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Ecumenical Chess. Set of Variants incorporating Camels and Camel compound pieces. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
George Duke wrote on Wed, Aug 25, 2004 11:54 PM UTC:Excellent ★★★★★
Overby's Beastmaster Chess has Pegasus(=Zebra+Giraffe(1,4)) and Roc (=Camel+Alfil); probably R-C and B-C are unused before. Notice the groupings in Beastmaster not following Leap Length. Both Gilman's and Overby's approaches could be factored into hundreds of new CVs by different piece mixes and board sizes, as Charles suggests preparing for more drastic leapers, surely using his established nomenclature. I disagree 'The bigger the board, the weaker Ns and Cs'. Not necessarily, relative to other simple (8-sq) leapers; Ns and the lesser Cs may become inherently more defensive.

Ivan A Derzhanski wrote on Thu, Aug 26, 2004 11:49 AM UTC:
There is a BC compound in Mark E Hedden's Ganymede Chess; it is called Flying Dragon there. The RC compound (whose geometry is somewhat strange) seems not to have been used. (I remember experimenting with the idea of having either a RC and a BZ or a BC and a RZ in a game.)

Charles Gilman wrote on Fri, Aug 27, 2004 07:46 AM UTC:
'In Pawnless E.C., what's to prevent White from opening with h2g5,
winning the exchange of the black rook on h8?' To start with, the better
prize of the Marshal on f8! It certainly demonstrates that the Camel has
its strengths on a FIDE board that it lacks on Really Big Boards.
	Would moving the Caliphs forward to the middle of the second rank with
RVDQKMGR on the back rank, fix it? It certainly leaves Black guarding b5
and g5, and as far as I can see the most that White could get through
forced exchange for a Caliph would be the weaker Knight (1 d2-e3 ~ 2 e3xb7
c8xb7). Still, best to check if I've overlooked anything again before
posting as modified.
	A variant combining these pieces with Glenn Overby's is an interesting
idea, although the names Pegasus and Roc suffer from mutiple uses. His
Pegasus is the same as my Gamewarden, as when I submitted FUO I was
planning another use for Pegasus. His Roc I am planning to term a Caribou
as part of a quartet with Kangaroo (from Outback Chess), Carpenter (N+D)
and Casbah (C+D), for extrapolation much like the pieces from this
variant.
	In Dai Shogi, the Ferz+Elephant compound is called a Flying Dragon, so
the name Caliph for Bishop+Camel has the advantage of not being ambiguous.

Charles Gilman wrote on Sun, Aug 29, 2004 08:57 AM UTC:
A fair point, in fact it could even prepare to capture the Camel, that is,
1 h2-g5 f8-g6 2 g5xh8 g6xh8. So what about my suggestion for a fix?
	For the record, the array on which this comment was made has 2nd rank
CNBDGBNC. For some reason not of my doing the page seems to have reverted
(at the time of writing) to its original form.

Jeremy Good wrote on Sat, Aug 4, 2007 05:25 PM UTC:
The main sequence here illustrates what's wrong with the initial setup for Pawnless Ecumenical Chess. When I pointed this out to you, you sent me a second proposal for a setup: ' Would a back rank running Rook-Marshal-Gnu-Queen-King-Canvasser-Cardinal-Rook solve it?' At first, I thought this took care of the problem, but it appears to create a new problem instead: Less cut and dry but still a bit alarming (Two threads listed there.)

I very much want Pawnless Ecumenical Chess to work, but I'm not sure there is a setup that does. Maybe this one though, a very slight alteration of the second one, simply transposing cardinal with gnu.


Dan D wrote on Sat, Dec 27, 2008 12:36 AM UTC:
is anybody interested in a piece that is as strong as a Queen but still
different from a Queen?  How about a Royal Cardinal? (combines the powers
of a commoner, bishop and knight).

I suspect that this piece is just as strong as the Queen -- but without
the long range Rook moves .......... comments??

John Smith wrote on Sat, Dec 27, 2008 01:47 AM UTC:
I think that piece would be too powerful, because it so excellently controls the surrounding area with a radius of two squares, can mate by itself, and has excellent development.

Joe Joyce wrote on Sat, Dec 27, 2008 02:37 AM UTC:
Recently, HG Muller has demonstrated the values of the queen (BR), Chancellor (NR), and Archbishop (BN) are all actually similar, with the BN within about a pawn value of the queen. Adding the wazir moves to the BN should, I think, kick the value of the piece above that of a queen. John Smith has talked about the coverage within 2 squares of this piece. Let's look at the numbers.
Piece - @1 square - @2 squares - totals/24 - @3 or more
 Q          8            8          16/24        8
 C          4           12          16/24        4
 A          4           12          16/24        4
 X          8           12          20/24        4

The queen is the most powerful at a distance.
The queen, within 2 squares, by virtue of attacking more close squares, is more powerful than the chancellor or archbishop.
X is significantly more powerful than the other 3 pieces up close. 

In my opinion [developed in the CVwiki under 'Attack Fraction'], X is the most powerful of the 4 pieces shown. It is only the queen which ever attacks more squares, and that requires the queen be able to move 4 or more squares unobstructed in all 8 of its possible directions. As a minor note, the Q can't jump, X does. 

Consider counterattacks. A can't attack X unsupported, while X can attack A freely from 4 squares. Q and C attack X freely from 4 squares, X attacks both freely from 8. 

Finally, consider interdiction and checkmate power. If I'm doing this right, Q and C can interdict, but not checkmate by themselves. A can checkmate but not interdict by itself. X can do both.

Conclusion, X wins, hands down, in my opinion.

Charles Gilman wrote on Mon, Dec 29, 2008 07:14 AM UTC:
I have thought about both Bishop+Knight+Wazir and Rook+Knight+Ferz. Oddly enough the latter would have been a piece in one of my vast collection of rejects for posting as variants.

David Paulowich wrote on Thu, Jan 1, 2009 01:03 AM UTC:

Piece - @1 square - @2 squares - @3 squares - @4 squares 
 U          4          12            4           12
 Q          8           8            8            8
 S          8          12            4            4
 C          4          12            4            4
 A          4          12            4            4

The Unicorn (Bishop + Nightrider) and the Queen are the most powerful pieces at a distance. I rate them equal on a 10x10 board. The Super Archbishop or Super Cardinal ('S' here and 'X' in Joe Joyce's note) has an impressive shortrange punch, but I still rate it halfway between the Queen and the Chancellor on a 10x10 board.

Years ago I considered the simple endgame K and X vs K and R as a guide to piece values. X=Queen is almost always a forced win, given sufficient skill and patience. X=Q4 (moves up to four squares like a Queen) is probably not a forced win, according to a small sample of (FIDE rules) endgames I have examined, where the winning Queen move involves: [1] moving at least 5 squares or [2] giving check from at least 5 squares away or [3] attacking the Rook from at least 5 squares away. [EDIT] Dave McCooey's Endgame statistics with fantasy pieces on the 8x8 board states that K and Q vs K and R has no Fortress Draws, while K and A vs K and R has Fortress Draws around fifty percent of the time. The Archbishop (A) is called a Pegasus (G) by McCooey.


Joe Joyce wrote on Thu, Jan 1, 2009 06:12 AM UTC:
Nice numbers, David. The Unicorn [BNN] alternates between 4 and 12 squares at any given range, equalling the queen's # of squares attacked at every even-numbered distance [2 squares, 4 squares...], and falling 4 squares short for odd-numbered distances. It doesn't interdict, though. As boards get larger, the balance of power shifts more and more to the queen and the unicorn, but on an 8x8, how does the BNW do? [By the way, what the heck is a Fortress Draw?]

Finally, how does the shape [the geometric footprint] of the attacked squares affect the piece value? I'm beginning to doubt that the stronger of 2 pieces is always the one that attacks more close squares. Comparisons like knight vs camel fail, because the camel is colorbound, thus having an additional source of weakness.

John Smith wrote on Thu, Jan 1, 2009 06:40 AM UTC:
There are two factors on whether a piece can mate with only the help of its King. There are orthogonal contiguity and opposition to the nearest sides of the board of their moves.

H. G. Muller wrote on Thu, Jan 1, 2009 07:30 PM UTC:
A fortress draw originally meant a position from which you can prove that the weak side can hold out forever. This in contrast to drawn positions where the weak side draws by gaining a piece. The latter occur a lot in end-games like KFFWK, when the bare King can chase an F or W cut off from their allies into an edge or corner, after which the remaining KFFK or KFWK is a draw.

An example of a fortress in KQKBN is this:

. . . . . K Q .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . n . . . .
. . . . . . . .
. b . . . . . .
k . . . . . . .

All black pieces are defended, and the white King cannot approach the bishop to attack it a second time. This fortress holds out even against an Amazon.

H. G. Muller wrote on Fri, Jan 2, 2009 12:05 PM UTC:
Indeed, on 8x8, K+Q4 vs K+R is a general draw. K+Q5 vs K+R is a general win.

K+A vs K+R is also a general draw. K+(BNN) vs K+R and K+(BNW) vs K+R are general wins.

John Smith wrote on Fri, Jan 2, 2009 12:25 PM UTC:
Do you agree with me, Mr. Muller? The Rook is the prime example of a piece having such qualities. Unfortunately, if I an correct, Rookoids are the best at mating, which is boring. Having stalemate as a loss makes things more interesting, because any piece can stalemate with only the help of a King.

H. G. Muller wrote on Sat, Jan 3, 2009 12:15 PM UTC:
The problem is that I don't understand what you mean by 'opposition to the nearest sides of the board of their moves'.

I am not sure about declaring stalemate a loss would have muh impact. It is true that with almost any reasonable piece stalemate positions are possible, but that does not mean that it can be forced. I used to have a version of my tablebas program that would equate stalemate to a loss, (can't find it anymore... :-( ), and from what I remember in most end-games hardly made eny difference. For instance, I don't believe KBK would be generally won under this rule, despite the fact that a Bishop is quite strong for a piece without mating potential.

The Shatranj baring rule has a much bigger impact in this respect.

John Smith wrote on Sat, Jan 3, 2009 08:14 PM UTC:
For example, a Donut loses because it does not have board opposition. A Kangaroo wins, however. A Bishop loses because it does not have board opposition. A Rook wins, however. Understand?

H. G. Muller wrote on Sun, Jan 4, 2009 10:55 PM UTC:
I do understand that a Bishop does not win, but that was due to the first condition (orthogonal contiguity of capture moves). What I did not understand was the board-opposition stuff.

And what the heck is a Donut??? 

(And why does it lose rather than draw? I can't say that your last posting clarified matters much...)

John Smith wrote on Sun, Jan 4, 2009 10:56 PM UTC:
Err... I meant draw. A Donut is a DN. When its moves are orthogonally continued, the moves take longer to reach a side of the board. It's hard to explain but I think you'll eventually understand.

David Paulowich wrote on Sun, Jan 4, 2009 11:44 PM UTC:

The DN piece is sometimes called a Carpenter. The path to checkmating the lone King is complicated and nonintuitive. On this comments page, back on [2005-06-23], I wrote:

'I believe that the Knight-Dabbaba piece is sufficient mating material on the standard 8x8 board. Not sure about 12x12 and larger boards.

Here is a computer-verified endgame position from 1999. White to move and mate in nine. WHITE: King (c6) and Knight-Dabbaba (h8). BLACK: King (c8).'

Later [2008-07-06] H. G. Muller wrote: 'King + Carpenter can almost always perform checkmate on 10x10, but hardly ever on 12x12.'


John Smith wrote on Mon, Jan 5, 2009 12:23 AM UTC:
I stand corrected. I couldn't do it! ;-) So the major factor is orthogonal contiguity of capturing moves. Am I at least right about that?

David Paulowich wrote on Mon, Jan 5, 2009 02:04 AM UTC:

Yes, orthogonal contiguity of capturing moves is necessary. The Bison (Camel + Zebra) is just strong enough to force the lone King into a corner and checkmate it. See H. G. Muller's [2008-07-15] comment in the 12x12_checkmate thread for details.


Joe Joyce wrote on Mon, Jan 5, 2009 03:12 AM UTC:
So this effectively means that a piece must be rooklike for at least 3 contiguous squares to force mate with only itself and the 2 kings on the board, if I understand correctly, ruling out even pieces like the archbishop [BN] and the high priestess, [FAN].

John Smith wrote on Mon, Jan 5, 2009 03:44 AM UTC:
Not true. Take the WDD, for example.

H. G. Muller wrote on Mon, Jan 5, 2009 08:20 AM UTC:
Orthogonal contiguity is necessary, but not sufficient: The Gnu (Knight + Camel) has it, but has no mating potential. I am not sure where Joe's conclusion that three orthogonally contiguous squares would be needed came from. Two is sufficient. Even the WD has mating potential on 8x8.

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