within that
class.

If I can achieve this (i.e., creating a best game within a class) just
once, then I will be proud.  Obviously ... if any of you prolificists can
achieve this 5-10 times, then you have the right to be much more proud
than I.  Some of you who have 50-100 games (or more) in your catalog are
probably confident that you already have achieved this 5-10 times (or
more).  I hope so yet I remain skeptical that any of us have achieved this
even once.  I don't think some of you fully understand or respect what we
are up against by being creative with combinatorial game theory.

Derek Nalls wrote on Thu, Dec 11, 2008 01:00 AM UTC:
'Overall, the literature of chess variants demonstrates a random
scattering of 1000's of the infinite possible, stable [not in every
case!] arrangements of gameboards, pieces, rules, etc. Despite the
constructive intentions, hard work and abstraction by their various
inventors, statistically it is as if the population as a whole which
created this class of games did so with little guidance of intelligent
design. Virtually all of these games could have instead been randomly
generated by a computer program designed to intentionally create chaotic,
messy chess variants. This is the fate of all work undertaken without
correctly applying the most important game-design principles.'

Symmetrical Chess- Description
http://www.symmetryperfect.com/shots/descript.pdf
See section 'blueprints for incredibly bad inventions'- page 5.
_________________________________________________________

Although I prefer to colloquially express a permutations analogy 
['arrangements' is the keyword clue] instead of a number theory analogy,
there is an implicit overlapping and agreement of ideas.  I am especially
convinced of Muller's observation that 'invention' is commonly used in
an exaggerated or false manner within chess variant literature.  In my
opinion, 'discovery' is usually a much more appropriate and factual word
although I consider even its usage in some cases to be melodramatic.

For a hypothetical example ...

1.  Imagine that a person flashes thru all of the 12,000+ opening setups
of CRC (discovered by Reinhard Scharnagl) and notes which ones, by quickly applying simple quality criteria, are especially stable.

2.  This person eventually completes a short list of, for example, the 24
best (by his/her criteria).

3.  This person arrogantly and irrationally imagines himself/herself to be a prolific, genius inventor who has earned fame- not merely a discoverer.

4.  This person dishonestly applies for and receives US patents for every
one of his/her 24 favorite opening setups of CRC that were not already US
patented ... albeit by carefully, intentionally not mentioning CRC at all
to the patent examiners.

5.  This person takes the fact that he/she holds fraudulently-obtained US
patents for most of his/her 24 favorite opening setups of CRC as proof
that he/she is indeed a prolific, genius inventor.

[Of course, any resemblance to any real person(s) in this fictional story
is purely coincidental.]
_________________________

Would you agree to classify this person as a prolific, genius inventor?
I would not even classify this person as a discoverer.

The desire to be accurate would compel me to classify this person instead
as an intellectual property thief (only of non US-patented gameworks)
and a phoney inventor.

After all, Reinhard Scharnagl had already holistically covered the same
ground, as a discoverer, that this person falsely, subsequently staked a
claim to as his/her own solely.
_______________________________

Nonetheless, I reserve the view that 'invention' can occasionally be used
appropriately to refer to a small number of highly-unique chess variants.  I also think (as Duniho) that Muller fails to give sufficient credit to
original game inventors who have somehow managed to create complex chess
variants that are balanced, dynamic, stable and playable.  After all, the
odds against creating chess variants, compliant with every quality
criteria (known and unknown), by chance or luck are combinatorically high.  Instead, they are rare, valuable examples of intelligent design done
correctly.  Eight years filled with appr. 250 failed, diligent,
attempted-intelligent efforts on my part (until only one recent success,
in my tentative opinion) have convinced me that great games are highly
unlikely to be invented by chance or luck.

[Subject Thread] [Add Response]
Derek Nalls wrote on Sat, Dec 20, 2008 06:42 PM UTC:
Thank you!

As it turns-out, 'interruption of activities on this site' has already
become a way of life to all of us who follow this discussion board,
anyway.  So, Gawd-speed and good luck!

[Subject Thread] [Add Response]
Derek Nalls wrote on Thu, Feb 19, 2009 03:34 AM UTC:
Derek Nalls
http://www.myspace.com

Hopefully, other chess variant hobbyists who are also MySpace users will
likewise feel secure about listing their contact pages here (and putting
one another on friends lists to enable convenient communication- public or
private) despite the semi-personal, informal nature of MySpace.

$250 GC Tourney[Subject Thread] [Add Response]
Derek Nalls wrote on Fri, Jun 11, 2010 01:21 PM UTC:
I think it would be consistent with editorial policy to delete this thread.

[Subject Thread] [Add Response]
Derek Nalls wrote on Fri, Jun 11, 2010 01:37 PM UTC:
Admittedly, this is off-topic.  If the editors choose to delete this post,
I graciously accept their decisions without argument.  I sent it because I
thought it may be of interest to some people here.  Clearly, French
roulette is not a chess variant.  It is not even a game of skill.

French roulette
the spin-maximizing betting scheme
http://www.symmetryperfect.com/roulette/roulette.pdf
27 pages

This is a rough, first draft.  Also, I have never actually played any
variation of roulette because I despise gambling.

I am especially interesting in the opinions of mathematical experts such as
Muller and Thompson (even though they are sometimes not interested in my
opinion on mathematical matters).

Derek Nalls wrote on Mon, Jun 14, 2010 12:48 PM UTC:
Driven by the hunch that Mark Thompson must be correct (a negative outcome
game of chance cannot be profitable), I think I have pinpointed my error. 
I was using a (simple) average profit instead of a weighted average profit.
 I'll recalculate and announce the results.

Derek Nalls wrote on Tue, Jun 15, 2010 07:59 PM UTC:
Now, I am getting the correct result.

With the proper weighted average profit considered (which is much lower
than the actual average profit), it requires 1950-1951 successful,
consecutive uses (on average) of this betting scheme to double your money
while it requires only 1100-1101 uses to reach a 50% risk of busting and
losing all of your money.

As a double-or-nothing bet, there is a 70.72% chance of ending-up with
nothing.

Derek Nalls wrote on Wed, Jun 16, 2010 02:18 PM UTC:
'You bet on one number, and when you lose, (the typical result), you do
what? Increase the bet?'

Yes.

It is a 'negative progression' betting scheme where (by definition) you
raise the bet after losses to recover them if you win.  This one advances
as slowly as possible, with minimal profits, in order for your cash stakes,
within limits of the lowest and highest allowed bets, to last as many spins
as possible without busting.  In this manner, risk is minimized.

The paper, now 40 pages, was substantially revised late June 15 to include
the calculation of a weighted average profit.  Accordingly, I now classify
this betting scheme as a highly negative investment and advise that it
should never be used.

This can be regarded as just another mathematical demonstration of the
folly of gambling.  [At least, with games of pure luck and no element of
skill.]

[Subject Thread] [Add Response]
Derek Nalls wrote on Sat, Jan 8, 2011 07:37 PM UTC:
Facebook
http://www.facebook.com

It's a good way for some of us to stay in communication with one another.

[Subject Thread] [Add Response]
Derek Nalls wrote on Mon, Jan 10, 2011 02:31 PM UTC:
I disagree.

[Subject Thread] [Add Response]
Derek Nalls wrote on Sun, Jan 23, 2011 01:41 PM UTC:
Three Dimensional Chess
http://en.wikipedia.org/wiki/Three-dimensional_chess

ALL external links to 3-D chess variants that do not already have their own
Wikipedia pages have been deleted by a high-ranking editor 'MrOllie' who
apparently knows nothing about this subject.  He is incorrectly applying
two Wikipedia guidelines to justify his wholesale destructive action:

external links
http://en.wikipedia.org/wiki/Wikipedia:EL

neutral point of view
due & undue weight
http://en.wikipedia.org/wiki/Wikipedia:UNDUE#Undue_weight

Essentially, the current state of the article is that it only mentions or
even, references Raumschach, (Star Trek) Tri-Dimensional Chess, Cubic Chess
and Dragonchess.  The existence of all other 3-D chess variants has been
gutted from the literature.
 
Unfortunately, ordinary editors rarely win a dispute, regardless of right &
wrong, against high-ranking editors at Wikipedia unless an overwhelming
number of experts make their views known as editors.  I intend to.

Derek Nalls wrote on Sun, Jan 23, 2011 11:56 PM UTC:
I also largely agree with the direction (and condition) of this article.
It is only the purging of ALL external links to individual 3-D chess
variants that I take exception to.  Admittedly, I have a conflict of
interest since I invented 'Spherical Chess 400'- one of the casualties of
this recent edit.  This is the reason I would rather not get personally
involved in an edit war on this Wikipedia page.  In other words, I would
prefer someone else (who is plausibly neutral) to do it.

Please understand that I realize my game does not meet the notability
requirements for direct mention in this article?  However, a single
reference to my game's web site in the 'Other variants of
three-dimensional chess' sub-category of 'External links' is appropriate
and unassuming.  A couple of other quality game web sites (that were
purged) merit a single reference as well.  I suspect 'MrOllie' simply
saved time by NOT examining them at all on a case-by-case basis ...
although as an editor, he should have.

The link to The Chess Variant Page's directory of 3-D games is certainly a
positive attribute for the article but unnecessarily, too indirect.

[Subject Thread] [Add Response]
Derek Nalls wrote on Mon, May 23, 2011 01:41 PM UTC:
universal calculation of piece values
http://www.symmetryperfect.com/shots/texts/calc.pdf
See pages 42-49.

This is my incomplete effort to, amongst others matters, achieve a
quantitative, theoretical explanation for the counter-intuitively high
value of the archbishop in CRC that was first brought to my attention by
Muller's experiments.  However, the meaningful context of the select pages
referenced will not be fully comprehensible without reading the entire
65-page paper.  

Anyone is free to create variations of my work with refinements of a
different nature and/or extend my work toward something truly
'universal'.  In any case, I am convinced that its holistic framework of
theory, terminology, factors and calculation has lasting value.

I own two fast servers now yet I devote both of their CPU times exclusively
to the possibly-futile SETI project.  Sorry, no playtesting or piece value
experiments anymore.

[Subject Thread] [Add Response]
Derek Nalls wrote on Mon, May 23, 2011 01:51 PM UTC:
The moderator(s) are asleep.  After a Yahoo mishap, I wish to (re)Join this
group.  Thank you!

[Subject Thread] [Add Response]
Derek Nalls wrote on Mon, May 23, 2011 10:45 PM UTC:
Yes, I agree with Muller's observation that the archbishop is unusually
effective against pawn formations in CRC, like no other piece in the game. 
Moreover, I find your description of pawns as obstacles that create a
terrain, usually through the length of a game, insightful and interesting. 
Unfortunately, valid observations and descriptions often do not have a
practical use toward quantitative calculation within a theory.

The approach I use within my theory is analogous to describing basic
chemistry strictly in terms of atoms and never mentioning molecules even as
I find myself in agreement with abstract observations by experts regarding
molecules.  In other words, I stick exclusively to basic terms and easily
calculated factors to achieve results that roughly correspond to measured,
established piece values.

Derek Nalls wrote on Mon, May 23, 2011 11:16 PM UTC:
JL:  You have a lot of imaginative and critical ideas on the subject of
piece values.  Firstly, I have a couple of constructive recommendations.

1.  Read my entire 65-page paper.  Work with it until you understand it. 
[At least, in theory.  Preferably, in calculation.]  Then, you will be
enabled to intelligently revise (and greatly shorten, I am confident) your
list of valid objections and problems you find with its theoretical
framework.

2.  Create your own theory of the 'Universal calculation of piece
values'
(or whatever you consider appropriate to entitle it) that is roughly
consistent with measured, established piece values in FRC & CRC.
________________________________________________

Note that if your work is not substantially shorter than mine at appr. 65
pages, then it has nonetheless failed to achieve the supremely-important,
comparative advantage demanded by Occam's Razor- essentially, to produce
a
simpler or more elegant model that fully accounts for reality.  This would
render your theory highly suspect of being comparatively, unnecessarily
overcomplicated ... despite how much you favored it or how hard you worked
on it.  Be mindful that the more factors you explicitly accommodate and
calculate within your theory, the longer you make it.  So, it is
critically
important to be as discerning as possible about what is and is not
non-trivially efficacious to measured piece values.  [In other words,
leave
the rest of your observations and details in your private file notes, not
your public, published work.]

...  

Finally, I should emphasize that my theory is primarily a workable
framework of calculation for FRC & CRC piece values and secondarily (by a
vast amount) an explanation of the concepts considered important enough to
merit calculation as factors.  So, I actually have little interest in
semantic arguments about these concepts with anyone.  Besides, if you
convinced me that the concepts I use to calculate are invalid, then my
calculations would be thrust into gross inaccuracy against measurable,
indisputable reality.  I prefer to keep my calculations consistent with
established piece values in FRC worldwide and in CRC (esp. Muller's
experiments).

Hint:  It is more important for criticisms to be very well thought through
than original works because original works are harder and more
time-consuming to create from scratch.  Typically, I notice a lot more
sloppy, fast hellraising by trolls than conscientious work.

Derek Nalls wrote on Tue, May 24, 2011 05:48 AM UTC:
'Then your theory is utterly devoid of value.'

Do you really expect me to believe you miraculously know that
for certain when you haven't even read the vast majority of it?  
Therefore, your opinion must be, by your own admission, 
uninformed...   

In my (informed) opinion, the theory is of marginal value.  
Nonetheless, it is one of very few as well as possibly the best 
neatly-organized and written work in existence even though 
I am dis-satisfied with it since it has insufficient predictive 
value across a range of unrelated chess variants.  Specifically,
it is only proven to work well with games closely related to FRC.  
I consider this work a valuable, useful resource to anyone in 
the chess variant community who is working to devise a better 
theory than mine and appropriately, I will continue to make it 
available.
________________________________________________

'If it produces trustworthy results only for the values we already 
know and does not even provide a believable explanation for 
why those values should be what they are, then it fails even to 
confirm what we already know, let alone tell us anything new.'

Trustworthy results cannot be recognized as such wherever 
piece values are unknown.  Yet piece values are currently 
reasonably well established only in FRC & CRC.  So, 
the obstacles to creating an accurate, universal theory are 
formidable ... if not overwhelming.

To the contrary!  I find the theoretical explanations for the 
concepts that are used in calculation within my theory quite 
believable and even, compelling.  ...
___________________________________

'I am happy to read a 65-page document, or even longer, 
if a short sample or synopsis suggests it to be worth reading.'

...

When offered a usable framework for piece value calculation 
that only requires arithmetic (some of it based upon plane 
geometry), you avoid it ...
______________________________________________

'The sample of your work (selected by you) that I read 
suggested your ideas are poorly-explained, ill-justified, 
and at times directly contradictory with observed facts.'

Why don't you just admit you got lost and didn't understand 
the excerpt you read and furthermore, admit you were 
mistaken to recklessly disregard my follow-up advice to read 
the entire paper?
______________________________________________________

'It looks like you simply made up arbitrary modifiers in order to 
get the quantitative results you were expecting, which is just a 
way of lying with numbers.'

Concepts well known to chess variant theorists (and generally
agreed with as being relevant except by radicals) are what 
drive the piece value calculations.

Mathematical modelling can also be a way of telling the truth 
with numbers (which is my mission).  I am aware of its dangers 
and limitations but I pity any [one] who thinks he/she can 
possibly devise a successful piece value theory that contradicts 
important established, measurable, experimental results.

Again and again ... no idea what you are talking 
about!  Why?  Because you have not read the paper.
That exemplifies why I recommended that you read the paper.
In the absence of information, you are just ... compounding 
your errors and misconceptions about it.
_____________________________________

'... and that you have no interest in a theory with actual 
predictive or explanatory power.'

I have strong interest in and preference for a theory with 
predictive and explanatory power.  Unfortunately, noone has 
successfully devised it yet.
________________________

'... And suggesting that I need to have my own universal theory 
of piece values in order to critique yours is ... not how criticism 
works in ANY field.'

I never stated or meant that writing your own theory is a 
prerequisite to critiquing mine ... but reading mine is.
I rightly place very little value in knee-jerk reactions ...

The point of my previous message was not using any unfair 
exclusivist arguments against you.  I was just trying to 
encourage you to create something constructive and giving 
sound advice ...

Do your homework!  
Then, we can talk ... about my theory.

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