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This page is written by the game's inventor, HaruN Y.

Ultimajor

Every single piece here has the capability to force checkmate against a bare King, which is why I named this variant "Ultimajor".

Setup

At the 2nd row, there are 8 white Cannon Pawns, at the 7th row, there are 8 black Cannon Pawns. At the 1st row, from left to right, we have: Antiranker, Equiwithdrawer, Borrower, Advancer, King, Borrower, Equiwithdrawer, and Charmer.

Pieces

Advancer

The Advancer travels like a Queen. If the next square in the direction it moved from the square the Advancer stopped on is occupied by an opposing piece, that opposing piece is captured.

Borrower

The Borrower moves like all friendly pieces that's a Queen move away.

Equiwithdrawer

The Equiwithdrawer travels like a Queen. If the square from the square Equiwithdrawer moved from in the opposite direction which distance is equal to distance of square which Equiwithdrawer moved from to a square Equiwithdrawer moved to is occupied by an opposing piece, that opposing piece is captured.

Antiranker

The Antiranker travels like a Queen. If the square in the same rank that's exactly 4 squares away from the square the Antiranker moved to is occupied by an opposing piece, that piece is captured.

Charmer

The Charmer travels like a Queen. Any enemy piece orthogonally and diagonally adjacent can't capture by displacement or deliver check.

Cannon Pawn/Ajax King-Hopper

The Cannon Pawn travels like a King, moves across a cell occupied by another piece in orthogonal or diagonal direction, but does not pass over any vacant cells on the way to or from the hurdle. Promotes to any friendly piece other than a Cannon Pawn on the last rank.

King

The King is as in Chess.

Rules

Stalemate is a tie.


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By HaruN Y.

Last revised by HaruN Y.


Web page created: 2023-10-23. Web page last updated: 2024-01-22

Revisions of MSultimajor