Ultimajor
Setup
At the second row, there are eight white Cannon Pawns, at the seventh row, there are eight black Cannon Pawns. At the first row, from left to right, we have a: Antiranker, Equiwithdrawer, Fool, Advancer, King, Fool, Equiwithdrawer, and Antiranker.
Pieces
AdvancerThe Advancer travels like a Queen. If the next square in the direction it moved from the square the Advancer stopped on is occupied by an opposing piece, that opposing piece is captured.
Fool
The Fool moves like the last piece moved. On it's 1st move, it can move like friendly piece orthogonally or diagonally adjacent to it.
Equiwithdrawer
The Equiwithdrawer travels like a Queen. If the square from the square Equiwithdrawer moved from in the opposite direction which distance is equal to distance of square which Equiwithdrawer moved from to a square Equiwithdrawer moved to is occupied by an opposing piece, that opposing piece is captured.
Antiranker
The Antiranker travels like a Queen. If the square in the same rank that's exactly 4 squares away is occupied by an opposing piece, that piece is captured.
Cannon Pawn/Ajax King-Hopper
The Cannon Pawn travels like a King, moves across a cell occupied by another piece in orthogonal or diagonal direction, but does not pass over any vacant cells on the way to or from the hurdle. Promotes to any friendly piece other than a Cannon Pawn on the last rank.
King
The King is as in Chess
Rules
Stalemate is a tie
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By HaruN Y.
Web page created: 2023-10-23. Web page last updated: 2024-01-22